Wow people weren't kidding about Joker being easy. Was kind of worried considering I haven't been messing around with builds as much but one Phoenix and a couple of Insectoid XX augments later and I'm taking it out with ease. Probably will use it to level up all my characters and classes before really delving into the postgame.
Anyways a few questions:
1) Are there caps to Augment boosts like in the first game and how do I see if I've maxxed something out?
2) Any lists of augments that are weapon specific? I know the Custom skell augments only affect the weapon they're applied to, correct? I think the Weapon Attack Up stuff is the same for Ground Gear?
3) Augments that affect Melee/Ranged Attack/Accuracy affect arts and auto-attacks right? Just want to make sure.
4) Any succinct explanations out there as to how enemy weapon drop tiers work? Like there's Worn, Advanced, Ultra that appears in the name of the weapon but then there's Basic, Unique, Rare, etc in the color of the weapon. How is a Worn weapon different from an Advanced weapon and how is a Basic Worn weapon different from a Rare Worn weapon? Does the former tier list of Worn, Advanced, etc affect base stats while the rarity affects number of augments/quality of augments?
5) And what about when weapons have a II or III after the name? I have a Worn Delta Lastyr "I", II, and III. All are Unique rarity. I and III have the same base damage but slightly different cooldowns. I and II do beam damage while III does thermal. II has the same cooldown as I but higher base damage and less ammo. Is there an actual pattern here or am I just trying too hard to find patterns
6) Augment management. Is there a way to see a list of all equipped augments and manage them from there? I know there's an option to Remove Augment and another Remove Augment (list) or something like that but they seem to do the same thing for me? It's annoying that augments seemingly disappear from the inventory list once they're equipped. I'm afraid I'll equip one somewhere to some character I'll never use and then end up forgetting about it :/
Anyways a few questions:
1) Are there caps to Augment boosts like in the first game and how do I see if I've maxxed something out?
2) Any lists of augments that are weapon specific? I know the Custom skell augments only affect the weapon they're applied to, correct? I think the Weapon Attack Up stuff is the same for Ground Gear?
3) Augments that affect Melee/Ranged Attack/Accuracy affect arts and auto-attacks right? Just want to make sure.
4) Any succinct explanations out there as to how enemy weapon drop tiers work? Like there's Worn, Advanced, Ultra that appears in the name of the weapon but then there's Basic, Unique, Rare, etc in the color of the weapon. How is a Worn weapon different from an Advanced weapon and how is a Basic Worn weapon different from a Rare Worn weapon? Does the former tier list of Worn, Advanced, etc affect base stats while the rarity affects number of augments/quality of augments?
5) And what about when weapons have a II or III after the name? I have a Worn Delta Lastyr "I", II, and III. All are Unique rarity. I and III have the same base damage but slightly different cooldowns. I and II do beam damage while III does thermal. II has the same cooldown as I but higher base damage and less ammo. Is there an actual pattern here or am I just trying too hard to find patterns
6) Augment management. Is there a way to see a list of all equipped augments and manage them from there? I know there's an option to Remove Augment and another Remove Augment (list) or something like that but they seem to do the same thing for me? It's annoying that augments seemingly disappear from the inventory list once they're equipped. I'm afraid I'll equip one somewhere to some character I'll never use and then end up forgetting about it :/