With the stats, I wasn't talking about this game, I was making a point that forcing you to read a game manual was extremely common and old school RPG's, and we've moved on since then. You're right, Xenoblade would need to stretch the tutorial out a bit if the text tutorials weren't available. That would be better.
No, it wouldn't be flat-out "better". Maybe you would like it better, but let's face it - when you're playing through a tutorial section, you're not really playing the game at all. The training wheels are on, making it impossible to die as you get some condescending instructions to complete A, B and C. To me, that's never been fun. And I certainly wouldn't be interested in playing a separate tutorial for each gameplay mechanic in the game.
Moreover, it would just
take up too much time. The plot would have to be shoehorned around making up excuses to play a new tutorial every 20 minutes or so, and on top of all that, if they wanted to maintain a decent pace, they'd have to lock out some gameplay mechanics (or else allow them to go unexplained) for a decent part of the game, until you got around to playing those corresponding tutorials. And what if you forgot how something worked from an earlier tutorial? Would you have to go back and replay the tutorial again? Or would you have to -GASP-
read the text of an in-game manual for a refresher!?
Some games are just too complex for the "playable tutorial" method to really work, and Xenoblade is a good example of this. There is no magic "best" way to do a tutorial that holds true across all genres. Things aren't that simple.
The first several hours consisted of me marveling at the beauty of the environments... and then reading a bunch of tutorials over and over again to try and make sense of it all. That wasn't fun. It was necessary to come to terms with the combat, but it wasn't fun.
No, it wasn't necessary, because I somehow managed to get through the game without having to read any of them more than once or twice.
Just stop. We both know they're not text dumps, or walls of text. Sure they could've been improved on, maybe a quick video to illustrate directly a la Zelda:SS, but I found them pretty easy to digest, and most importantly, like I said before, they
communicated the necessary information faster than a playable tutorial would have. To me, that's "better" than having to slog through a condescending tutorial battle every 15 or 20 minutes.