there's really no reason to watch the recap of 2. it's a completely isolated story. all the recap does is spoil it...
I know. I just wanted to see how the story begun (watched 1&2), as I knew the chances of me every playing them were slim.
there's really no reason to watch the recap of 2. it's a completely isolated story. all the recap does is spoil it...
Aww man. listening to the Yakuza 0 soundtrack is really not making the wait any easier
It's so GOOD.
multiple protags is handled very well in Y4. pacing was much better than Y5 imo!
Personally I thought they handledin 4 A LOT better than what happened in 5,Kiryu's involvementI think these days he should be loosely connected only to be brought back when seriously needed.
Also, Incase anyone is interested, SEGA put up the livestream with Nagoshi and Kojima on youtube: https://www.youtube.com/watch?v=PsYzW8W5Kaw&feature=youtu.be
So, I started 5 (on Normal) and dunno why but dudes are beating me. And I'm talking about the very first dudes you met in the hostess club. I was pretty good in Yakuza 1-4, did Sega increase the challenge with 5?
Also I read there are rewards in 5 if you have saves from the other games, I still have those saves on Plus, can I get those rewards if I download them now, after I started the game?
Are you kidding me? Lol. They didn't beat me, but I was really near to a Retry.That fight with the two dudes in the hostess club is literally the hardest fight in the entire game.
Aside from that fight, I had virtually no challenge whatsoever playing on Hard, aside from a single fight during the last set of chapters.
I thought 5 picked up faster than 3 personally. There are some really awesome big battles in chapter 3 and 4 (of Kiryu's story), while 3 took a couple of extra chapters before things really ramped up for me. However I guess 5 has the added problem that the game "resets" every few chapters pace wise as they introduce a new character to play as - Seijima gets a lot of hate due to his glacial pacing in parts, his chapter is very back loaded in terms of content (though I love the end of chapter 2 personally).
0 gets the multi character pacing perfect - switching between both characters every few chapters meaning the pace just keeps improving. I really hope that if 6 tackles more than 1 character again then they use 0 as the template.
I just completed chapter 1 of the game.
Man, it was from MGS4 I didn't watch the screen so much time without doing nothing. I mean, I know Yakuza games are story-focused, but Sega should really consider a "do you want to save your progress?" option to appear frequently and not in the end of a chapter only, because I watched a 40 minutes cutscene or something like that, I needed to quit the game and I couldn't.
pacing is a huge problem with Y5Man, the Saejima's section is TERRIBLE.
First, why is this kinda a "remake" of what we saw in Yakuza 4? Prison again, why?
After this, the game forces you in a dream-like section including an hostess club and karaoke, all of this, of course, without the possibility to save in the middle.
They need to stop with the Saejima=Prison BS, but it's too late, I suppose. At least he got some freedom near the end of his arc.
I really enjoy Chapter 4 so far. CHICKEN RACING
They need to stop with the Saejima=Prison BS, but it's too late, I suppose. At least he got some freedom near the end of his arc.
I really enjoy Chapter 4 so far. CHICKEN RACING
So, what's the consensus about Yakuza 5?
Because really, I'm forcing myself to finish it, and this as someone who really liked all entries so far.
The Haruka bit was simply awful: I liked the fact there's a rhythm game involved, and there are no random encounters with thugs when you wander in the streets, but again you play like two songs, and that's it. The plot is awful, I really disliked the manager lady character since, and generally she treats very bad all surrounding characters, from the dance teacher to the secretary. Also, again, the game forces you to do pointless stuff like shopping, hand-shaking sessions, a visit to the arcade...I mean, I usually do only the main plot in Yakuza games (and in all free roaming titles), and still enjoyed all of them. Here so far the game seems just like a giant filler, with ten minutes of cutscenes to go on with the story in the end of the chapter.she aborted in order to follow her dream to become an idol
Saejima's boring chapter can also be blamed on the inclusion of Baba, who comes across as a glorified insert character. Who's this new guy?! Oh, he's suddenly intrinsic to the central plot?! Sure...
They place so much importance on him, and his character development is boring and he doesn't really belong. I rolled my eyes so hard when he showed up again during the finale.
I couldn't believe it when he was vying for top spot in those character rankings, come on Japan!
Saejima's chapter was simply terrible. The "usefull" section is like the last 10 minutes of the chapter, in which some events are uncleared, the rest of the chapter is a filler:
-dream-like sequences
-pointless investigation in the prison with the way-too-clear guilty
-nice arcade section with the snow-bike, sadly the deep of field here was HORRIBLE and I ended up against so many trees. I didn't die because you have plenty of health, but I found this part very bad because of deep of field and pop-up.
-another pointless part in which you are a hunter and need to provide food in order to heal Baba. I skipped the bear part when I had the chance.
-when you are finally into the city, there's the usual "find this homeless guy" with a vague hint of where he is. When you find it, you need to asnwer a quiz (how can I find the answer? Google? Lol, dunno) and you are finally into the casino.
-Beat some dudes, go to sleep, beat other dudes and the chapter is over.
I loved Yakuza games, but I don't know, so far Yakuza 5 was very boring to play, except a couple of fights I really liked. Even during dialogues, what I absolutely hate is the fact in japanase titles often the character you are talking with will simply repeat the phrase you already told: "You need to visit the Stardust.", reply is "The Stardust?".
It's not a single time, all dialogues are like this. And when I usually can pass over it if the plot is on point, in Yakuza 5 I cannot notice this.
I love the Yakuza series. In fact its probably the series I've played the most number of titles and I'm somewhat up to date on.
That said, I stopped playing Y5 cause the Saejima section was so bad, miles and leagues worse than anything else in the series. Saejima section in Y4 was great. This was a huge miscalculation of epic proportions. The prison section was a waste of time, the snow village didn't really go anywhere. The dream sequences graphically looked bad and aged poorly.
I haven't played it since it came out, but I'll probably get back into it tonight, just to get over the hump, I know I'm pretty close to finishing the chapter.
Does the next chapter get any better, cause if it doesn't improve, i'm just going to go back to Y4.
Also just to be clear, I loved Kaz's section in Y5.
We should get pewdiepie to play the yakuza games
If he can play bayo 2 and interest people i. It surely the same can be done with yakuza
Roght?
Right?
He would only play stuff like hostess clubs.
Ok wo whats the process to recommend games for him to play through?better than nothing! that exposure couldn't hurt
Ok KHHSUBS has started uploading his Ryu ga Gotoku Ishin - Walkthrough with English translation, which is very good for people who played it and wanted to know about the story and those who were interested in playing but were daunted by it being in Japanese.
Chapter 1 (1/4) Here
Dont forget Salty Yen's video series also. I've played along to his for Zero/Kiwami/Ishin. While his translating isn't definitive, it means you never have to take your eyes off the screen.