Man, I still don't understand the trinity/unity system. I got through the prologue/chapter 1 boss simply by attrition because the game pretty much won't let you lose there. I was only able to do it once, and then spent the rest of the time hitting him for 1 hp and very slowly whittling his health.
Man, I still don't understand the trinity/unity system. I got through the prologue/chapter 1 boss simply by attrition because the game pretty much won't let you lose there. I was only able to do it once, and then spent the rest of the time hitting him for 1 hp and very slowly whittling his health.
I'm not sure what you mean by trinity/unity... are you referring to break/topple? If so, you need to have a character use a move that inflicts break - which looks like two vertical wavy lines - and then have a character use a move that inflicts topple. If the character you choose to control doesn't have a move that inflicts break, the AI-controlled party members will occasionally break the enemy, giving you a chance to topple. If you break the enemy and a party member has a topple move available, they will almost always attempt to use it. The enemy can be further debilitated with daze, which can only be used on a toppled enemy.
It's the primary strategic element in battles throughout the game, so it's important to learn it, get used to it, and practice it.
I'm not sure what you mean by trinity/unity... are you referring to break/topple? If so, you need to have a character use a move that inflicts break - which looks like two vertical wavy lines - and then have a character use a move that inflicts topple. If the character you choose to control doesn't have a move that inflicts break, the AI-controlled party members will occasionally break the enemy, giving you a chance to topple. If you break the enemy and a party member has a topple move available, they will almost always attempt to use it. The enemy can be further debilitated with daze, which can only be used on a toppled enemy.
It's the primary strategic element in battles throughout the game, so it's important to learn it, get used to it, and practice it.
Ah, I meant the chain attack system. I didn't understand until I read a wiki that it requires full bar to activate. Which sucks when you fuck up on that boss because you will never build it back up again in that fight.
In order to do a Chain Attack, your party gauge (the blue gauge at the top of the screen with 3 bars) needs to be completely full. Then you can select it from the center button in your arts menu.
To maximize damage, you can increase the damage multiplier by using arts of the same color. Each attack increases it by 1 and it can go as high as 5. Talent arts increase the multiplier as well and act as a wildcard, allowing you to use any color afterward and continue raising it.
And a note about the party gauge, it increases during pretty much every action in battle all the way down to auto-attacks. Hitting the QTEs at the right time will boost it a good bit, and using arts can too.
Edit: Well, yeah, I guess so since he beat me to posting this while I copied from the FAQ.
Yeah, sadly the chain attack mechanic isn't as balanced as it could be. Once you get good at timing the button prompts it gets easier, and there are a ton of useful skills related to them. But for most of the game you have to use it sparingly because your bar fills too slowly for it to be of much use... and depending on your levels, you might have to grind your party gauge so you can use it for difficult enemies.
Oh? Well, that's not comforting. Is there a way to save up the gauge and not use it in battles till you want to? To me, it seems like you have to use it when the game tells you to.
Oh? Well, that's not comforting. Is there a way to save up the gauge and not use it in battles till you want to? To me, it seems like you have to use it when the game tells you to.
Yes. Outside of battles the gauge will deplete slowly - there's a skill to make it deplete even more slowly - so if you're having trouble with an enemy and want to start the battle with a nearly full party gauge, you just need to fight easier mobs and build it up.
Oh? Well, that's not comforting. Is there a way to save up the gauge and not use it in battles till you want to? To me, it seems like you have to use it when the game tells you to.
The gauge drains over time, but there are skills that reduce the amount it drains. Chain attacks really aren't that important most of the time. There are only a few points in the main story you'll really need it, and you're already through at least one of them.
I don't really think it's balanced poorly, because the ability to use chain attacks almost at will makes battles far too easy.
For leveling up Arts, is there any priority on which arts to level up first? Like for the main character, Can I focus on leveling up Monado attacking arts first?
Shulk is hard to mess up, he's fairly straightforward in his Arts. Except for one:
Monado Shield
. You need to keep this one level higher than the highest enemy Art you've seen so far. So if a boss uses [at name] III, you want that skill at level IV. as soon as you can afterwards, because the next boss might be throwing a level IV art at you, which you need a level IV
I called their 800 support number. They will send you a shipping label with instructions. You have to send them the Wii and the game. They can send the shipping label via email if you like too but I have two Wii's and I wanted to play the game a few days before shipping it off to Nintendo so I opted for them to send the shipping label through the mail.
Thanks I may not have to send the Wii in because when I can get xenoblade to play on the Wii... there are no oddities during gameplay and I have played for hours without problem... So the Wii can still read the disc. I hope lens cleaning work... enjoying the game? =D
Speaking of locations on Bionis, I still don't get why that one area with all the snow had snow. The in-game logic doesn't really hold up at all.
The gauge drains over time, but there are skills that reduce the amount it drains. Chain attacks really aren't that important most of the time. There are only a few points in the main story you'll really need it, and you're already through at least one of them.
I don't really think it's balanced poorly, because the ability to use chain attacks almost at will makes battles far too easy.
the sword (which was in contact with the arm) absorbing Ether, coupled with the worlds source of heat being directed around the Bionis' back, both preventing the arm from supporting a lush environment and allowing it to be cold enough to produce snow.
I've tried but I don't like it on Dolphin. Most games end up feeling a bit unpolished around the edges as emulation isn't flawless. I'd rather deal with poor image quality and have a proper experience.
One thing I hate about this game is how vague quests are. Go find me this hat. Where is it? lol Iunno. Like, 20% of the time, they might give you a general idea of where to go. It's a huge pain in the ass when you look at how large the land masses are and how time can change what appears. You don't need to put a waypoint on it, but tell me a general direction to go.
One thing I hate about this game is how vague quests are. Go find me this hat. Where is it? lol Iunno. Like, 20% of the time, they might give you a general idea of where to go. It's a huge pain in the ass when you look at how large the land masses are and how time can change what appears. You don't need to put a waypoint on it, but tell me a general direction to go.
Precisely why you shouldn't worry too much about doing every quest that comes your way; if you explore things naturally, you'll take care of most of it. There are no specific directions for most quests, but many will give you a location or a landmark so you can search the area. And time of day only affects collectibles. If there is a unique item for a quest - a glowing red orb - it will be there all the time, and show up on your minimap as a red exclamation point.
I have only played for 4 hours and I haven't even left for my first quest outside of Colony 9 lol. Really loving this game and it feels incredibly deep.
One thing I hate about this game is how vague quests are. Go find me this hat. Where is it? lol Iunno. Like, 20% of the time, they might give you a general idea of where to go. It's a huge pain in the ass when you look at how large the land masses are and how time can change what appears. You don't need to put a waypoint on it, but tell me a general direction to go.
Which is why you shouldn't think so much about it. You usually solve most quests at some point by accident, anyway. And only some of the questlines by named NPCs are really worthwhile, as those might provide additional background information about the world or give you unique rewards like
hidden Monado arts, the fourth and fifth skill trees and some ultimate weapons and armor
Central Pit... at least that's what I think it's called. It's the mine underneath Colony 6 with the spinning shaft thing that appears to serve no useful purpose whatsoever.
Accidentally removed some armour from
Sharla. She's basically this game's Tifa. Does she ever wear anything apart from hotpants and cleavage tops?
Isn't it because that part of the Bionis never gets sunlight? I think they explain it in the game.
Makna Forest is the back of the bionis and Valak would be the chest, I guess?
Either way, geography doesn't make sense in Xenoblade I still can't wrap my head around the Sea being floating in Bionis' head.
These side quests are all garbage, but made easier by not having to always travel back to the quest giver to receive the award. Now a game just needs to combine the two aspects by having worthwhile side quests that don't require you to travel back to the giver to collect the reward.
8 hours in and i'm enjoying the game despite a lot of complaints. I don't really like the party members so far, i'm more of a fan of "unique" characters with personalities as party members than just random guy/girl that you find walking down the street.
PC-Gaf, I need 2 minutes of help. I'm trying to convert my PAL save over to the US version, but I'm not able to run the .bin files in this save converter on my Mac. If anyone could take a couple of minutes and help me convert it, I'd really appreciate it. The instructions are in the "pack save" folder.
Isn't it because that part of the Bionis never gets sunlight? I think they explain it in the game.
Makna Forest is the back of the bionis and Valak would be the chest, I guess?
Either way, geography doesn't make sense in Xenoblade I still can't wrap my head around the Sea being floating in Bionis' head.
When you get a good look at it at some point it becomes clear that the Bionis head is really oddly shaped; its almost like a flat disc shaped valley that extends back from the head to form the basin for the sea
I had the dual-layer reading issue a while ago (when TLS came out), I just used an old disc drive cleaning kit and it worked perfectly after that. I'd suggest trying that out before calling Nintendo.
I recommend trying to complete the affinity chart. There's something quite satisfying about seeing what people think about each other. You might have to talk to a person a few times to get the full story though.
It lets you take skills you have learned on one character and give them to another character. Raise affinity between two characters to increase the number of skills they can take from one another. For each level of affinity you can link an additional skill but you can only link a skill that fits the shape of that slot (ie, Circle, Star, Square, etc.). Which shapes are in each slot are character specific. Each skill you are trying to link costs a certain amount of "Affinity Coins". Each character gets one affinity coin per level and one affinity coin per boss/unique enemy. So when you set a skill to a character that another one has already learned it will have a specific Affinity coin cost. If you don't have enough affinity coins for that skill you can't link it. You can unequip linked skills at any time and you get refunded your Affinity coins when you do so. To access the skill link menu you hit "-" (Using CC) while looking at the Skill trees.
Thanks! Are there any in particular you recommend focusing on?
edit: Is this making anyone else really want to go back and play FFXII? I loved it at the time, but I was entirely too busy to properly devote myself to it when it came out.
raising everyones agility is probably the best choice, as agility is by far the most important attribute in the game. Focusing on it early makes every battle more manageable.
What's the problem with dual layer? My day 1 Wii can play the game just fine and its not homebrew or anything. Although the CD drive did make an awful noise years ago and i had to send it to Nintendo so they could repair it. Maybe they changed the CD drive to one that can read dual layers without any issue. Dont remember if it was before or after Smash Brawl release though.
USB Loader is really the best way to deal with this situation. Nintendo is pretty much done updating the Wii at this point (hasn't been an update in a loong time now), and it's pretty much risk-free if you follow Clipper's instructions at the GAF wiki. Then you can play imported games no problem, and you can install games to any USB storage device or SDHC card and get the added benefit of very much decreased load times.
It was years ago, so im not sure... but i think it sounded like an electric razor. It was really annoying and hard to ignore. It's still the same old 2006 Wii, but they probably changed the CD drive back then.
What's the problem with dual layer? My day 1 Wii can play the game just fine and its not homebrew or anything. Although the CD drive did make an awful noise years ago and i had to send it to Nintendo so they could repair it. Maybe they changed the CD drive to one that can read dual layers without any issue. Dont remember if it was before or after Smash Brawl release though.
I'm not sure what the real issue is, but the wii always seemed to have an issue with it. My launch window system played every game fine, even Brawl, but it wasn't until about 6 or so months when I wanted to play Brawl again that it just would not find the disc at all. Nintendo did repair it for free, but it still takes awhile to find the Xenoblade disc to boot, which is what it started doing to me for Brawl before it completely stopped.