Hopefully the next main entry will be one where the RPG elements matter, exploration gives you something besides way too many crafting materials, dungeons aren’t corridors, the lead’s story isn’t way too similar to that of a certain Tales lead (and done better in the Tales game), etc.
Music was good (even if not best of the year, but eh, I’ll let them have it), so they at least got that right.
I agree.
I like the game, but it seems their focus on quality, was more focused on visuals, then actual gameplay. The NPCs just appear, like something is wrong with the pathing or they were too lazy to put it in and you have all these characters saying weird shit like "i'll see you there" BITCH, WE GOING TO THE SAME PLACE! lol
We get there to obtain items for a ship and the person doesn't collect shit, they just stand there telling you that they've done something.
So anyone thinking this shit is normal, go play a Assassins Creed game. The NPCs actually fucking do the things they are saying they are doing.
For example when you are doing the Viking runs in assassin's creed Valhalla your entire crew is running and killing with you they are literally in front of you doing the very things but they are saying they are doing they are killing, they are stealing etc.
I've used a term to describe this that I learned from one of my film professors years ago because I think it helps illustrate this idea.
Inside of a film it is generally frowned upon to use narration to do something that the film itself could do narration should only be used to guide the viewer it should not be used in place of entire scenes because you are after all watching a film not reading a book.
This game proceeds to tell you something is going on more than actually illustrated do visual imagery despite clearly us having the technology to do this. I wish I could say cyberpunk was the biggest perpetrator of this but I might argue final fantasy 16 might be far worse because cyberpunk is telling you about events inside of its world, final fantasy 16 is proceeding to tell you actual literal things at that moment in time are going on that are not being represented by any real movement....
The character is telling you they're looking for something and their avatar is just standing there..
They will tell you they collected something and you're watching them and they've never moved.
This has nothing to do with design and has everything to do with pure laziness because the technology clearly exists to show these movements because playing through assassin's creed valhalla you have to explain to me how these Wizards were able to make all of those Viking Warriors burning down homes killing people in stealing stuff.
I'm telling you visually what they're doing to illustrate the narrative because I think in this medium it is better you show something that's going on then trying to tell it through speech because this is not a fucking book...
So as much as I know it's going to pain some of you to hear this shit Ubisoft sounds like they would do a better job telling this story then Square because it makes no sense in 2023 to have a character telling you something weird like "I'm going to collect more than you LOLz" only to then fucking do nothing and the NPC is just standing there frozen..
This is not 2003, there is no excuse to do this type of dumb shit.
TLDR
Final Fantasy XVI, there's a noticeable issue where characters describe actions, such as killing, or stealing, or really anything without corresponding visual representation. This criticism is opposite of Assassin's Creed Valhalla, where full animations effectively illustrate the narrative. It's disheartening to see this discrepancy in the industry in 2023, especially when technology allows for more immersive storytelling.
This has nothing to do with anyone's fucking feelings about Ubisoft or Square, get over your emotions on this shit and focus on the core, objective facts that are being stated here.