...that's what the bundle is.
Ah okay then. That's fine for me.
...that's what the bundle is.
-_- so DLC is perfectly fine now.... If it's Nintendo apparently.
To me if DLC starts costing 1/3 game price it may as well have a season pass option for a discounted price.
...except it IS a season pass for a discounted price. All those DLC alone costs 2900 Yen together but buying it in a bundle makes it 2000 Yen. Plus, unlike other Season Passes, Nintendo pretty much tells you exactly what you're getting. So yeah, this is good DLC. DLC itself was never the problem, it was how companies abused it.
...except it IS a season pass for a discounted price. All those DLC alone costs 2900 Yen together but buying it in a bundle makes it 2000 Yen. Plus, unlike other Season Passes, Nintendo pretty much tells you exactly what you're getting. So yeah, this is good DLC. DLC itself was never the problem, it was how companies abused it.
We also know next to nothing about a release in the West or even if said release will come with any extras to attempt to make the game more appealing here (considering the West will be by far their biggest audience even though it's likely going to do terribly everywhere in the end).
Granted, it's Golden Week, but YSO predicts a slightly larger opening for XCX than XC (also, sequels tend to be more front loaded, so we'll see). I don't also don't think the game could do worse in America, considering it will have an actual release and not whatever that was for XC.
Will buy the DLC in a heartbeat, really. I don't even know whether or not I'll ever have enough time to fully explore Xenoblade X, but I feel like it's a miracle that Monolith got to develop a new game with this scale in the first place, despite Xenoblade's rather weak sales. So, I'm going to do everything to support this title. If it means paying an additional 20$, whatever, sure.
Slighlty larger opening than Xenoblade isn't really all that good when the first thing Iwata did in the Iwata Asks was criticizing the "low reach" of the first game. :/
But reasonably speaking, there's just no way Xenoblade X could possibly sell enough copies on Wii U for sales to be actually regarded as "good". Let's be optimistic and assume that the title will move 150k units in Japan, and 500k copies between the US and Europe. That would still just make slightly more than half a million copies for a huge open world game that was in development for several years. Is that enough to recoup the costs? I'd honestly guess not. So, let's just hope that losing money on this one won't prevent Nintendo from greenlighting another huge scale project by Monolith in the future.
(I'd be a lot more optimistic about that one if sales of Xenoblade 3D were better. >_>)
I think it's great. Worked out pretty well for MK8. 50% more content for less than 50% of the price. I mean, 20€ is the price for an expansion pack, with a new region, not 4 characters and 3 quests each + cosmetics.
Slighlty larger opening than Xenoblade isn't really all that good when the first thing Iwata did in the Iwata Asks was criticizing the "low reach" of the first game. :/
But reasonably speaking, there's just no way Xenoblade X could possibly sell enough copies on Wii U for sales to be actually regarded as "good". Let's be optimistic and assume that the title will move 150k units in Japan, and 500k copies between the US and Europe. That would still just make slightly more than half a million copies for a huge open world game that was in development for several years. Is that enough to recoup the costs? I'd honestly guess not. So, let's just hope that losing money on this one won't prevent Nintendo from greenlighting another huge scale project by Monolith in the future.
(I'd be a lot more optimistic about that one if sales of Xenoblade 3D were better. >_>)
That game sold 200k in japan on the wii and three times that outside that tiny island country.
Weak my ass. Its at 27.1k with the 3D port
I find it hilarious that your measure of "optimistic" is less than the first game.
Honestly Nintendo's looking for a million seller with this game. 2 million would be optimistic.
Wonder how much the bundle will contribute. Its golden week so Im hoping the game can get 100-200k first week
You're ignoring the bundle completely. And the fact that there is nothing that costs 20. This costs 2000 yen. Stop talking about Euros or Dollars or whatever other currency because this is a price for Japan which has no bearing on what happens here.
I'm not ignoring the bundle. The bundle is for 2000 yens, with 4 characters, some quests and cosmectics things. Okay, says it's not 20 euros, what price will it be ? 15 dollars ?
That's still expensive for such low content.
Then again, 15 to 20 euros/dollars is the price you'd expect for an expansion pack.
The bundle includes...I'm not ignoring the bundle. The bundle is for 2000 yens, with 4 characters, some quests and cosmectics things. Okay, says it's not 20 euros, what price will it be ? 15 dollars ?
That's still expensive for such low content.
Then again, 15 to 20 euros/dollars is the price you'd expect for an expansion pack.
I'm not ignoring the bundle. The bundle is for 2000 yens, with 4 characters, some quests and cosmectics things. Okay, says it's not 20 euros, what price will it be ? 15 dollars ?
That's still expensive for such low content.
Then again, 15 to 20 euros/dollars is the price you'd expect for an expansion pack.
"Low content"? The characters played completely differently in Xenoblade to the point where they felt like a different game. Even if that was diminished slightly through the class system in XCX, that's still a huge fucking addition to the game. Plus 30 quests and new Dolls/Skells.
What expac are you buying that is only that much? We talking mmo expac (which is usually in the 40 range) or we talking Destiny type "expac" which has 1/20th the content and over half the price? For dlc the price for this is quite normal compared to what everyone else prices theirs at, it also has just as much, if not more, content as what others have.
The bundle includes...
-4 new fully voiced characters
-3 new Doll model blueprints
-1 new multi-weapon
-New Arts
-30 quests (Some of which help you get money/materials/affinity/etc. faster.)
-Unlocks Fashion Equipment mode
As I said before, I think the value is there.
this could go two ways for the west
included free upon release
or they don't bother translating the dlc with this extra voice work at all
I just don't trust this to be fully supported
That's your prerogative to think so. I'm not sure what you mean by the second part though.And I think it doesn't. It's even more obvious to me that Xeno X pack already so much content.
Nintendo has to my knowledge never excluded any regions from their DLC offerings, I'm not sure why they would now.this could go two ways for the west
included free upon release
or they don't bother translating the dlc with this extra voice work at all
I just don't trust this to be fully supported
That's your prerogative to think so. I'm not sure what you mean by the second part though.
Yes, XCX is a huge game on it's own, but that doesn't diminish the value of the DLC. In fact it should make it even more appealing IMO, because it's not an obviously chopped off chunk of the main game sold at a premium, but genuine extra content meant to enhance the main game.
Nintendo has to my knowledge never excluded any regions from their DLC offerings, I'm not sure why they would now.
I'm not sure on X but the ME3 character gave insight as to why machines should not be trusted and tossed out of the airlockSo...let me see if I understand it.
ME3 was released with 1 single DLC Character with his quest and everyfucking body shat over EA/Bioware (even me).
But if Xenoblade X has 4, not 1, 4 DAY 1 DLC bloqued characters voiced and with their own quest, and Skells that's totally ok.
I just...can't understand.
So...let me see if I understand it.
ME3 was released with 1 single DLC Character with his quest and everyfucking body shat over EA/Bioware (even me).
But if Xenoblade X has 4, not 1, 4 DAY 1 DLC bloqued characters voiced and with their own quest, and Skells that's totally ok.
I just...can't understand.
What I mean is that XCX offer a lot of content. And I think that DLCs should respect a balance between the price of the game and the price of the DLC compared to what it offers. I may be wrong, but to me this DLC represent less than 5% of the total content. But it may be sold to 20 to 25% of the game price.
So...let me see if I understand it.
ME3 was released with 1 single DLC Character with his quest and everyfucking body shat over EA/Bioware (even me).
But if Xenoblade X has 4, not 1, 4 DAY 1 DLC bloqued characters voiced and with their own quest, and Skells that's totally ok.
I just...can't understand.
He did give reasons why the reapers do what they doI may be wrong, but wasn't the ME3 DLC character pretty much important plot wise ?
IIRC he was.a prothean
I never played ME3 so I can't speak for that, but my stance is that if the content is worthwhile then I don't mind if it's "day 1". (Though this technically isn't.) From what we've heard from multiple sources, the core game is extremely expansive on its own, so this DLC is purely supplemental, as opposed to a paywall for obvious base content.So...let me see if I understand it.
ME3 was released with 1 single DLC Character with his quest and everyfucking body shat over EA/Bioware (even me).
But if Xenoblade X has 4, not 1, 4 DAY 1 DLC bloqued characters voiced and with their own quest, and Skells that's totally ok.
I just...can't understand.
As I said before, trying to scale DLC price to content percentage is not gonna do any game any favors. (Plus, how do you even quantify that?) DLC is a premium product, that's the whole nature of it. But when the DLC viewed on its own merits adds value equaling or exceeding its price, then I think it's worth it, and I happen to think this is one of those times.What I mean is that XCX offer a lot of content. And I think that DLCs should respect a balance between the price of the game and the price of the DLC compared to what it offers. I may be wrong, but to me this DLC represent less than 5% of the total content. But it may be sold to 20 to 25% of the game price.
He did give reasons why the reapers do what they do
I never played ME3 so I can't speak for that, but my stance is that if the content is worthwhile then I don't mind if it's "day 1". (Though this technically isn't.) From what we've heard from multiple sources, the core game is extremely expansive on it's own, so this DLC is purely supplemental, as opposed to a paywall for obvious base content.
As I said before, trying to scale DLC price to content percentage is not gonna do any game any favors. DLC is a premium product, that's the whole nature of it. But when the DLC viewed on its own merits adds value equaling or exceeding its price, then I think it's worth it, and I happen to think this is one of those times.
And I think it doesn't. It's even more obvious to me that Xeno X pack already so much content.
So...let me see if I understand it.
ME3 was released with 1 single DLC Character with his quest and everyfucking body shat over EA/Bioware (even me).
But if Xenoblade X has 4, not 1, 4 DAY 1 DLC bloqued characters voiced and with their own quest, and Skells that's totally ok.
I just...can't understand.
Well, Xenoblade itself already packed with crazy amount of content which caused the gamer needing to DL patches to further enhance the experience. This content maybe unable to filled inside the game itself.
Yes? We've already got 9 confirmed playable story characters and access to almost an unlimited amount of characters through the online modes. You're not gonna run out of options in just the core game. You can even change your avatar whenever you like eventually. (And you get much more than the characters for the presumed $17.)So 4 exclusive characters behind a paywall of 17$ it's ok in a JRPG where everything is about the character roster?
"So we make the player pay extra cash for cut content from the game".
The Fire Emblem DLC was the opposite of substantial. $52 of crap.I know some people were worried when Nintendo starting getting into DLC, but for the most part I think they've shown that they offer really great value with their content. Fire Emblem Awakening, Mario Golf 3DS, Hyrule Warriors and Mario Kart 8 all had really substantial additions for a good price IMO. (A bit too early to say so for Smash Bros.) And it looks like XCX will continue this thankfully.
Especially considering the amount of core content this game already has. It's not like this is a chopped off piece they are selling for extra.
The Fire Emblem DLC was the opposite of substantial. $52 of crap.
I thought I got my money's worth. I wouldn't of kept up with it if I thought otherwise. Compare it to a game like DoA5 for example, and you'll see a DLC price scale that I think is unreasonable.The Fire Emblem DLC was the opposite of substantial. $52 of crap.
"So we make the player pay extra cash for cut content from the game".
The Fire Emblem DLC was the opposite of substantial. $52 of crap.
The Fire Emblem DLC was the opposite of substantial. $52 of crap.
Yes? We've already got 9 confirmed playable story characters and access to almost an unlimited amount of characters through the online modes. You're not gonna run out of options in just the core game. You can even change your avatar whenever you like eventually. (And you get much more than the characters for the presumed $17.)
These are 4 unique characters that are purely supplemental and were designed as such. That's what good DLC is. $5 bucks a character is a standard price for this type of DLC, and lots of times they don't come with a bunch of additional content, as these ones do.
I don't think you're wrong to think that, I just don't agree. I imagine you don't find the concept of any DLC appealing then.I'm sorry but I will never accept the "Game has 9 characters, it doesn't matter if it has 4 more DLC characters". For me the game has 13 characters now and I won't be able to use 4 of them.
I'm sorry but I will never accept the "Game has 9 characters, it doesn't matter if it has 4 more DLC characters". For me the game has 13 characters now and I won't be able to use 4 of them.
Why wouldn't they? There's a lot of revenue to be gained. Also, the West is where Xenoblade did best. So it would make sense that they'd release all the DLC here to maximize their revenue potential.
That's your prerogative to think so. I'm not sure what you mean by the second part though.
Yes, XCX is a huge game on it's own, but that doesn't diminish the value of the DLC. In fact it should make it even more appealing IMO, because it's not an obviously chopped off chunk of the main game sold at a premium, but genuine extra content meant to enhance the main game.
Nintendo has to my knowledge never excluded any regions from their DLC offerings, I'm not sure why they would now.
I don't think you're wrong to think that, I just don't agree. I imagine you don't find the concept of any DLC appealing then.
I'm sorry but I will never accept the "Game has 9 characters, it doesn't matter if it has 4 more DLC characters". For me the game has 13 characters now and I won't be able to use 4 of them.
Crossposting from the other thread:
It's not "Day 1 DLC". The game releases on 29.04 and the DLC will be available from 05.08.
Well the quests are centered around the characters so I imagine you wouldn't want one without the other but I'm sorry you feel that way. I'd love it if all the DLC was free for everyone, but I personally don't feel I'm being withheld anything from the main game, but rather just given an option to add onto it if I wish. Hopefully the base game will have enough content to make it worthwhile for you. (I don't think you need to worry about that though, as has been previously documented.)I just have a thing against "Exclusive Character DLC". I don't really care about quests or the skells.
Unlikely considering not even the entire base game fits on one disk. Maybe a version with a DLC voucher though.I'll buy it, but I don't really like it. Really missing having everything being just part of the game and on the game disk. :c
What are the chances of there being a "actual complete edition" of the game with everything included later? Does Nintendo do that at all?