The Wii U version was the most backed version of the game....
noYooka-Laylee is in a very weird situation and the exact opposite of, say, Bloodstained.
YL was being done first for PC and WiiU with another developer handling ports for X1 and PS4. It's also a spiritual successor to a series born on a Nintendo console and a good chunk of backers backed a WiiU version. I don't envy them right now and I'm sure they have their plates full with complaints.
Bloodstained on the other hand was being done for PC, PS4, and X1 first while hiring an external studio to port the WiiU and Vita versions. Its a spiritual successor to a game that first released on, and continues to be more associated with, Playstation.
It's a tough road to walk. I'm kinda in the same area with my own game. Trying to get it looking and playing great on the Wii U is a challenge and there will have to be some compromises for that to happen. Still, I won't be canceling that version because I said it was coming and it will. I just hope people can also understand some of the development challenges that go into bringing the game to that system. Unity and the Wii U just don't mix very well. At the end of the day, I think Wii U owners would rather have something than nothing and I think that's the key here. Offering another version is not a consolation for that.
I, for one, never thought YL would've been cancelled on WiiU because of the reasons I just said and because we knew it was coming relatively soon.
The Igavania games have long been more associated with Nintendo handhelds.Oh wow. What a significant contribution to this discussion. i feel elevated already after this fruitful exchange of ideas!
Now, please, tell me what part did I get wrong? Is it or isn't it true that Castlevania Symphony of the Night first launched on the first Sony PlayStation game console? Unless you thought I meant "franchise" but I didnt because I clearly said "game" referring to SotN and that game first came out on a PS1, was it not?
The Igavania games have long been more associated with Nintendo handhelds.
The Igavania games have long been more associated with Nintendo handhelds.
Bloodstained: Ritual of the Night is a spiritual successor to Castlevania Symphony of the Night. The best renowned, best selling and most recognized of them all. The first game of this kind was first released on Playstation.
The guy I quoted very eloquently told me I was wrong in saying that the first Igavania was released on PS1. Maybe he should've offered a better explanation to his argument other than "no".
Why is Bloodstained considered a spiritual successor to SOTN and not Castlevania in general? First I've ever heard this. Can't find any links or interviews where Igarashi states this.
This, essentially. It's going for a specific TYPE of Castlevania, but it's considered distinct from classic Castlevania. It's kind of akin saying a Warcraft successor for a game styled after WoW, versus saying just a WoW successor for a game styled after WoW while a hypothetical fantasy RTS would be the Warcraft successor instead.Most people associate SOTN with Metroidvania style gameplay, while they associate Castlevania with the Nes and Snes style gameplay. SOTN is inspired by Castlevania, but not the other way around.
Why is Bloodstained considered a spiritual successor to SOTN and not Castlevania in general? First I've ever heard this. Can't find any links or interviews where Igarashi states this.
I'd forgotten all about this kickstarter - I'd backed the Steam version but remember reading that "the game wouldnt work with intergrated graphics" or something like that, so may wait and see if it comes onto Switch :s
Igarashi did not make Symphony of the Night, it was produced and directed by Toru Hagihara.Because its creator has said so.
Also the guy working on Bloodstained only worked on Metroidvanias when dealing with 2D Castlevanias. The linear classic Vanias of old were not his creation nor did he particularly liked them either. He's been on record saying he hates bottomless pits in the classic CV games.
Bloodstained is a spiritual successor to SotN first and foremost. You could make a case that its also a succesor to his other GBA and DS Igavanias but not the older ones.
I thought Dracula's Curse was his favorite game in the entire series?The linear classic Vanias of old were not his creation nor did he particularly liked them either. He's been on record saying he hates bottomless pits in the classic CV games.
This, essentially. It's going for a specific TYPE of Castlevania, but it's considered distinct from classic Castlevania. It's kind of akin saying a Warcraft successor for a game styled after WoW, versus saying just a WoW successor for a game styled after WoW while a hypothetical fantasy RTS would be the Warcraft successor instead.
The game reminds me alot of Order of Ecclesia combined with a bit of Portrait of Ruin i think its a successor to those games too.Most people associate SOTN with Metroidvania style gameplay, while they associate Castlevania with the Nes and Snes style gameplay. SOTN is inspired by Castlevania, but not the other way around.
Bullshit. That guy quitted/got fired from the project and Iga was promoted. He might've not started directing SOTN but he sure as shit finished it.Igarashi did not make Symphony of the Night, it was produced and directed by Toru Hagihara.
Igarashi's production credits started with the abysmal Harmony of Dissonance, and every one of his 2D Metroid-style Castlevania games (with the exception of the XBLA weird crossover Harmony of Despair) was released on a Nintendo platform. His Playstation brand games are ironically all mostly action games instead of non-linear adventures.
Of course he himself can state the game Bloodstained is a successor to SOTN, and that's fine. But it's pretty bizzare to claim the 2D Metroid style Igavania is associated with Playstation.
Receipts please. Preferably not just interviews with Igarashi just bignoting himself. SOTN is literally credited to Hagihara, who also directed Dracula X and Belmont's Revenge.Bullshit. That guy quitted/got fired from the project and Iga was promoted. He might've not started directing SOTN but he sure as shit finished it.
SOTN is Iga's baby and no amount of revisionist history will say otherwise.
Is it worth preordering just to play toy box mode?
Soooo, how do you get the toybox demo with the pre-order?
Receipts please. Preferably not just interviews with Igarashi just bignoting himself. SOTN is literally credited to Hagihara, who also directed Dracula X and Belmont's Revenge.
So I double checked and apparently did pick Wii U when I backed this. I see people in this thread saying they "have changed" their choice to one of the other platforms. Where do you do this? All I see on backerkit is "survey has been answered, answers are locked".
Or do people just mean they've decided what platform they're going to switch (ha) to when the option becomes available?
Is it worth preordering just to play toy box mode?
Is the $40 price tag only for backers or is that the confirmed final retail price.
Is the $40 price tag only for backers or is that the confirmed final retail price.
Not sure how Kickstarter works. Could someone get a refund if they backed this game and they only owned a Wii U?
you might request it, but I don't think they have the luxury to give money back. They're a start-up developer.
You can always request to change your game version to one of the other devices.
If you ONLY had a Wii U, then this might be a situation that Kickstarter's logic of 'you aren't guaranteed anything, you're taking a risk backing these' comes into play. There are plenty of projects that once backed ended up producing nothing.
In this case they'll still produce something, they just moved to a different console of choice that can likely run the game not like total ass, if not at least better.
It should be in your library already, at least as far as the PC version is concerned. On the console side it may be a matter of Microsoft/Sony having to manually add the game to the appropriate accounts.
Will the game be available at retail also for 40$/ ? Because I won't pay a digital game at that price.
Will the game be available at retail also for 40$/ ? Because I won't pay a digital game at that price.
Good for them. At least folks who backed it specifically for that are in the clear.Playtonic is offering refunds to people that backed this for the Wii U. You just have to send them an email.
My plan was to get the physical version for PS4, but it's looking like the pre-order bonus is only available for the digital version.
i asked for receipts, not more heresay. Links or it didn't happen.There are barely any interviews with Hagihara out there but the ones that exist basically state he didn't intend to direct the game at all and only co-directed the game for a period once the original assigned director left the project, and then Igarashi fully took over once Hagihara was promoted.