It's...it's not like she likes him or anything, b-Baka!This Yuki girl is throwing an awful lot of shade at Majima...
I feel the same way. Haven't finished the game yet but the journey to 100% has thus far been very rewarding.After a short rest period, time for legendary 100% completion run. Haven't been this motivated in Yakuza for a while.
Damn, I don't think I can get a high enough score in Outrun for the duel.... I guess I have to make up the 10% loss elsewhere?
Also, can you ignore upgrading any fighting style you dislike or does the game force you to use certain styles outside of the style trainings? I never seem to use the brawler/thug styles at all. I guess once I eventually get billions from real estate, I can waste it on maxing all styles but right now I have to make choices since I only have income from 1.5 real estate areas (conquered one, working on another).
the legs on GTAV are unrealUK Charts are out - Yakuza was 8th in its launch week.
I *think* / hope that's good but I'm not sure how it compares to launch sales for earlier titles in the series. Hopefully well.
UK Charts are out - Yakuza was 8th in its launch week.
I *think* / hope that's good but I'm not sure how it compares to launch sales for earlier titles in the series. Hopefully well.
UK Charts are out - Yakuza was 8th in its launch week.
I *think* / hope that's good but I'm not sure how it compares to launch sales for earlier titles in the series. Hopefully well.
UK Charts are out - Yakuza was 8th in its launch week.
I *think* / hope that's good but I'm not sure how it compares to launch sales for earlier titles in the series. Hopefully well.
UK Charts are out - Yakuza was 8th in its launch week.
I *think* / hope that's good but I'm not sure how it compares to launch sales for earlier titles in the series. Hopefully well.
Hopefully we get some idea of actual numbers. But I can't imagine any other game in the series, bar maybe 1 or 3 managed to chart decently. I'm cautiously optimistic on this. I don't expect big numbers, just that it ends up being the best selling entry in the series in the West...
the legs on GTAV are unreal
looks positive
UK Charts are out - Yakuza was 8th in its launch week.
I *think* / hope that's good but I'm not sure how it compares to launch sales for earlier titles in the series. Hopefully well.
To give you folks an example, did a quick search:
http://ukie.org.uk/content/ukie-week-11-2011-uk-video-games-charts
When Yakuza 3 came out it was 24th place in its first week and when Yakuza 4 came out it was 25th in its first week. Even if the numbers themselves turn out to not be massive this is still very good for the series here in the UK
EDIT - Taking a further look, Yakuza 2 didn't even chart in the top 40 when it first came out
the version of OutRun in Yakuza 0 is effectively arcade perfect, checkpoints are present and behave as they always have.Man, even as a kid I didn't like Space Harrier...it just always looked kinda janky and it's a bit cheap. It's sort of annoying to feel forced to play it to do that one substory.
I love Out Run though, but is it just me or does it seem harder than the original? Weren't there checkpoints in the past? Every time I end up just running out of time in the desert, and it doesn't let you continue. Not sure I'll ever be able to get far in that one.
There's something about this game though, it feels like it was made as a celebration of videogames with the old school beat-em-up combat and the ridiculous sidestories. It's like it's saying to us, "Remember when games were supposed to be fun and not post-apocalyptic dad simulators?"
Man, even as a kid I didn't like Space Harrier...it just always looked kinda janky and it's a bit cheap. It's sort of annoying to feel forced to play it to do that one substory.
I love Out Run though, but is it just me or does it seem harder than the original? Weren't there checkpoints in the past? Every time I end up just running out of time in the desert, and it doesn't let you continue. Not sure I'll ever be able to get far in that one.
There's something about this game though, it feels like it was made as a celebration of videogames with the old school beat-em-up combat and the ridiculous sidestories. It's like it's saying to us, "Remember when games were supposed to be fun and not post-apocalyptic dad simulators?"
What do u mean by flashing attcja? Some enemies will have aura around them to indicate they are powered upComplete newcomer to the series and only just started the game (but loving it thus far) and have one simple question about combat - during battles, when attackers 'flash' is this just a warning of an incoming attack or a prompt to counter? I can't recall being taught counter-moves during the tutorial but may have missed it.
Apologies for the noob question.
the version of OutRun in Yakuza 0 is effectively arcade perfect, checkpoints are present and behave as they always have.
the version of OutRun in Yakuza 0 is effectively arcade perfect, checkpoints are present and behave as they always have.
and space harrier rules!
Complete newcomer to the series and only just started the game (but loving it thus far) and have one simple question about combat - during battles, when attackers 'flash' is this just a warning of an incoming attack or a prompt to counter? I can't recall being taught counter-moves during the tutorial but may have missed it.
Apologies for the noob question.
For Kiryu, yes. Although there is a pier area you can go to via taxi but it's really just a small square for you to fish in.Is Kamurocho the only area? And when do you unlock all the side activities/locations?
Ok cool, thank you. What about all the cool side stuff? I just unlocked pocket car racing by walking by the girl in front of the shop. Is this how a majority of those activities are unlocked? Or are they tied to story/character progression?For Kiryu, yes. Although there is a pier area you can go to via taxi but it's really just a small square for you to fish in.
Majima's story is confined to Sotenbori
Ok cool, thank you. What about all the cool side stuff? I just unlocked pocket car racing by walking by the girl in front of the shop. Is this how a majority of those activities are unlocked? Or are they tied to story/character progression?
What do u mean by flashing attcja? Some enemies will have aura around them to indicate they are powered up
On the upper roght a blue triagle will flash to indicate u can do a heat action
Take for example the very first boss battle - as you are making your way up the building, you enter a corridor with a big dude holding a chair, that he brings down on you. Just before he does this he 'flashes' - I wasn't sure if it is just a warning of an impending attack or if there is a specific 'counter' attack I should be using. I'm presuming now that is just warning you.
Sorry if this is a bit cringe but just wanted to say a massive thanks to the people heavily involved in this OT. I've been intrigued by the Yakuza series for a while but never enough to actually buy one of the games. This thread basically tipped me from 'interested' to 'definitely pre-ordering' and I am absolutely fucking loving this game, so cheers.
Only as far as the beginning of Majima's story now so plenty to go. Enjoying the main story a lot so far - dark, layered, complex but not po-faced, full of machismo but in a slightly silly way. It's great.
I'm excited going round every corner, not knowing what to expect. I'm probably like 6 or so hours in and I've already done so many crazy things.
But yeah, THANKS Yakuza 0 OT. Very glad I bothered to read through.
Take for example the very first boss battle - as you are making your way up the building, you enter a corridor with a big dude holding a chair, that he brings down on you. Just before he does this he 'flashes' - I wasn't sure if it is just a warning of an impending attack or if there is a specific 'counter' attack I should be using. I'm presuming now that is just warning you.
Sorry if this is a bit cringe but just wanted to say a massive thanks to the people heavily involved in this OT. I've been intrigued by the Yakuza series for a while but never enough to actually buy one of the games. This thread basically tipped me from 'interested' to 'definitely pre-ordering' and I am absolutely fucking loving this game, so cheers.
Only as far as the beginning of Majima's story now so plenty to go. Enjoying the main story a lot so far - dark, layered, complex but not po-faced, full of machismo but in a slightly silly way. It's great.
I'm excited going round every corner, not knowing what to expect. I'm probably like 6 or so hours in and I've already done so many crazy things.
But yeah, THANKS Yakuza 0 OT. Very glad I bothered to read through.
Ok, I unlocked something to make "nouveaux riches" appear.
What does it do exactly?
Ok, I unlocked something to make "nouveaux riches" appear.
What does it do exactly?
Ok, I unlocked something to make "nouveaux riches" appear.
What does it do exactly?
Look for people wearing bright yellow/purple/shiny clothes and run into themOk, I unlocked something to make "nouveaux riches" appear.
What does it do exactly?
Do the Mr Shakedown guys always spawn after you beat them? I kinda blew all my money on the Pocket Racing, I can beat one a get 200m, but don't want to miss out on farming them later when I have billions.
I love this game.
They infinitely respawn if that's what you mean. Going into a shop a couple of times (basically hitting a couple of loading screens) should get him to respawn. Then you can continue to farm him for cash.
Kiryu makes everyday mundane activities seem so hype.I found the Pocket Circuit.
I love this game.
I used to play ALOT of Outrun in the arcades back in the 80's, and the game in Yakuza 0 seems to run way faster than the arcade version ever did.