DJ Demon J
Banned
m0dus said:Dude, it is, especially if they don't mix it up. this was something my friends and I decided to nix immediately when DOA2 came out on the dreamcast--we set up practice mode in exactly the fashion you described, and got countering that kick (as well as his pppk combo) down to a science. So much so that, soon afterward, nobody used Jan Lee because he became the easiest character to read and counter. Seriously, take it into practice/vs mode, have a buddy do nothing but that kick all day.
I'm not saying it's impossible to counter/duck, but when you've got a player who knows how to use it properly, and who knows how to move in 3D (enough can't be said about how important 3D movement alone--irregardless of specific attacks--is in these games) it becomes pretty difficult. Again, the impulse of many players who react to the Dragon Kick is to hold down/back+Free (years of 2D fighters plus VF/Soul Calibur). That WON'T make you duck in DOA. Now, if your impulse is to counter (up/back+Free) then you should be OK, but again, when you're circling your opponent, focusing on openings to rush in or alternatively back off when you need to reorganize your approach, you can easily get caught in mid sidestep and miss your counter.
Again, I reiterate my challenge.