dam Nintendo is Killing Wii so people upgrade to Wii U
Nintendo will fix Wii's that can't play dual layered discs for free. My shipping label is on the way.
I just have a question: Do you sell all the useless items/armors/weapons? or do you keep some to trade? (On one of the tutorial it said you can trade some items for rare items)
Are there any quests that are genuinely "time" restricted? I know there are some that can't be done after certain story events.
Nintendo will fix Wii's that can't play dual layered discs for free. My shipping label is on the way.
Did you do it online or call?
Do you just have to send the console?
Please let me know.
So is the image quality better when running 4:3 or 16:9, and is this true for all Wii games? (not at my Wii presently)
Always better in 4:3 but it sucks using 4:3 on a 16:9 display so I just put up with the pixel stretching.
Always better in 4:3 but it sucks using 4:3 on a 16:9 display so I just put up with the pixel stretching.
Yep. This game is definitely exhausting. You can get fatigued just by focusing on sidequests with no story progression for a few days.
Always better in 4:3 but it sucks using 4:3 on a 16:9 display so I just put up with the pixel stretching.
That's been me mostly so far. I've played 10 hours of it but I've barely progressed in the story.
The music gets really repetitive on the Bionis leg!
The music gets really repetitive on the Bionis leg!
Any of you Dolphin bros playing this at 60fps, or is 30 with the path as good as it gets?
Should I be selling materials and collectibles for cash?
Always better in 4:3 but it sucks using 4:3 on a 16:9 display so I just put up with the pixel stretching.
Always better in 4:3 but it sucks using 4:3 on a 16:9 display so I just put up with the pixel stretching.
Should I be selling materials and collectibles for cash?
If you need money, by all means. You can also trade them with NPCs for new stuff, and present them to your party members for affinity boosts, though.
Does giving presents and npc trading apply to both or only collectibles?
So, I'm loving the game so far, still at the start and I have a quick question.
Will I have to use the Monado enchantment every time I fight mechon, or does everyone get weapons that can hurt them eventually (and by eventually I mean before I encounter them again).
This game is pretty taxing, so much stuff going on at once. I'm really into it, but I can't play for more than 3-4hrs at a time.
Just got to the part where I get a vision on incoming attacks. Shit just got real. I think I'm gonna have to read that tutorial again 'coz I still can't wrap my head around it @_@
Hey guys, if you take a look, Gamestop currently lists Xenoblade Chronicles as the top-selling game on its website.
EDIT: Not really sure how impressive that IS, but that is something.
The US GameStop site.Xenoblade is nowhere to be found on the Canadian EB/GS. You have to do a search for it to even get to the page. And it's not available online.
The Wii page is too busy advertising Just Dance 3.
The US GameStop site.
Eventually you get weapons that can hurt mechon, and ether (magic) attacks that can hurt them, but at the start it's just enchant and break+topple.So, I'm loving the game so far, still at the start and I have a quick question.
Will I have to use the Monado enchantment every time I fight mechon, or does everyone get weapons that can hurt them eventually (and by eventually I mean before I encounter them again because it's really annoying).
There are a few (and I mean a few, it's pretty rare) places where jumping is necessary to reach certain areas when you're exploring. It also makes it easier to jump off of massive ledges (hopefully towards a body of water), which is the secret minigame of Xenoblade.Really dig the title after 3 hours of play but is there any reason for a jump mechanic? Break up the endlessness if running?
Really dig the title after 3 hours of play but is there any reason for a jump mechanic? Break up the endlessness if running?
Really dig the title after 3 hours of play but is there any reason for a jump mechanic? Break up the endlessness if running?