my favorite so far is Dunban and the girls... saying something "It sure is quiet without Reyn and Riki around... Agreed lets keep it that way!"
any way I just got pass my quest goal with Reyn he is such a beast I avoid using him
Haha, I'll have to check out the Dunban one. It's hard to keep track of what groups you have used, and which ones you have not.
On the note of who is a beast, I'd love to know chaosblade (and anyone else's) character tiers. Late game, of course, so anyone who cares about combat spoilers should avoid the rest of this post.
I haven't done all of the post-game stuff, but this is my current thinking:
Shulk
Melia
Riki
7th
Dunban
Reyn
Sharla
Reasoning:
-Shulk's Monado arts are just ridiculously good. You have an answer to anything, and once you fill out all of his skill trees, he gets the ability to go wild with them. He's easily the character that can take any fight and make it go from hard to manageable.
-Melia has huge damage, can self-topple, has game-winning buffs, and, once you fill out Shulk's trees and can link up whatever you want, she can is almost as good at locking out visions as Shulk is, though not quite there. Lots of utility and damage! She's also a very capable tank when skilled correctly, which is very useful against higher leveled enemies that physical attacks will mostly miss against.
-Riki is almost like an inferior version of Melia when you run the numbers, but he has some interesting utility that keeps him up there. He has the only move in the game that can directly buff your party gauge, so if you max it out and use it every Chain Attack, you're buying back ~2/3 of your bars back, putting you on the edge of permanent chain attacks if you use each chain properly.
-7th just has huge damage output. 7th attacks very fast, making 7th a great choice for applying debuffs or running an elemental attack theme. This added utility, plus the flexibility of 7th's moveset options, is the only reason I place 7th above Dunban.
-Dunban does great damage, but his utility is pretty minimal. As an evasion tank, he can take on most things around his level without even getting hit, but to really maximize this you have to run him naked. Naked Dunban tanking the final boss holds a special place in my heart, though. What really drags him down is so many of his abilities having a "bonus effect" tied to one attack, forcing you to choose between them. It's a neat concept, but it drags the character down.
-Reyn feels like an inferior Dunban to me. His auras are almost all worthless, and why soak damage when you can avoid it? His Talent Art adds nothing to the fight at all, and his only remarkable move is Sword Drive. Even with Aggro Up gems, I find he has problems holding on to enemies when I go all-out with other characters. He's not bad, but I generally feel he can be replaced by others. His aggro holding ability is especially bad when he is outleveled, since his agility is low. Night Vision obviously fixes this, but it would be better if it didn't have to. His high health is irrelevant once you get +50% HP gems.
-Sharla is a good character, just...not that good. Her attack speed is really low, and she's low on attack abilities, so she'll never be on par with other characters DPS-wise. She has a lot of healing abilities, but the game is balanced around the player needing healing on an infrequent basis - this isn't World of Warcraft. To top it off, the AI is terrible at making healing decisions, frequently blowing a 5000 HP heal when you only have 1000 health taken off, leading to her overheating more frequently than she should, and abilities being on cooldown when you really need them - after a big hit. She's much better if you use her, but most people don't find healing to be a very enjoyable pasttime. She
is good for handling fights much higher than your level, though, since you're guaranteed to be getting hit regularly. I think she would have been much better if they gave her status debuff effects like Paralyze and Confuse. It would have fit her theme well and made her more useful, since bosses in this game are generally susceptible to status effects.