ninj4junpei said:Edit: I read the review on your blog, and I kind of see where you are coming from. Also speaking of it, you read way, way too much into its design flaws. I won't say your assumptions are completely off base, but I don't think the director is as much of a troll as you think he is. Looking at Nier, he wants his fans to have an enjoyable experience. Sure Old Nier might be an attempt to troll SE, but I don't think he would include heavy design flaws that push people away from his games for some petty point to make. That would be an insult to his fans and his development team. I highly doubt he gathered the development team as like, "Okay, we are totally going to troll the fuck out of people/SE." Cavia wasn't that high profile or experienced as a developer at the time, and it was his first time directing, as far as I know. Occam's Razor applies to this situation.
Drakengard 2 definitely improves in the soundtrack department. It's one of the finest videogame soundtracks ever made.PepsimanVsJoe said:Drakengard 2 is also a superior game in nearly every respect(yes I'm ignoring story/characters here). Sure that's partly because it does away with the more legendary aspects of the original(like that finale) but things such as mechanics and structure got a substantial improvement as well. Though in all fairness there's a number of things the sequel could have done in a less dickish fashion. Believe me I think the first game is still amazing but the depths that it goes to is far beyond something as simple as incompetence. Sure it's also likely they didn't care and in a way that makes sense since the experience and story are what makes Drakengard 1 memorable. The game is at least playable and for the most part is a tolerable piece of work. All the same there are so many factors that point towards the feeling that "Hey! As long as you're playing this game we're going to find some new way of getting under your skin."
Admittedly at the time of writing that review I was bitter, mainly due to Drakengard 1 itself and finding out what happens at the end of Nier(or at least what the director says, after all of the endings and all of the lost saves). So the way I figure he's a brilliant dude and the industry needs more people like him but all the same he can go fuck himself. I'll decide for myself how the story goes and make my own interpretations.
Cavia as a developer was known for dickery. Again I praise them for keeping away from the norm and doing their own thing but I remain aloof because they have proved themselves over and over again to be unreliable in how they see gamers. It's nothing to the point where it has affected the relationships they've had with so many publishers but it's there if you've played enough of their games for long enough. In any case I think it was more fun this way. Most developers are so predictable I'm not even sure why I bother to play their games. Everything is handed out the same way and I feel like I'm just filling/emptying bars and slapping buttons until the credits roll. At least with Cavia just when I thought I knew what to expect they pulled something on me. I can't even look at something as straightforward and banal as Beatdown: Fists of Vengeance without believing there's some sort of symbolism or discussion behind it all.
ZephyrFate said:Drakengard 2 definitely improves in the soundtrack department. It's one of the finest videogame soundtracks ever made.
ZephyrFate said:I would say most people who are not in their 20s would have no idea why Nier features.text adventures
ShockingAlberto said:I find that if you only insist on creator's visions solely and discount what works better, you end up with George Lucas situations.
Edit: I love the idea that you can only get stronger between the ages of 16 - 21 AND THEN NEVER AGAIN.
pancakesandsex said:From a famitsu interview:
"Replicant and Gestalt are not parallel worlds. But are distinct patterns in an ever-repeating world. The main character and Yonah are sometimes siblings, and sometimes father and daughter. The difference in time changes reflects that."
They are both cannon, now can you all please shut the fuck up about this?
ZephyrFate said:I'm just glad the one America got was an older guy who fits the badass look better.
Anyway, in regards to the stories... I thought the one about thewas just fucking fantastic. It's so beautifully written, and original, too!City of Art
Depends on what order you're doing things in, butMachado said:question:
I'm in the forest of myth in the second part of the game (I just killed a robot with a shadow controlling in in basement 2) how far off am I? I'm 18 hours in
I think to say that the replacement of the original Nier into Old Nier resulted in an objectively better experieince would be very untruthful. Most people I've seen say they wish they would have gotten Nier Replicant instead because it's closer to Yoko Taro's original vision and that Gestalt was made in a cheap and obvious attempt to cater to the western mainstream audience.The Shadow said:The original creator's unfettered intent isn't always the best. In this game, the change, and let's face it story-wise it's a very minimal one, was a better change. I probably wouldn't mind Nier with a younger androgynous protagonist. It would still be a fun game. I definitely couldn't see eye to eye with him though, like I can with the older Nier, simply because the father/daughter relationship is far more real and it's easier to see a desperate father fighting to save his daughter.
dili said:I think to say that the replacement of the original Nier into Old Nier resulted in an objectively better experieince would be very untruthful. Most people I've seen say they wish they would have gotten Nier Replicant instead because it's closer to Yoko Taro's original vision and that Gestalt was made in a cheap and obvious attempt to cater to the western mainstream audience.
The George Lucas comparison really doesn't work here. Taro Yoko's creative limitations came in the form of Square approaching him and having him make something more marketable to the mainstream in the west even after development had already begun, rather than anyone challenging the ideas in his script. GL himself has proven to be a very incompetent story teller and his writing abilities are really only as good as the people he surrounds himself with. Doesn't Spielberg continue to get flack from people till this day over A.I. and being accused to not remaining faithful to Kubrick's original intent for the film and its ending?
I think respecting the artist's intent is very important. I have no problem playing as an old man in MGS4, just as I have no problem playing as a boy/young man in NieR Replicant. My problem lies in the fact it's very clear that the storyline was created with Nier Replicant in mind, after which Nier Gestalt was shoehorned into the game in a shameless attempt to appeal to the fratcore audience and compromises were made to the game's storyline. I admire them for still pulling off something respectable, even with those limitations imposed, but, it should have never been done in the first place, and the game's original concept should have went through. Heck I'm sure it also would have sold more this way as well.
The reasons I've seen in this thread say it all: "Gestalt is more bad ass" or "Replicant is too girly for my narrow-minded tastes"
It's part of the reason why creativity in this medium continues to dwindle and we're continuously being forcefed this "dudebro" tripe in every game. Modern gamers have shown they are less willing to accept games that don't feature some overly macho main character and ignore games like Mirror's Edge, that feature a realistic female character, because it instead doesn't have a character the mainstream audience can identify themselves with.
ZephyrFate said:In contrast, most people I've seen who learned of younger Nier were absolutely jubilant that we got a character that goes against tropes.
The quest where you make a drink for Popola is worth doing and not too hard if you just get every lizard/rat you come across.ultron87 said:Are there any sidequests that I actually should look out for in this game? Because they mostly seem to suck at this point/remind me too much of quests from World of Warcraft.
Ore and misc stuff can upgrade weapons. I beat the game without doing anything of note with the seeds/plants. I would tend to argue that neither were important provided that the weapon style you prefer has a good weapon you can find.And is there use for all the plants and ore and miscellaneous stuff I'm picking up constantly? I guess you can like grow stuff and whatnot from the seeds? Is there a reason to actually do that?
I didn't miss that, I said that they went nowhere with it. You even confirm this with the famitsu quote. The first half (or third depending on how critical Ending B is to someone) of the game really pointed to a different game than the back half, with a lot more gameplay variation and focus on the whole "book/story" aspect.Clear said:How could you miss that two major characters in the story are talking books? That the spells you acquire are "verses", the upgrades/buffs are words, that many of the bosses are named after characters in children's storybooks, etc ?
I disagree (unless I missed some hidden text somewhere in the game). Aspects of the original intent do remain but after the time skip they are mostly abandoned. In particular, Grimoire Noir is almost totally unused.Clearly along the way this was jettisoned and the more SF-themed linkage to Drakengard replaced it, but the function remains.
Sure, but...Its clear to me that there are obvious parallels to be found in the black and white moral certitude of traditional JRPG plots and those found in classical children's fiction.
Nier is all about deconstructing that simplistic world-view by showing the horrible consequences and collateral damage that ensues from the single-minded pursuit of an honorable goal.
In NG+ our perspective is shifted mainly through words alone; suddenly being able to hear what the shades are saying (a contrivance explained in the "plot dump" at the start of NG+) suddenly casts what we (the players) are responsible for previously enjoying in a different and significantly darker light.
Yes there are additional cut-scenes, but they are only meaningful because we now -like Kaine- can hear the shades' words. This is a dramatic mechanism that can only work on a second cycle, because its neccessary that we were as oblivious and mindlessly destructive as Nier is. The words are all important and powerful because they alter our perception.
Returning to the Forest Of Myth arc, on one hand we have the obvious humour of the meta-ness of a fictional character that is a living book, acidly commenting on being trapped in a collapsing world of words, but there's some real substance to the way that parallels are drawn between words as thought, as stored computer data, as memory...
I thought it was clever, but just that. I dunno, I guess I've found it easier as games have progressed to easily assign themes/concepts/etc as their capacity to deliver information has expanded. The thread had moved on by the time I saw it but the brewing argument regarding Bioware/Alan Wake/Deadly Premonition fit into this as well.Probably the single most brilliant moment in the game is during the second "battle" in the tree where words are used to foreshadow the climactic revelation of the Gestalt/Replicant schism. The duality of the "tree" and the "shade" (for they are one and the same in the text) being a metaphor for consciouness and physical identity is an amazingly literary conceit which I'd never expect to find in a mainstream video-game.
Keep in mind when I complain about the text I'm referring specifically to the beginning of the first replay, and not the text adventure bits. I viewed that section as Cavia trying to get more plot in without having to actually create new assets, and not as some sort of expanded statement. A lot of the Kaine stuff, in my opinion, was poorly handled, starting with the outfit.Lost Odyssey's novel sections were often beautifully written and resonant, but objectively speaking the text sections in Nier are not only far more complex but better and more organically integrated into the overall storyline both thematically and narratively.
I thought the way they went about Kaine's backstory was perfect. It would not have been as effective to me if it were explianed through cutscenes. The written sections in Nier are really fantastic, and I wish more games did it. Though, it could have been better if they had Laura Bailey read it.Zachack said:Keep in mind when I complain about the text I'm referring specifically to the beginning of the first replay, and not the text adventure bits. I viewed that section as Cavia trying to get more plot in without having to actually create new assets, and not as some sort of expanded statement. A lot of the Kaine stuff, in my opinion, was poorly handled, starting with the outfit.
ashbash159 said:I will have this game in about 5 hours. I don't know what to expect.
It's a futuristic language compiled of Japanese, German, French, and a bunch of other languages. The songs are of such high quality and the singing is so damn good that it's no wonder everyone loves it.FlyinJ said:Does the majority of the music in the game have lyrics? I've been to 4 major overland areas and a big dungeon, and every song that played so far had lyrics.
I don't understand how anyone could not go crazy listening to the same lyrics sang over and over for hours while playing an RPG.
Only the martial arts words are passive, always-there effects. I don't believe they stack with each other; at least I never noticed any stat changes. Yes to your second question: the words on weapons and magic only kick in when you actually use the weapon or magic. In the case of "extra XP" or "more items" words, only the killing method counts; if you hit an enemy with "extra XP" magic and then kill them with a "more items" sword, you get normal XP and a higher drop rate.FootNinja said:Question. I have just been using the attach best words on every magic spell and weapon I have equipped ...Do these effects stack? ...For example having a word attached to my sword will only give me the effects when I kill an enemy with my sword?
I played through Persona 3 & 4. I can handle anything. :lol Some of the songs are on the repetitive side, though.FlyinJ said:Does the majority of the music in the game have lyrics? I've been to 4 major overland areas and a big dungeon, and every song that played so far had lyrics.
I don't understand how anyone could not go crazy listening to the same lyrics sang over and over for hours while playing an RPG.
bluedeviltron said:I'm 100% sure I'll regret it, but I'm picking it up tonight after work.
I have to see what all this hype is about.
They did do an impressive job, but sometimes the dialogue is a bit too silly. Though that is most likely due to the original script. However, I think they really nailed the text sections.Rabbitwork said:not enough praise for 8-4 up in this thread. this game would not be quite the amazing story it is without their amazing translation job.
I have been trying to find excuses for bumping this, so more people get exposed to it and buy it. :3Foxix said:I sort of wanted to make a LTTP thread but I guess it's a little early and this thread has been weirdly active lately so it doesn't seem necessary.
No problem, and I got those references. Up until the game completely shifts gears at the time jump I was assuming that the black scrawl, the grimoires, the verse hunting, the shades, the changes in gameplay style, the world, etc were going to coalesce into a sort of language-DNA-reality thing (I half assumed that the game would wind up being a story in Noir that Neir was reading in the past inside the market). Outside of the second Forest of Myth bit (and ending D, which I want to say comes completely out of nowhere unless I missed something) I didn't feel the post-jump game really explored that. I am somewhat interested in reading the other backstory stuff found elsewhere but there are only so many hours in the day and I think I got enough out of the game to pass.Clear said:@Zachack
First of all, sorry if I sounded condescending about the book "theme", my intention was just to express how riddled the game is with references to books and words but it came across overly douchy. My apologies.
I found the section in question to be uncomplicated, simple to read, and overlong, and the content to be either somewhat tired or, IMO, poorly meshing with the established world as defined by the ending and her character. Some of this does revolve around what I consider an extremely poor design decision in the character model (and a few cutscenes that seemed to go for style or reference over anything else).I just can't understand how someone could not be enamored by just how fantastic the writing is in the text sections. It's baffling me, and I'm an English major who adores complicated literature and prose.
It could have been incorporated through conversations in the game. I'm baffled that pages of black screen with white text is viewed as perfect by anyone, particularly given Kaine's unique "status". Everything else associated with Ending B has some sort of extra cutscene or in-action dialogue attached to (ideally) shift perspective. You may as well say that the Cerebus or Hansel additions could have been better off as the same thing prior to reentering Facade or the Temple.I thought the way they went about Kaine's backstory was perfect. It would not have been as effective to me if it were explianed through cutscenes.
The extra cutscenes were a bit ham-fisted and underdeveloped to me. Contrasted to that, I definitely prefer the textual exposition. However, I still really like it regardless.Zachack said:It could have been incorporated through conversations in the game. I'm baffled that pages of black screen with white text is viewed as perfect by anyone, particularly given Kaine's unique "status". Everything else associated with Ending B has some sort of extra cutscene attached to (ideally) shift perspective.
I will agree that there is a definite disparity between the contents of the text and the rest of the game. For instance,Zachack said:I found the section in question to be uncomplicated, simple to read, and overlong, and the content to be either somewhat tired or, IMO, poorly meshing with the established world as defined by the ending and her character. Some of this does revolve around what I consider an extremely poor design decision in the character model (and a few cutscenes that seemed to go for style or reference over anything else).
I also agree with this. I think what I liked most was the additional dialogue during combat sequences. In a lot of ways I think Nier shot for the stars and fell far short, but I liked it because I sometimes enjoy witnessing an A for Effort. It's sort of a flip of Deadly Premonition IMO in that DP aimed for an easy target and then floored it past that into crazy town.ninj4junpei said:The extra cutscenes were a bit ham-fisted and underdeveloped to me.
You have to do at least "Shopping List" to be able to farm, and "A Return to Shopping" expands your farm. However, farming isn't really necessary, especially if you are trying to do a speed run.Coldsnap said:Quick question: I was told by a friend if I wanted to get the 15 hour achievement just skip the side quests on my first playthrough but do the two gardening quests "Shopping List" "A Return to Shopping". How come I should do this?
ninj4junpei said:You have to do at least "Shopping List" to be able to farm, and "A Return to Shopping" expands your farm. However, farming isn't really necessary, especially if you are trying to do a speed run.
LOL. Yes, hit the clock. It's not that hard to figure out. The numbers on the clock (or whatever it displays, I forget) disappear as you register damage. You need to get rid of all of them to defeat the boss.Lard said:I'm on the first boss battle.
Cannot kill the boss. What the fuck is with this clock above its head?
Do I have to just keep pounding the boss? Do I have to jump up and specifically hit the clock?
It's already killed me once because it just continually regains its health and hits me.
I don't know what I'm supposed to do. Already unimpressed.
It's telling you to hit the weak spot...Lard said:I'm on the first boss battle.
Cannot kill the boss. What the fuck is with this clock above its head?
Do I have to just keep pounding the boss? Do I have to jump up and specifically hit the clock?
It's already killed me once because it just continually regains its health and hits me.
I don't know what I'm supposed to do. Already unimpressed.
You have magic... use Dark Blast.Lard said:The problem is that the weak spot is up on its head. Do I need to jump? Climb on the creature?
I understand I'm supposed to hit it, but it's not clear how I'm supposed to reach it, and I can't tell if I'm actually hitting it or not.
I usually just jump and whack it. You know you're hitting it because the gauge goes down (the numbers or whatever - again, it's been a while so I forget).Lard said:The problem is that the weak spot is up on its head. Do I need to jump? Climb on the creature?
I understand I'm supposed to hit it, but it's not clear how I'm supposed to reach it, and I can't tell if I'm actually hitting it or not.