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tycoonheart said:If the WiiU is using something similar to wireless HDMI, the conversion to whatever your display needs/understands is done by the console and streamed directly, alongside the signal to your TV, to controller ...
Before you go on too much about Wireless HDMI, known that every impression I've read of it talks about a recognizable lag (but usually it's not a problem because they're streaming movies, I've never seen gaming impressions but mouse browsing is not ideal.)
But whatever WiDi's problems are, Nintendo's demos haven't raised any complaints; furthermore, all this tech about Remote Play lag with Vita isn't really important because Sony can just use an App structure instead of having the PS3 render the whole thing.
tycoonheart said:But I'm not sure the WiiU needs to spit out two sets of polygonal detail to have something showing on the TV and be mirrored on the screen.
If that is true, then the WiiU CPU and GPU are much more behemoths than anyone ever imagined.
Do you have a multi-monitor set-up with your PC at work or at home? That's all Wii U is doing, but wireless and with control (and awesomesauce.) It depends on the game how much is actually rendered and where it displays it. If you're expecting to be able to run Crysis and Rage on your PC at the same time because you have two monitors, you'll of course be in for a woeful surprise; running World of Warcraft and Peggle at the same time, that's more doable and I'm sure there are people who do just that. We don't know what will be left for the Wii U's second screen after it spits out HD, graphically-intensive material like Zelda HD or the Nature demo - maybe a lot, maybe just enough for a map - but there appears to be plenty of power in the system to explore both ends of the spectrum.
AbortedWalrusFetus said:If this sort of thing does get enabled on PS3 with Vita, we can't expect games to have Uncharted 3 like graphics at the same time the PS3 is rendering geometry for the Vita screen as well. That's kind of where I think it would be beneficial for the PS3 to just send executable code to the Vita, rather than just video, or a hybrid of both. There's no reason the PS3 can't load an inventory screen and the like onto the vita and have it execute that code itself.
They do have to design that second app, though. Then again, they've got to design that second environment for the Wii U tablet as well, it's not an inconsequential job (but also not an unmanageable one) to juggle two outputs. The Wii U maintains that synch naturally though, the Vita game would take some handshaking and testing and prototyping and maybe some tuning of your middleware to spit out Vita code ... with Wii U, it's of course never a question of "if" or "how", just "what" as far as connectivity between the two devices.