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Yakuza KIWAMI |OT| Translator's Note: "KIWAMI" means "EXTREME"

myco666

Member
Wait. You don't get any ability from beating Majima in darts and pool?

Only acceptable answer for you not gitting gud is 0. One implies an even playing field and any number greater than that is in your favour.

Fair enough. I just don't get what dictates where you land your darts.
 

Roubjon

Member
I got a text saying Majima is in Club Shine, but whenever I go there the only option is to see Rena. What am I doing wrong?
 
How did you folks say you got
idol
Majima to spawn on map?

go to nakamichi street while you're calm (no heat), enter the restaurent at the north and go out until you see the majima marker on the map (check the full map, sometime he's out of range), there's huge chance he will be in his
idol costume
there, took me 10 minutes to get both fights
 
go to nakamichi street while you're calm (no heat), enter the restaurent at the north and go out until you see the majima marker on the map (check the full map, sometime he's out of range), there's huge chance he will be in his
idol costume
there, took me 10 minutes to get both fights

Thanks bud
 

Aenima

Member
How do you change outfits ? I skipped through the dialogue explaining it, lol.

Im not in premium adventure yet, but usually u go to your safe house (im guessing it will be serena bar) and in the save point there will be an option to change outfits.
 

Floody

Member
go to nakamichi street while you're calm (no heat), enter the restaurent at the north and go out until you see the majima marker on the map (check the full map, sometime he's out of range), there's huge chance he will be in his idol costume there, took me 10 minutes to get both fights

Nah, still not working for me, did manage to get
Zombie
Majima, but every other time is just Slugger.
Is it Pronto or Smile Burger I should be going into?
 

pixxxelz

Member
Can someone please tell me where do I have to go after *chapter 8 spoilers*
those gangs kidnap haruka from purgatory
?
I found Blue Z in the park near the pocket circuit arena but I have no idea where the other two are.
 
I don't think so because the amount of "new" content that they're making for Kiwami 2 is much more extensive as compared to Y0.

Engine improvements/opimizations are guaranteed, new features are highly possible, a whole new city that wasn't in Y6 (Osaka) and possible improvements to the combat.

I don't understand. That first part, don't you mean "compared to Kiwami 1"? And that second part, don't you mean that they are adding a new city that wasn't in the original Yakuza 2?
 

Clive

Member
Can someone please tell me where do I have to go after *chapter 8 spoilers*
those gangs kidnap haruka from purgatory
?
I found Blue Z in the park near the pocket circuit arena but I have no idea where the other two are.
White are in the Champion district (in he small alley underneath the area with bars) after you have beaten Blue near Pocket Circuit and they should tell you where Red is.
If you still need help with Red after beating White
then they are in Debola/Deborah.
 

Stuart444

Member
Can someone please tell me where do I have to go after *chapter 8 spoilers*
those gangs kidnap haruka from purgatory
?
I found Blue Z in the park near the pocket circuit arena but I have no idea where the other two are.

Champ District next. The final group after that will have a story marker afterwards.

I don't understand. That first part, don't you mean "compared to Kiwami 1"? And that second part, don't you mean that they are adding a new city that wasn't in the original Yakuza 2?

Basically he means, they are having to do more work to add things for Kiwami 2 as K2 is using a new engine which is the one used in 6. So they need to add a new city into the engine which is Sotenbori (one of the main cities in Y2)

K1 reused a lot of assets from Y0 and was built using the Y0 engine so it was a lot less work overall.

I believe that is what he is trying to say.
 

Floody

Member
Is there a specific tournament I should pick to get Majima to fight me in the Coliseum? Or is it just completely random.
 

Opa-Pa

Member
Is there a specific tournament I should pick to get Majima to fight me in the Coliseum? Or is it just completely random.

He appeared in the last one for me, but I didn't bother checking the rest.

He can be in the first round though, so you can just select one, and cancel if he's not featured as your first opponent until you get him.
 

Floody

Member
He appeared in the last one for me, but I didn't bother checking the rest.

He can be in the first round though, so you can just select one, and cancel if he's not featured as your first opponent until you get him.

Thanks, got him in Breakout GP, didn't take long at all for him to show first.
 

Jimrpg

Member
So I just started and played a couple of hours, but I can already feel the 'PS2' archaic design vs the modern feel of Yakuza 0. That first mission of running around trying to catch the pickpocket was pretty awful. Some of the cutscenes also look like they've used all the old geometry from the PS2 games with barely updated textures.

On the flip side, its amazing to revisit a story where the writing hasn't aged a day. Perhaps they've edited it again to make and fine tuned it, but having not played the game since it first came out, it feels great. And this time around a lot of it makes sense, whereas the first time I played it, I wasn't really sure where the game was heading.

If you can play just the one Yakuza game, definitely play Zero. This one really is for old school fans who want to replay a classic that has some PS2 design trappings underneath its new coat of paint.
 

Opa-Pa

Member
Ironically, I'm fairly sure the pickpocket mission was added for Kiwami. Hell, the entire flashback section to get Yumi a present was, haha.
 
Nah, still not working for me, did manage to get
Zombie
Majima, but every other time is just Slugger.
Is it Pronto or Smile Burger I should be going into?

i was going into pronto... just do it and do it again, it should appear pretty quickly! But did you get idol majima at debolah already? You need a certain rank for this to appear (green marker), and then once you beat it, he will appear on the map
 
Basically he means, they are having to do more work to add things for Kiwami 2 as K2 is using a new engine which is the one used in 6. So they need to add a new city into the engine which is Sotenbori (one of the main cities in Y2)

K1 reused a lot of assets from Y0 and was built using the Y0 engine so it was a lot less work overall.

I believe that is what he is trying to say.

I see. So the Sotenbori from Yakuza 0 was the same one seen in Yakuza 2 all those years ago?
 
Ironically, I'm fairly sure the pickpocket mission was added for Kiwami. Hell, the entire flashback section to get Yumi a present was, haha.
Yeah, I didn't remember that part from Yakuza 1 lol
I see. So the Sotenbori from Yakuza 0 was the same one seen in Yakuza 2 all those years ago?
Pretty much, yes.

I don't understand. That first part, don't you mean "compared to Kiwami 1"? And that second part, don't you mean that they are adding a new city that wasn't in the original Yakuza 2?
Yeah meant to type Kiwami for that first part, sorry.

And for the second part, they're literally creating new assets for Osaka/Sotenbori that weren't in Y6 or the previous games. Because of the new engine, they can't reuse assets as easily as they could so they have to start almost entirely from scratch so it's a lot more work as compared to just reusing assets you've already created which was quite largely the case in Kiwami.
I believe that is what he is trying to say.
You get me :)
 

Floody

Member
i was going into pronto... just do it and do it again, it should appear pretty quickly! But did you get idol majima at debolah already? You need a certain rank for this to appear (green marker), and then once you beat it, he will appear on the map

Yep, he's SSS Rank, I'll give it a try again in a while. Do you know id there's any item that makes you stay calm in this one? Would make it less frustrating when I end fights with a little bit of Heat.

Thanks for the help though.
 

Jimrpg

Member
Ironically, I'm fairly sure the pickpocket mission was added for Kiwami. Hell, the entire flashback section to get Yumi a present was, haha.

I have completely forgotten what scenes were and were not included haha.

It's kind of sad that Kiryu fell in love for all of 2 mins in the entire Yakuza series.

Also seriously what was he thinking taking responsibility for the crime and spending 10 years behind bars. Makes for a good story, but I don't know if it'd happen in real life. 10 years is a long ass time.

And I have to say - hard mode is way harder in this than Zero. WOW, have had to up my game significantly.
 

Jimrpg

Member
I don't understand. That first part, don't you mean "compared to Kiwami 1"? And that second part, don't you mean that they are adding a new city that wasn't in the original Yakuza 2?

TGS is going to be really interesting. I'm sure a lot more details will be revealed then.

But judging from the 'full price' of Kiwami 2 of 7200 Yen, this will be a big release with lots of content, unlike say Kiwami which feels like a lot less content compared to Zero.

Now that Osaka is back, maybe the cabaret management will be back as well.
 
The added Nishiki scenes at the beginning of each chapter are legit great, but the extended first encounter with Majima and the entire birthday gift flashback gave a not-so-great first impression...well, that and the entirety of chapter 3. After that it gets a lot better.

The original cutscenes were a bit jarring and worse looking than the ones from 0 at first, however, I do appreciate how many of them there are. 0 had very few actual cutscenes, most of the story sequences were presented with voiced text boxes and stock animations. In Kiwami almost every story scene is a full cutscene.
 
So the dragon style.....i just unlocked body hook reborn. Am I overthinking it but what does it exactly mean when it tells me to regain your dragon instincts on the 3rd blow of rush combo because I've been using rush almost exclusively.
 
Yeah, I didn't remember that part from Yakuza 1 lol
Pretty much, yes.

Yeah meant to type Kiwami for that first part, sorry.

And for the second part, they're literally creating new assets for Osaka/Sotenbori that weren't in Y6 or the previous games. Because of the new engine, they can't reuse assets as easily as they could so they have to start almost entirely from scratch so it's a lot more work as compared to just reusing assets you've already created which was quite largely the case in Kiwami.
You get me :)

TGS is going to be really interesting. I'm sure a lot more details will be revealed then.

But judging from the 'full price' of Kiwami 2 of 7200 Yen, this will be a big release with lots of content, unlike say Kiwami which feels like a lot less content compared to Zero.

Now that Osaka is back, maybe the cabaret management will be back as well.

Alright, cool!
 

pixxxelz

Member
White are in the Champion district (tin he small alley underneath the area with bars) after you have beaten Blue near Pocket Circuit and they should tell you where Red is.
If you still need help with Red after beating White
then they are in Debola/Deborah.

Champ District next. The final group after that will have a story marker afterwards.
Thanks!
 

Mupod

Member
So I played all of Y0 on hard, and after the first Kuze fight I found the game extremely easy. Blew through every fight using slugger/beast style in no time.

Meanwhile in Kiwami, I'm also on hard and am I crazy or is this game far, far more difficult? Enemies are hyper-aggressive and Kiryu gets knocked on his ass from the lightest tap. I'm chugging staminans like a scrub in many encounters. It's almost like playing 0 with the charismatic autobiography equipped, but I don't think any of the items I have on are having that effect.

Beast style seems quite nerfed, but I mean it was pretty dumb before. I had to stop using ground grabs because it felt unfair to bosses that I could stunlock them forever.

While it's a bit frustrating being knocked over and having my heat drained by bullshit unavoidable attacks, it's nice that I don't feel like I'm cheesing the game by keeping my inventory stocked. And I have to use every style, I switch constantly instead of just sitting in Beast at all times. Random mooks are still easy but the actual story fights as well as the tournament thing are no joke.

I forget what chapter I'm in exactly. I just finished a fight with a bunch of goons who
kidnapped Haruka for like 5 minutes. Not Majima, the guys in the club.
 

SoCoRoBo

Member
Man, that second to last final battle against
Jinyu is a masterclass in how not to design a boss for your brawler game. Constant unblockable explosions being thrown at you while a single knife hit from his lieutenants will send you into a long 'falling over stabbed' animation. Terrible, plays to none of the strengths of the game. Thankfully, the Nishiki fight was a lot better.

The entire endgame was such an overwhelming mess, I think I lost count of how many times someone was wounded/killed by jumping in front of a bullet or grenade meant for someone else.
I've heard a lot of people saying that 2 is a huge improvement on 1, does this extend to the storytelling and cutscene direction too?
 

Floody

Member
Finally, ended up getting Idol Majima back-to-back after about 40 attempts in total, which is just my luck.

Now only have
Hostess
Majima left, which I'm not looking forward to, hate that mini-game.
 

Shanaynay

Member
So I played all of Y0 on hard, and after the first Kuze fight I found the game extremely easy. Blew through every fight using slugger/beast style in no time.

Meanwhile in Kiwami, I'm also on hard and am I crazy or is this game far, far more difficult? Enemies are hyper-aggressive and Kiryu gets knocked on his ass from the lightest tap. I'm chugging staminans like a scrub in many encounters. It's almost like playing 0 with the charismatic autobiography equipped, but I don't think any of the items I have on are having that effect.

Beast style seems quite nerfed, but I mean it was pretty dumb before. I had to stop using ground grabs because it felt unfair to bosses that I could stunlock them forever.

While it's a bit frustrating being knocked over and having my heat drained by bullshit unavoidable attacks, it's nice that I don't feel like I'm cheesing the game by keeping my inventory stocked. And I have to use every style, I switch constantly instead of just sitting in Beast at all times. Random mooks are still easy but the actual story fights as well as the tournament thing are no joke.

I forget what chapter I'm in exactly. I just finished a fight with a bunch of goons who
kidnapped Haruka for like 5 minutes. Not Majima, the guys in the club.
S'not you thats how the game is, lots of bosses with hyper armor, able to counter you mid combo/break your combo, track you with their moves even if you're behind them and knock you down with ease, it's an extremely frustrating experience. It's personally one of my least favorite entry due to that tedium alone.

Hard mode seems to be balanced toward NG+ where you already got a lot of upgrades. I assume there's EX-Hard in the game too, boy that will be fun. >_> (i bet you can't NG+ it)
 
I finally did every pocket circuit race (including the Majima ones) thanks to you guys from last page. So, cheers!
If I'm not mistaken, the super mode for Dragon gives you max heat without decrease for a set time. So, within that time, any heat moves + best damage.

And actually... I should really stack Beast and Dragon to see if the damage output goes even further up!

In that case, then it should be very easy to stack everything on top of each other.
 

Stuart444

Member
I hate Mesuking. It really showcases the old "The Computer is a cheating bastard" trope.

Right now, trying to deal with a guy for the substory who's most powerful card is his scissor ones... after being hit once, he starts to use rock/paper only. >_< urgh.

Also dealing with all the text and skipping the animations gets tiring each time I lose.
 
Anyone know how to unlock Dragon's speed reborn? Someone said beating Majima at pocket racing but I did that and it didn't unlock it.
 
I just tried the YingLong ability and it doesn't really do anything. You lose all your heat and your reward is that for a short set period if you build heat you won't lose it..... what?

That seems like a very useless ultimate ability to have. I guess you can cheese one or two heat moves with that if you are fast at building heat, but it really doesn't seem all that useful.
Anyone know how to unlock Dragon's speed reborn? Someone said beating Majima at pocket racing but I did that and it didn't unlock it.

You have to beat him 3 times. I just got that upgrade.
 

SoCoRoBo

Member
Hells to the yes.

Hell yeah! Now the dilemma of whether I wait for a year and a half for Kiwami 2 or break and get 6 when it comes out.

Finally, ended up getting Idol Majima back-to-back after about 40 attempts in total, which is just my luck.

Now only have
Hostess
Majima left, which I'm not looking forward to, hate that mini-game.

You just haven't met the right hostess yet, Goromi is very good at her job.

I just tried the YingLong ability and it doesn't really do anything. You lose all your heat and your reward is that for a short set period if you build heat you won't lose it..... what?

That seems like a very useless ultimate ability to have. I guess you can cheese one or two heat moves with that if you are fast at building heat, but it really doesn't seem all that useful.

I was kind of underwhelmed by the fully powered Dragon Style, though I may be using it wrong. Tiger Drop is a handy ability to have but it's quite cheesy and also doesn't do a huge amount of damage after the first hit. The Komaki Parry is obscenely powerful though and it at least feels that you have to get something right with the timing to use it correctly. It's quite a clunky style overall, I much preferred Rush, which is honestly the best style in the game from a rewarding gameplay perspective. Would be interested in hearing from anyone who's perfected the Dragon style what the best way to use it is.
 
I hate Mesuking. It really showcases the old "The Computer is a cheating bastard" trope.

Right now, trying to deal with a guy for the substory who's most powerful card is his scissor ones... after being hit once, he starts to use rock/paper only. >_< urgh.

Also dealing with all the text and skipping the animations gets tiring each time I lose.

Just as a heads up, maybe you know this already but I've seen some people who don't...R1 + X lets you skip the text really fast. It's still a bit annoying, because a couple of animations just have to play out until the end for some reason, but it's better than mashing X.
 

Stuart444

Member
Just as a heads up, maybe you know this already but I've seen some people who don't...R1 + X lets you skip the text really fast. It's still a bit annoying, because a couple of animations just have to play out until the end for some reason, but it's better than mashing X.

after all this time and I didn't know that, thanks!
 

xclk07

Member
Tiger Drop is a handy ability to have but it's quite cheesy.

I honestly have no idea how one beats Amon without it... not cheesy there!

I agree it gets a little ridiculous when you can take down Majima's "score settle" battle in 4 hits though.
 
Finally!
UdMDO5K.jpg
I felt bad for Majima tho. I Tiger Dropped his ass in like 30 seconds lol

I was kind of underwhelmed by the fully powered Dragon Style, though I may be using it wrong. Tiger Drop is a handy ability to have but it's quite cheesy and also doesn't do a huge amount of damage after the first hit. The Komaki Parry is obscenely powerful though and it at least feels that you have to get something right with the timing to use it correctly. It's quite a clunky style overall, I much preferred Rush, which is honestly the best style in the game from a rewarding gameplay perspective. Would be interested in hearing from anyone who's perfected the Dragon style what the best way to use it is.
I do believe the rush is the best as well, but I love using Dragon style, just because I've grown so accustomed to it during the past games. Beating the crap out of a punk and then power bombing him at the end, is a feeling that I'll never get tired of. And I just love the fact that you have different options to finish your combo with (though I wish it was like Y5 and the last blow didn't need heat). Not to mention that I absolutely love Tiger Drop.
 

xclk07

Member
I just tried the YingLong ability and it doesn't really do anything. You lose all your heat and your reward is that for a short set period if you build heat you won't lose it..... what?

That seems like a very useless ultimate ability to have. I guess you can cheese one or two heat moves with that if you are fast at building heat, but it really doesn't seem all that useful.

It does seem to increase damage though, yes? See this 2nd form part of this vid (~3:38)... when Amon gets to purple heat, the player uses the ability to take off two full bars really quick.

https://www.youtube.com/watch?v=HgWCyIkEfjI&t=242s
 
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