^ The animation is quite funny. A tons of references and cameo from Falcom's games.
Yes I learned about it yesterday, shame only 5 eps are subbed
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the anime is: Minna Atsumare! Falcom Gakuen / Everyone Assemble! Falcom Academy
^ The animation is quite funny. A tons of references and cameo from Falcom's games.
Did you find yourself using the loot/crafting system a lot? I am currently progressing through that game (at the very fish boss that has been referenced earlier) and I'm finding difficult to ever want to upgrade my gear given the level of resources required and the fairly rapid rate I am acquiring new gear which makes the entire practice kinda pointless. I can see their being a tipping point where it becomes a lot more viable (and do wish their is one since I like the crafting concept) but currently I am barely touching it.
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fuck you
what in the flying f...![]()
Only impressive if you did it without abusing debug mode.
Yes I learned about it yesterday, shame only 5 eps are subbed(((((( I also don't recognize like 90% of the characters because my entire Trails experience is like an hour of the first game lol
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the anime is: Minna Atsumare! Falcom Gakuen / Everyone Assemble! Falcom Academy
Yeah, I have. Bought it back when it came out. A lot of my friends avoided it because they didn't like the graphical style at all, I think it didn't sell particularly well. IIRC it came out after Ys 3 too and wasn't developed by Falcom anyway.Has anyone ever played the Sharp X68000 version of the first Ys? I just saw that on Chrontendo, it looked pretty...unique.
Has anyone ever played the Sharp X68000 version of the first Ys? I just saw that on Chrontendo, it looked pretty...unique.
There is a fan translation for the PCECD version of Xak 3. Highly recommended!Hmmm....I have never heard of Xak, even though there seem to be several games in that series.
I almost finished playing Ys Seven, but I'm kinda stuck at the final boss (not really stuck, just a bit angry at the game right
Yup. That's when choosing to play the game on hard really bit me in the ass. I had to do a LOT of grinding.
I almost finished playing Ys Seven, but I'm kinda stuck at the final boss (not really stuck, just a bit angry at the game right now).
Who thought it was a good idea to?split up your party and force you to fight with all the character you didn't use even once during the game; also not allow the player to save between Tialuna and Rul-Ende
I liked Ys more when you only had one character you could control at a time.
Did you find yourself using the loot/crafting system a lot? I am currently progressing through that game (at the very fish boss that has been referenced earlier) and I'm finding difficult to ever want to upgrade my gear given the level of resources required and the fairly rapid rate I am acquiring new gear which makes the entire practice kinda pointless. I can see their being a tipping point where it becomes a lot more viable (and do wish their is one since I like the crafting concept) but currently I am barely touching it.
Yeah this was a bummer but I managed to overcome it by splitting my main party into the three groups, basically steam rolled the boss pretty easily, unfortunately Ys Seven lacks challenge, atleast in normal mode.
Seven on Hard was fairly balance. The larger health pool and overall damage of bosses meant you couldn't yolo it and spam your potions.
Did you find yourself using the loot/crafting system a lot? I am currently progressing through that game (at the very fish boss that has been referenced earlier) and I'm finding difficult to ever want to upgrade my gear given the level of resources required and the fairly rapid rate I am acquiring new gear which makes the entire practice kinda pointless. I can see their being a tipping point where it becomes a lot more viable (and do wish their is one since I like the crafting concept) but currently I am barely touching it.
My brother!What excellent timing for this thread, I have literally just started playing Memories of Celceta.
My brother!
I started playing 2 days ago - bought Celceta when it launched but it was the last thing that would fit on that memory card and I sorta forgot about it.
Damn this game is challenging!
Crystalis seems to have been crafted in a similar vein: quick, twitchy combat with fantastic music. It's an NES game, so keep your expectations in check.Y's Celceta is like the perfect balance of cute Japanese RPG with a great battle system, combos, special attacks, and challenging but fair difficulty with plenty of exploring. It's like an advanced top-down Zelda. Why do so many JRPGs go for turn-based or some sort of bastardized 'not-really-straightforward live battles'?
I missed out on Y's because I never had a PS2 or PSP.
My question is this - why hasn't anyone else copied the formula? I could have fun with these kinds of games all day! (Yes, this is my first Y's game).
er... wrong thread?Wasn't he the guy who wasn't really keen on a certain minority?
er... wrong thread?
Y's Celceta is like the perfect balance of cute Japanese RPG with a great battle system, combos, special attacks, and challenging but fair difficulty with plenty of exploring. It's like an advanced top-down Zelda. Why do so many JRPGs go for turn-based or some sort of bastardized 'not-really-straightforward live battles'?
I missed out on Y's because I never had a PS2 or PSP.
My question is this - why hasn't anyone else copied the formula? I could have fun with these kinds of games all day! (Yes, this is my first Y's game).
Y's Celceta is like the perfect balance of cute Japanese RPG with a great battle system, combos, special attacks, and challenging but fair difficulty with plenty of exploring. It's like an advanced top-down Zelda. Why do so many JRPGs go for turn-based or some sort of bastardized 'not-really-straightforward live battles'?
I missed out on Y's because I never had a PS2 or PSP.
My question is this - why hasn't anyone else copied the formula? I could have fun with these kinds of games all day! (Yes, this is my first Y's game).
Y's Celceta is like the perfect balance of cute Japanese RPG with a great battle system, combos, special attacks, and challenging but fair difficulty with plenty of exploring. It's like an advanced top-down Zelda. Why do so many JRPGs go for turn-based or some sort of bastardized 'not-really-straightforward live battles'?
I missed out on Y's because I never had a PS2 or PSP.
My question is this - why hasn't anyone else copied the formula? I could have fun with these kinds of games all day! (Yes, this is my first Y's game).
The Xanadu games (the newer ones) are kinda like Ys. Those are made by Falcom too.
I had tons of fun with Xanadu Next (PC).
http://www.hardcoregaming101.net/xanadu/xanadu.htm
Y's Celceta is like the perfect balance of cute Japanese RPG with a great battle system, combos, special attacks, and challenging but fair difficulty with plenty of exploring. It's like an advanced top-down Zelda. Why do so many JRPGs go for turn-based or some sort of bastardized 'not-really-straightforward live battles'?
I missed out on Y's because I never had a PS2 or PSP.
My question is this - why hasn't anyone else copied the formula? I could have fun with these kinds of games all day! (Yes, this is my first Y's game).
Y's Celceta is like the perfect balance of cute Japanese RPG with a great battle system, combos, special attacks, and challenging but fair difficulty with plenty of exploring. It's like an advanced top-down Zelda. Why do so many JRPGs go for turn-based or some sort of bastardized 'not-really-straightforward live battles'?
I missed out on Y's because I never had a PS2 or PSP.
My question is this - why hasn't anyone else copied the formula? I could have fun with these kinds of games all day! (Yes, this is my first Y's game).
Because it's a niche series (outside of Japan) in a genre that isn't nearly as popular as it used to be.
Thread title.
I started playing the Ys 5 translation last weekend. Currently up to. Some thoughts:the desert town of Felte
I could see why the game is the 'black sheep' of the series (aside from 3). It really doesn't feel like a Ys game at all, it feels like a slightly-generic, solid-if-not-spectacular SNES action RPG:
-Ys 1-4 have such bright, primary-colored visuals. This game has a much more muted color palette, lots of beiges and greyish browns/greens/blues. It still looks great (aside from the Woodcutter's village). The game also lacks the anime cinematics and large character portraits of the other games.
-Instead of the 80's buttrock/synthpop common in the other Ys games, the music sounds like your typical SNES symphonic soundtrack.
-The menu system looks like a Square game from the era, with the blue gradient. Instead of the big icons for weapons/armor, they are displayed in a list.
-Movement speed is much slower, too. Adol feels more weighty...
-Dungeons lack the size and puzzle solving of the other Ys games. No finding unique items to help dungeon traversal (such as the mask that shows hidden passages).
-The biggest change is, of course, the jump and sword buttons. Sure, Ys 6 onward continued with these (well, 7 removed the jump), but those games are extremely zippy and the movement speed is much more in line with the other games.
-Where's Dogi? (Maybe he's in the game but I'm just not up to that part yet)
While I think it's a pretty decent game, it just doesn't feel like I'm playing a Ys game at all. Story is relatively basic but there's a few interesting characters working behind the scenes (I'm looking forward to learning more about Stoker's storyline, I like that he's a sort of tragic hero). The environments are pretty varied as far as SNES RPGs go, the towns and environments all have their unique art styles. My biggest problem with the game, when judged on its own merits (and not as a Ys game), is the magic system is lame. I don't like how magic leveling is separate from main leveling, and when you kill an enemy with a magic spell, you don't get gem drops (you sell gems to get money in this game).
No need to specify, IIRC Seven was the only Ys game on PSP to break 50k sales in Japan. And it was like 70k or something. It is niche everywhere.
I imagine a Ys 5 remake will happen though probably after Ys 8.
No need to imagine, this has been Falcom's M.O. for the past few years regarding Ys: new title followed by a remake, followed by new title.
EDIT: Ys V will potentially be their last remake. Soon the cycle will break.
What did everyone else think of Ys 5? I'm up to what is seemingly the final dungeon now, I'm hoping that the final dungeon is this big sprawling expanse that takes 1/3 of the game like the other Ys games... so far the game's been pretty short.