Some thoughts after an hour or 2 of play in Precursors:
-In keeping with every game made in the Ukraine and eastward, the player has copious amounts of hard liquor to loot. Also in keeping with previous games from the region, there is a mandatory DUI goggle effect if you imbibe any of it.
-So far I have escorted a drunk dead beat husband home, placed 4 beacons in the desert, killed a lair of gnorks (or some such other pulp scifi name), got some spices for my bosses soup, and delivered water to a village. Holy shit, I am playing a boring MMO.
-In keeping with a absurdly ambitious shoe string budget eastern european game, there are a lot of mechanics that don't quite work or add nothing to the game
-Ancient extinct civilization with hints of cataclysmic end, protagonist has weird mental powers, humans are divided against themselves while ignoring larger external threat, creatures with names like gnorks, check check check check. I love the pulp space opera feel so far, hilarious writing and translation included.
- Is it a mediocre to terrible FPS? Yes. Is it a mediocre RPG? Yes. Is it a mediocre space sim? Don't know, havent gotten that far yet. But you put a bunch of mediocre elements together in one game with lofty ambitions and you get a fun experience if you don't demand AAA perfection in your games.
Final thought: This is the type of development team you wish got ten million dollars to make a game without interference from marketing, focus groups, lead designers chasing COD sales, etc. etc.