I got myself this with a bit of christmas money and uh
Wow
This game looks frickin' HUGE. Like, actually seriously dense, right from the outset.
Welcome to Mira!
I got myself this with a bit of christmas money and uh
Wow
This game looks frickin' HUGE. Like, actually seriously dense, right from the outset.
...
I JUST realized there's affinity missions out there in Mira, not just in NLA.
At least, I think there is, some of the icons are affinity mission's.
The Nopon AM produces thermal-attribute weapons with the sort of names you'd expect - Bangbangs and such. Sadly, there's no Nopon armour or Skell frames.
I think the ears are all mission rewards, though you might be able to get some from salvage.
After having this game almost for a whole week, I finally got my Skell. LET'S GO FOR A RIDE, BOYS!
Loving the game, by the way. <3
This game is weird.
I have a LOT of issues with it and it's systems, with how dense and obtuse it is, how fucking unfriendly and unhelpful it is (and not in a sense of figuring stuff out and exploration but in archaic design that straight up fucking SUCKS), from UI stuff to explanations of abilities to the item gathering to the quest system to the affinity gaining to everything and anything.
And yet.
I played this game for 12 hours today. I will more than likely get home tomorrow and play it until I have to go to sleep. I will continue to play it past the 70 hours I've already put into it.
This game has something about it, something that makes all of it's flaws just...fall by the wayside when I play it. That no matter how annoyed I get I'll still keep playing.
I don't know. This game is on my year end top 10 list way up there even though I'll talk your ear off about all it's issues.
It's such a strange, unique, game.
Ah, this must be it, thanks.Did you find the caravan in north oblivia? You might've picked up one of the nopon there that gives you the mission to.escort him to a prone camp to deliver supplies to them
Check your mission list.
Honestly, it's big and ambitious enough to buy itself a lot of goodwill and leeway.This game is weird.
I have a LOT of issues with it and it's systems, with how dense and obtuse it is, how fucking unfriendly and unhelpful it is (and not in a sense of figuring stuff out and exploration but in archaic design that straight up fucking SUCKS), from UI stuff to explanations of abilities to the item gathering to the quest system to the affinity gaining to everything and anything.
And yet.
I played this game for 12 hours today. I will more than likely get home tomorrow and play it until I have to go to sleep. I will continue to play it past the 70 hours I've already put into it.
This game has something about it, something that makes all of it's flaws just...fall by the wayside when I play it. That no matter how annoyed I get I'll still keep playing.
I don't know. This game is on my year end top 10 list way up there even though I'll talk your ear off about all it's issues.
It's such a strange, unique, game.
I forget if I saw another GAFer or a reviewer say it, but anyway...This game is weird.
I have a LOT of issues with it and it's systems, with how dense and obtuse it is, how fucking unfriendly and unhelpful it is (and not in a sense of figuring stuff out and exploration but in archaic design that straight up fucking SUCKS), from UI stuff to explanations of abilities to the item gathering to the quest system to the affinity gaining to everything and anything.
And yet.
I played this game for 12 hours today. I will more than likely get home tomorrow and play it until I have to go to sleep. I will continue to play it past the 70 hours I've already put into it.
This game has something about it, something that makes all of it's flaws just...fall by the wayside when I play it. That no matter how annoyed I get I'll still keep playing.
I don't know. This game is on my year end top 10 list way up there even though I'll talk your ear off about all it's issues.
It's such a strange, unique, game.
This game is weird.
I have a LOT of issues with it and it's systems, with how dense and obtuse it is, how fucking unfriendly and unhelpful it is (and not in a sense of figuring stuff out and exploration but in archaic design that straight up fucking SUCKS), from UI stuff to explanations of abilities to the item gathering to the quest system to the affinity gaining to everything and anything.
And yet.
I played this game for 12 hours today. I will more than likely get home tomorrow and play it until I have to go to sleep. I will continue to play it past the 70 hours I've already put into it.
This game has something about it, something that makes all of it's flaws just...fall by the wayside when I play it. That no matter how annoyed I get I'll still keep playing.
I don't know. This game is on my year end top 10 list way up there even though I'll talk your ear off about all it's issues.
It's such a strange, unique, game.
Going to try and forge an Arts TP Up XX. I can do crazy damage with a Sniper after some art stringing, but Sniper/Javelin builds TP sooo sloooow :/
That said, I'm in post game stuff now. After I get an Ares 90, do I even need good ground combat?
Since I borrowed my brother's WiiU, and I also have a copy of the first Xenoblade, should I go ahead and play it? Is it similar to this one in terms of difficulty? And how long to beat on average? I have many other games in line (such as Trails of Cold Steel and Tales of Zestiria) and I don't think I want to spend another 100 hours on a game of the same franchise right away. But if it is really a must, I'd consider it.
You should if you'd like to see the foundations XBX builts uponand why Shulk has so many fans. >.>
Difficulty depends, it's easy to outlevel the story bosses if you do all the sidequests you come across during travels making them pushovers.
Ah gotcha. I dont remember how I got the white pair of cat ears but I havent seen any more in the mission control so far. I guess I'll keep refreshing.
I'm level 12 and trying to do Chapter 4, where I have to meet with Lao near Primordia's Green Threshold. Problem is, the only way to get there is by a land bridge over a chasm that has two level 30+ Grexes on it. Am I just underleveled or is there some trick here?
If I remember correctly getting to that area is a bit deceiving. You don't have to get across the bridge at all, it should be just around the corner to the right, over where the waterfall is.I'm level 12 and trying to do Chapter 4, where I have to meet with Lao near Primordia's Green Threshold. Problem is, the only way to get there is by a land bridge over a chasm that has two level 30+ Grexes on it. Am I just underleveled or is there some trick here?
I'm level 12 and trying to do Chapter 4, where I have to meet with Lao near Primordia's Green Threshold. Problem is, the only way to get there is by a land bridge over a chasm that has two level 30+ Grexes on it. Am I just underleveled or is there some trick here?
If I remember correctly getting to that area is a bit deceiving. You don't have to get across the bridge at all, it should be just around the corner to the right, over where the waterfall is.
I'm level 12 and trying to do Chapter 4, where I have to meet with Lao near Primordia's Green Threshold. Problem is, the only way to get there is by a land bridge over a chasm that has two level 30+ Grexes on it. Am I just underleveled or is there some trick here?
If I remember correctly getting to that area is a bit deceiving. You don't have to get across the bridge at all, it should be just around the corner to the right, over where the waterfall is.
Xenoblade for the Wii is one of my favorite RPGs of all time.
Today, I gave up on Xenoblade X after getting to a certain story mission that requires you to be a minimum level to accept. I'm 4 levels under it, and just don't enjoy the side content enough to spend hours grinding away at it to reach the right level. I thought it was a good game, but just not good enough to keep dedicating so much time to it when I have a backlog like I do.
Xenoblade X is a great game in theory, but has so many annoyances that it just adds up to be too much for me. Most missions require just fast traveling around looking for things, the story and characters are kinda dull. The world is pretty, but feels mostly empty. The enemies are placed in a very annoying way, where levels 10s are right near aggressive level 50s. The text is a huge strain on my eyes to read. Plenty of other things too.
I really do hope they make a 3rd game though, just more like the 1st one.
Start of chapter 2 and I've got the game stuck in first person mode. Is this meant to be a thing or is it bugging out? It's neat but kind of inconvenient.
L + right stick.
Such a lust for revengeNOT SO BIG NOW, ARE YA?
ok. chapter 10 is such bullshit. it doesn't let me heal inbetween rounds but the enemy gets all its appendages and its lifebar is full?
Chapters 9 and 10 were such large difficulty spikes that im going 10+ hours on sidequests before i touch another story mission. I wasnt having any trouble until those chapters. Also attack the dishes on his sides.
...At the very least play until you get a skell. If that doesn't do it, then it may not be for you. Just got the flight module today and I'm still in awe of what they were able to do with this game.
This game is weird.
I have a LOT of issues with it and it's systems, with how dense and obtuse it is, how fucking unfriendly and unhelpful it is (and not in a sense of figuring stuff out and exploration but in archaic design that straight up fucking SUCKS), from UI stuff to explanations of abilities to the item gathering to the quest system to the affinity gaining to everything and anything.
And yet.
I played this game for 12 hours today. I will more than likely get home tomorrow and play it until I have to go to sleep. I will continue to play it past the 70 hours I've already put into it.
This game has something about it, something that makes all of it's flaws just...fall by the wayside when I play it. That no matter how annoyed I get I'll still keep playing.
I don't know. This game is on my year end top 10 list way up there even though I'll talk your ear off about all it's issues.
It's such a strange, unique, game.
You two nailed it!Honestly, it's big and ambitious enough to buy itself a lot of goodwill and leeway.
There's a lot to criticise but the sheer audacity at display here, the amount of content they've created, the enemy design, the systems, the mechs, the world - it's just spellbinding and makes you want to overlook the issues and keep playing.
Well that sucks :/UGH, tried downloading this game via eshop but my external hard drive turned off randomly and now my wii u doesn't recognize my HD anymore so... looks like I wont be playing this game today
I just got the game, enjoying it so far.
One thing that's really bothering me though is the camera speed. I cranked it all the way up in the options, but there's still some instances where it's really really slow. When near NPCs for example.
Is there any way to fix that ?
Thanks !
Beat it with 4 level 30 heavy skells. At the end only one party member died (brought her along to raise affinity). The other 2 got lost their skells. I still had mine. Goddamn Monolithsoft. What the hell is up with this difficulty spike? Last time there was a bad spike on a Monolithsoft game was the Holoholobird (and for that it wasn't actually that bad).
Reposting this, anyone else annoyed by the camera ?
The difficulty spike starts in Chapter 9 imo.
Just took on Chapter 10 (after like 40-50 hours of exploring/sidequesting since 9), and beat him through the power of 2 level 50 skells >
That was a cool-ass boss design tho.