I think Galahad Fortress and onward would really start getting somewhat luck-based or rely on overleveling, especially against bosses.
Ah, the memories... glad I had figured out Thunder by then.
I think Galahad Fortress and onward would really start getting somewhat luck-based or rely on overleveling, especially against bosses.
Ah, the memories... glad I had figured out Thunder by then.
The thunder combo was the other tactic I was planning on abusing, especially if I could get topple plus gems relatively early on to make it more reliable. Don't remember where or if II or III rank gems are available for that though.
But I don't think that would save him against some of the group mobs there and beyond.
I'm loving this game. Soundtrack is god tier. Anyone want to give me an idea of how far I am? I justfought Mumkhar and am about to enter Sword Valley
Halfway or so. I'd say that area you were just in is about the halfway point.
You need to have more confidence in yourself.In fact, Xenoblade was so good, I'm going to pass on X.
Speaking of you: Would you mind posting Abassy's agility and dodge level bonus? I'm curious wether Shulk's back attack accuracy skill (50% bonus) is worth removing a NV, since the latter doesn't increase Ether hit rate (and Shulk-7th-Riki needs some of them cyclones).
2 questions. So just finished up the Ether Mines, and now moving onto the marsh.
1) Are drops the main source of equipment? In that case, how important is to update your equipment regularly (from zone to zone)? I dont know how many times i'll be able to farm each area to deck out my party
2) Sidequests at this stage have been a case of quantity over quality. Do they get any interesting later on? Do you get any decent rewards out of it, or is constantly xp/money?
Yup, drops pretty much contain everything you need.1) Are drops the main source of equipment? In that case, how important is to update your equipment regularly (from zone to zone)? I dont know how many times i'll be able to farm each area to deck out my party
They get better.2) Sidequests at this stage have been a case of quantity over quality. Do they get any interesting later on? Do you get any decent rewards out of it, or is constantly xp/money?
Thanks chaosblade, this means that Shulk'll have a 90% ether accuracy as long as he attacks from behind, no NV required. Checks out with what I've experienced when he's the toppler (can't really rely on 7th to inflict it first, so it's fine by breaking for him).
BTW, INT(W/4) means integer, probably by rounding down. And we're supposing that the "Agility" value used in the formulas is the final value after all modifiers, including the weight value penalty, right? This means weight has a somewhat bigger impact on evasion that I imagined. I'm also curious as to which is the enemy block rate; I remember reading somewhere that it was the same as the dodge rate, but I haven't seen it confirmed anywhere else.
That page has the guard rate formula on there, but I guess I didn't make an effort to pick it out when I was doing that. Or I intended to get back to it, but I was so unsure about what I was doing that I never bothered.
I must add, I tried tricks like crafting high ranked Agility/Aggro gems in addition to above to raise my chances but it's basically useless, nothing works.Question: is there a general strategy to beat mobs that are way stronger than you ? There is an achievement I really want to get and I assume you unlock it by beating a monster 10+ level above yours.
My main problem is that my accuracy is simply too low in those battles and although I figured out that putting enemies at sleep is a clever trick, Riki always falls asleep when he casts his spell making his Bite ability useless. Can anyone help with that ?
Quoting myself from the Eu thread:
I must add, I tried tricks like crafting high ranked Agility/Aggro gems in addition to above to raise my chances but it's basically useless, nothing works.
Interesting, they would give me more of a boost than Agility gems and fighting at night would penalize the enemy as well ? If the answer is yes, then I'll leave this to Dunban.I haven't had the need to use them just yet, but I'm pretty sure Night Vision gems are what you want, and then fight the monster at night.
Drops are the main source of equipment, it's not worth buying armor except for a couple specific points in the game. Killing unique monsters, assuming you're about the same level they are, will provide you with the best equipment you can get at that point in the game. And they always drop gold chests, which is nice, and give great experience.
Keep in mind you can farm chests, if you save and reload the contents of the chest will be different.
Unique monsters are really an interesting part of the game, since you can basically run through the game on those alone as your source of equipment and experience. You might end up short on AP without other kills mixed in though, never tried a UM-only playthrough.
As for 2, quests are absolutely quantity over quality. There are some quests in the "post-game" that shed some light on the world and tell you some history, and one somewhat important NPC gets a quest that gives some details about a party member and her family.
There are quests that give your party members additional skill trees which are pretty important if you do want to tackle post-game content, but unfortunately they tend to require high affinity with various areas in the game, meaning you have to do a bunch of quests just to be able to do those.
Guess I was pretty much spot on with my intuition, by just sticking with the sidequests hoping to score enough gear to arm my main party.Yup, drops pretty much contain everything you need.
As for the importance of doing so, it's like in every other RPG, if you're feeling any kind of difficulty you should look at equipment first then grind after. But if you're doing all sidequests you're pretty much grinding away hence changing equipment becomes mostly optional.
They get better.
The quests involving skill tree's, the giant's secret and a few others are pretty amusing. Most of them are the "damsel/guy tied up in distress" type though, comes with the territory.
I really want to start a new game + of this but it's just not the right time, I figure. I'll give it a year or two.
Imagine a NG+ where Fiora is saved during the colony 9 attack and the game then ventures into a different path from that point on, an alternative path for maybe just 10-15 hours worth of gameplay. Would be absolutely amazing imo.
Imagine a NG+ where the hot knife doesn't slice through the butter
Just replace it with this.
Well, I bet those 4 arts (which hae the same animation in pairs) could get their manuals then, and somehow have a bigger increase past lv IV.
It's not what happens ? Bummer.Imagine a NG+ where Fiora is saved during the colony 9 attack and the game then ventures into a different path from that point on, an alternative path for maybe just 10-15 hours worth of gameplay. Would be absolutely amazing imo.
Does any good come out of doing all the timedsidequests from Alcamoth? Seriously that was such a huge giveaway in the game to make every single sidequest from Alcamoth timed. Ok I know they will destroy Alcamoth later on even though it hasn't yet happened in my game. So is there any good reason for me to do every one of these sidequests?
There's a chain quest there necessary to be able to get Melia's 5th skill branch quest.
I found a few old topics regarding this, but nothing conclusive; does anyone know if this one is missable? I'm at the endgame ~120 hours and going for all achievements, and if I've missed this one I'm going to be pretty ticked. The previous topics stated that these are the soldiers you need to talk to for it:
Dorothy (day)
Emmy Leater (day)
Miller (day)
Raoul (day)
Kantz (day)
Arnaut (night)
Monica (night)
Minnie (night)
Nic (night)
All of them were already on my affinity chart, but I went and talked to all of them again multiple times. The only thing is that Nic was already at Colony 6 which some people stated previously doesn't affect the achievement, but unless there's another soldier I'm missing not on this list that HAS to affect it. Anyone have any idea? I am going to be seriously bummed out if I can't 100% the achievements because of this.
I don't remember how that one unlocks, but I just checked and it's done on one of my files.
I know for sure I didn't do it at the very beginning of the game either, so it's not that.
Edit: And you need Andreas, not Arnaut.