Nothing weird about that. Sidequests in Xenoblade help to understand the world, the ecosystems and the relationships between people (and different races as well). They give an incredible sense of exploration, they show you how deep and well done the lore is (especially towards the end of the game), and are very satisfying to complete. Sure, many of them are too much dispersive, and lack proper info about the location of what you're looking for, but i found the vast majority of them to add a lot to the experience. A lot.(I'm one of those weird guys that really liked doing all the sidequests)
Gameplay and mechanics seem fine to me, which is why I'll probably enjoy it for that.
It's just that everything else feels like it would lessen my enjoyment of the package.
Like, Other M, KH2 and FFXIII are good examples. I was fine with the parts where you actually play but I really dislike the narrative trying to be something that it's not and the overall overdesigned art direction both really hindered my enjoyment of the whole thing.
They all felt like a dumb friend harassing you for hours trying to convince you he is smart. It was nice seeing you dude I had fun today, but overall once I'm at home I'm sighing in relief and in hindsight I should have done something else.
Basically if most of the game is more like the last part of Xenoblade rather than its first half, I won't have a good time.
(I'm trying to be understood, not to shit on a game I want anyway.)
Famitsu is known for taking money in exchange for high scores.
Gameplay and mechanics seem fine to me, which is why I'll probably enjoy it for that.
It's just that everything else feels like it would lessen my enjoyment of the package.
Like, Other M, KH2 and FFXIII are good examples. I was fine with the parts where you actually play but I really dislike the narrative trying to be something that it's not and the overall overdesigned art direction both really hindered my enjoyment of the whole thing.
They all felt like a dumb friend harassing you for hours trying to convince you he is smart. It was nice seeing you dude I had fun today, but overall once I'm at home I'm sighing in relief and in hindsight I should have done something else.
Basically if most of the game is more like the last part of Xenoblade rather than its first half, I won't have a good time.
(I'm trying to be understood, not to shit on a game I want anyway.)
Well we've seen the videos, so we know how the combat is, so is the reviewer talking about the challenge?
Hard to believe since Xenoblade was piss easy to begin with, the Dolls likely make certain open world encounters far simpler but there are Doll-based raid bosses that Xenoblade did not have. Set-up triple water elemental + healing gear + Dunban dodge tanking = walk away from game.
The end-game here seems far expanded upon than Xeno's.
Hard to believe since Xenoblade was piss easy to begin with, the Dolls likely make certain open world encounters far simpler but there are Doll-based raid bosses that Xenoblade did not have. Set-up triple water elemental + healing gear + Dunban dodge tanking = walk away from game.
The end-game here seems far expanded upon than Xeno's.
We don't know too much about the story, but there is one and there are a lot of cutscenes to emphasize it. The fact that you immediately put this as "shove way too much" (although this also similar with the first game) without even knowing more about them made be draw the conclusion that you really want to hate it.
Hard to believe since Xenoblade was piss easy to begin with, the Dolls likely make certain open world encounters far simpler but there are Doll-based raid bosses that Xenoblade did not have. Set-up triple water elemental + healing gear + Dunban dodge tanking = walk away from game.
The end-game here seems far expanded upon than Xeno's.
>using water elementals
lol
Xenoblade isn't "piss" easy lol. Unless you are actively keeping up with at least half or more of the sidequests, it's easy to end up a bit lower leveled and getting your ass whooped. Or at least I am
I probably suck at this game
Other M being different or FFXIII having bad design is irrelevant. I have already said that the gameplay part is not what's bothering me.
Look it's the same thing for a movie trailer. You don't know every detail about the story but what they've shown you can displease you and you can take a disliking of the overall idea and how it is done.
Cutscenes/storywise, I don't like how they look, how they are directed, what it is said and how it is said, and everytime they have shown something on that front I have been bored or rolled my eyes.
I don't see anything either smart, concise, interesting or even visually pleasing. As far as I'm concerned it's the opposite. It's more shit like what's in the late xenoblade parts. I have endured way too many games (especially japanese) like that to not recognize it when I see it.
Maybe it'll be like Xenoblade and the worst chunk will be confined to the later parts (after all considering who's behind it it's a given) and it'll be fine. Only this time for me characters won't get me to swallow it because bleh, they seem more annoying than anything else.
Hard to believe since Xenoblade was piss easy to begin with, the Dolls likely make certain open world encounters far simpler but there are Doll-based raid bosses that Xenoblade did not have. Set-up triple water elemental + healing gear + Dunban dodge tanking = walk away from game.
The end-game here seems far expanded upon than Xeno's.
some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
I'm having bad flashbacks from Fantasy Life reviews...some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
Gameplay and mechanics seem fine to me, which is why I'll probably enjoy it for that.
It's just that everything else feels like it would lessen my enjoyment of the package.
Like, Other M, KH2 and FFXIII are good examples. I was fine with the parts where you actually play but I really dislike the narrative trying to be something that it's not and the overall overdesigned art direction both really hindered my enjoyment of the whole thing.
They all felt like a dumb friend harassing you for hours trying to convince you he is smart. It was nice seeing you dude I had fun today, but overall once I'm at home I'm sighing in relief and in hindsight I should have done something else.
Basically if most of the game is more like the last part of Xenoblade rather than its first half, I won't have a good time.
(I'm trying to be understood, not to shit on a game I want anyway.)
All these complaints are music to my ears.
Would you guys say there were a lot of cutscenes in XBC? It's been a few years since I played through it, but I don't remember thinking there were a lot (and certainly not "too many"), especially compared to how cutscene-heavy the Xenosaga titles were.
Would you guys say there were a lot of cutscenes in XBC? It's been a few years since I played through it, but I don't remember thinking there were a lot (and certainly not "too many"), especially compared to how cutscene-heavy the Xenosaga titles were.
Would you guys say there were a lot of cutscenes in XBC? It's been a few years since I played through it, but I don't remember thinking there were a lot (and certainly not "too many"), especially compared to how cutscene-heavy the Xenosaga titles were.
Would you guys say there were a lot of cutscenes in XBC? It's been a few years since I played through it, but I don't remember thinking there were a lot (and certainly not "too many"), especially compared to how cutscene-heavy the Xenosaga titles were.
I do recall some lengthy expositions, not MGS long though. I looked through a playlist of all cutscenes on Youtube (here), and together they're about 10,5 hours long. It sounds like a lot, but it's not that long compared to the length of the game. However if you rush through the story, which would take you like 40 hours (?) it is a lot, I guess.
But you gotta get into Xenoblade X expecting a grand epic JRPG adventure, and with that in mind lengthy cutscenes and lots of dialogue sounds perfect.
some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
According to all cut scenes from Youtube, total time for Xenoblade 1 is around 9 hours.
some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
What?
I added up all the cut scenes from the game on Youtube which had them spread out across multiple videos of various lengths. I'll have to double check it though.
I used this one. https://www.youtube.com/watch?v=_GtLIVHUeAg
some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
Didn't they give MGS4 perfect scores?some stuff from famitsu review
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-the tempo of dialogue is slow
-lack of explanations for game systems
Elma is, from today's information.29 years old
-to play this enormous world and story you need time and effort
-the cutscene is too long so sometimes it feels like watching a movie
-the explanation for the world is good but too much cutscenes
-lack of explanations for game systems
That's hilarious, those "negative" points (2 & 3 in particular), are things I was worrying wouldn't be in the game. Yay!
I'm so here for this and slightly screaming that this things are considered negatives =D