chaosblade
Unconfirmed Member
Nice. Int probably refers to integer as in whole number. Usually these things work by ignoring decimals (so 5-7 total weight means the same as 4) rather than rounding but sometimes it can ignore the other way round (so 5-7 would be the same as 8).
Slightly anecdotal but against a level 72 boss (with a level 66 party), I was manning Reyn and my auto attacks missed (quite a lot...all of them, can't recall) but Bone Upper seemed to hit much more constantly so possibly its the same accuracy formula for both arts and auto-attacks.
IIRC bleed damage gets multiplied as well so Gigaslash is better later on in the chain.
It's possible evasion rate is your rate of evading the enemy. And accuracy is for arts and auto-attacks, and auto-attacks just don't have the art level * 5 part. It's confusing when you can't really read the language.
And Gale Slash usually ends up being a middle attack for a chain for me, with Soaring Tempest and Blossom Dance at the end if possible since they deal a ton of damage (especially Blossom Dance, it can hit 100k on enemies around my level at max chain IIRC).
More ending discussion...
I found the idea of the whole universe resetting as a really cool way of explaining the magic/premonitions concepts. The very rules of the universe were rewritten due to Zanza's experiment (2+2 = 5), it now is a magical world now. Seeing as Xenoblade already had a decent amount of "science" in it (Telethia genetics or the Monado) I felt the idea fit the story pretty well.
I also love that in Xenoblade "Earth" is more of a deal to the player then it is to the cast of the game. There is no 30 minute cautionary tale of the dangers of science or anything of the sort, it is just a plot point that connects the player to the world. Jupiter popping up as a location was a great surprise.
Though I do agree that the "Earth" concept, in general, can be (and usually is) pretty terrible.
I didn't have a problem with the alternate Earth thing, it probably would have bothered me more if it was less well executed.
And I've brought this up a couple times before, but I don't really think they did a good job maintaining consistency throughout the story. I thought it was brilliant on my first playthrough how despite the huge shifts and twists, everything still managed to fit together and make sense.
On my second playthrough... I realized it's not as impressive as I thought. They specifically go out of their way to write Alvis to be a confusing character. None of the "seer" stuff is explained well enough to do anything more than throw the player off track. Sure, it technically fits, but it's still intentionally confusing (being from a long line of seers, touching the Monado to gain their power, etc). Vanea also did a crappy job explaining what was going when you first meet her and only makes things more confusing, but at least it gets cleared up quickly in Agniratha. There are other instances where a character would go out of there way to be unclear for the sake of leading the player on, but I can't remember any off the top of my head.
It's still an enjoyable story though, it just doesn't fit together nearly as well a second time around when you have all the answers. And curiously enough what I didn't realize the first time is how it kind of left things open for a sequel. Miquol is still quite the suspicious character (1. He was on good terms with Dickson, 2. He had the same goal Dickson and Zanza did (kill Egil, despite being his son, albeit supposedly for different reasons), 3. He wasn't the least bit concerned about the Monado or Shulk despite seemingly understanding what was going on), and there's the whole "infinite world" to explore with all those people Shulk and co haven't met.
And I've brought this up a couple times before, but I don't really think they did a good job maintaining consistency throughout the story. I thought it was brilliant on my first playthrough how despite the huge shifts and twists, everything still managed to fit together and make sense.
On my second playthrough... I realized it's not as impressive as I thought. They specifically go out of their way to write Alvis to be a confusing character. None of the "seer" stuff is explained well enough to do anything more than throw the player off track. Sure, it technically fits, but it's still intentionally confusing (being from a long line of seers, touching the Monado to gain their power, etc). Vanea also did a crappy job explaining what was going when you first meet her and only makes things more confusing, but at least it gets cleared up quickly in Agniratha. There are other instances where a character would go out of there way to be unclear for the sake of leading the player on, but I can't remember any off the top of my head.
It's still an enjoyable story though, it just doesn't fit together nearly as well a second time around when you have all the answers. And curiously enough what I didn't realize the first time is how it kind of left things open for a sequel. Miquol is still quite the suspicious character (1. He was on good terms with Dickson, 2. He had the same goal Dickson and Zanza did (kill Egil, despite being his son, albeit supposedly for different reasons), 3. He wasn't the least bit concerned about the Monado or Shulk despite seemingly understanding what was going on), and there's the whole "infinite world" to explore with all those people Shulk and co haven't met.