Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Info from today's Famitsu interview with Yoshi-P (translation via Google).
-- Regarding the PC version, which Mr. Yoshida mentioned earlier, please tell us about the current development status.
Yoshida: We haven't released any follow-up information since the announcement that development has officially started, but development is progressing smoothly. There are still optimizations to be made for the version that added the two DLCs, but I don't think we'll have to wait another year from now. I think it will be released at a reasonable time. However, there may be a possibility that they will say ``I will release it'' and release it as soon as it is completed.
That seems like good news (lol).
Yoshida : Considering the PC market, I don't think it would be appropriate to run long advertisements and keep people waiting for the release. If that's the case, I think it would be a good idea to release the game as soon as possible once debugging and adjustments are complete, so that people can enjoy it for a long time.
However, for the PC version, of course, certain specifications are required. We will provide detailed information on this in advance, and we also plan to release a trial version for PC so that you can try it out. We hope that you can proceed to the main story after confirming that you can play comfortably in your own environment.
TakaiCurrently , there are a huge variety of graphics boards, so we don't just provide recommended and minimum specifications, but rather work with our internal PC Alliance team and system QA team to ensure that they work with as many graphics boards as possible. I plan to check it out and then release it. Therefore, I would appreciate it if you could give me a little more time.
--By the way, if you release a PC version, will it also include DLC?
Yoshida : We will prepare several versions, but of course we also plan to prepare an all-inclusive version that includes two types of DLC.
-- Regarding the PC version, which Mr. Yoshida mentioned earlier, please tell us about the current development status.
Yoshida: We haven't released any follow-up information since the announcement that development has officially started, but development is progressing smoothly. There are still optimizations to be made for the version that added the two DLCs, but I don't think we'll have to wait another year from now. I think it will be released at a reasonable time. However, there may be a possibility that they will say ``I will release it'' and release it as soon as it is completed.
That seems like good news (lol).
Yoshida : Considering the PC market, I don't think it would be appropriate to run long advertisements and keep people waiting for the release. If that's the case, I think it would be a good idea to release the game as soon as possible once debugging and adjustments are complete, so that people can enjoy it for a long time.
However, for the PC version, of course, certain specifications are required. We will provide detailed information on this in advance, and we also plan to release a trial version for PC so that you can try it out. We hope that you can proceed to the main story after confirming that you can play comfortably in your own environment.
TakaiCurrently , there are a huge variety of graphics boards, so we don't just provide recommended and minimum specifications, but rather work with our internal PC Alliance team and system QA team to ensure that they work with as many graphics boards as possible. I plan to check it out and then release it. Therefore, I would appreciate it if you could give me a little more time.
--By the way, if you release a PC version, will it also include DLC?
Yoshida : We will prepare several versions, but of course we also plan to prepare an all-inclusive version that includes two types of DLC.
【FF16DLC】第2弾《海の慟哭》鯨岡氏×吉田氏×高井氏インタビュー。青空が広がる新フィールド“ミシディア”、リヴァイアサンの召喚獣アビリティなどの開発秘話に迫る | ゲーム・エンタメ最新情報のファミ通.com
『FF16』DLC第2弾《海の慟哭》について、DLCのディレクターを担当する鯨岡武生氏、プロデューサーの吉田直樹氏、『FF16』本編のメインディレクターである高井浩氏の3名に話を伺った。
www.famitsu.com
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