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Ys I & II Chronicles+ |OT|: A Valentine's Day Double Date With Two Goddesses!

This will get buried in the crazy PS4 maelstrom, but I am officially one glitched achievement away from obtaining all the achievements in Ys I & II.

Any ETA on this one getting fixed, wyrdwad?

Oops, I'm talking about Demon Duster for Ys II.
 

Eusis

Member
Nah, Celceta's pretty standalone. No worries there.
That's vaguely disappointing, but maybe there's still a few tie ins and it's just not as big as, say,
returning to Esteria and Dahm Tower
, not to mention it was kind of the odd one of the series int he long run for even being that blatant.
 

wyrdwad

XSEED Localization Specialist
That's vaguely disappointing, but maybe there's still a few tie ins and it's just not as big as, say,
returning to Esteria and Dahm Tower
, not to mention it was kind of the odd one of the series int he long run for even being that blatant.

Oh, don't get me wrong, there are plenty of references to the series... but they're all little more than cameos.

Makes sense, too. I mean, why alienate people who aren't die-hard series fans? Better to reference things subtly, without outright spoiling other games or requiring intense prior knowledge of series events.

PixyJunket: Still not sure what the status is on that issue. I'll let you know when I hear something about it.

-Tom
 

iavi

Member
Also, I thought I remember
Jeba
having dialog about that event. Maybe you just didn't talk to her at the right time? idk.

You're right. I went back in after trying the first time and
Feena was out for a walk and they converesed about Sara for a sec

---

Does anyone know how to trigger the achievment regarding Reah's poetry? I've
given her the dusty page, but all she said was thanks for finding it. I bumped her again and she said something sounding like she was trying to ask adol out.
No poetry :(
 

demidar

Member
You're right. I went back in after trying the first time and
Feena was out for a walk and they converesed about Sara for a sec

---

Does anyone know how to trigger the achievment regarding Reah's poetry? I've
given her the dusty page, but all she said was thanks for finding it. I bumped her again and she said something sounding like she was trying to ask adol out.
No poetry :(

It happened when I left the area.
 

wyrdwad

XSEED Localization Specialist
You're right. I went back in after trying the first time and
Feena was out for a walk and they converesed about Sara for a sec

---

Does anyone know how to trigger the achievment regarding Reah's poetry? I've
given her the dusty page, but all she said was thanks for finding it. I bumped her again and she said something sounding like she was trying to ask adol out.
No poetry :(

Did you
just give her the piece of paper, save your game, then post here
? Because she should start reading it
as soon as you walk away.

-Tom
 

iavi

Member
It happened when I left the area.

Did you
just give her the piece of paper, save your game, then post here
? Because she should start reading it
as soon as you walk away.

-Tom

I bumped a few more times then shift tabbed into the Steam browser lol. Thanks, though. That clears that one up.

E: kinda wish I hadn't ruined the surprise there :(
 
BRYzey4.png


EGulCjK.png
 

Het_Nkik

Member
Jelly^^

My progress has been slow on Ys II since I spent most of the night giving everyone in Lance enough gifts to get their Mascots. Which I don't know why I'm doing since there's no Achievement for it and I never use Mascots :p
 
I only got mascots for certain characters (LUCY!), it would be insane to think of getting them all (and more insane to track).

I am definitely glad there wasn't an achievement tied to that, oh my, that would have been annoying.
 

Sara

Member
I only got mascots for certain characters (LUCY!), it would be insane to think of getting them all (and more insane to track).

I am definitely glad there wasn't an achievement tied to that, oh my, that would have been annoying.

Actually, right now all the mascots you get ARE tracked, because I used stats as a way of making sure the Cloud doesn't end up eating your Mascots, but yeah, I can't even begin to imagine an achievement related to getting them all. That would probably be more painful than Oath and Origin's achievements in many ways.
 
Actually, right now all the mascots you get ARE tracked, because I used stats as a way of making sure the Cloud doesn't end up eating your Mascots, but yeah, I can't even begin to imagine an achievement related to getting them all. That would probably be more painful than Oath and Origin's achievements in many ways.
Do you happen to have the total number of mascots?
 

iavi

Member
A little script error in Ys 1 that I noticed going through the game that you guys might or might not be aware of: SPOILERS: After Sara
's death, if you go to Goban, he notes how mad he is because Sara was his 'Cousin,' but soon after that Jeba tells you that she's not only Sara's mom, but Gobans. So, they're siblings?
Funny little inconsistency there.

Also, I need to note just how bullshit Dark Fact was. That is, without a doubt, the most troll boss I've played in all my years of gaming.
 

wyrdwad

XSEED Localization Specialist
A little script error in Ys 1 that I noticed going through the game that you guys might or might not be aware of: SPOILERS: After Sara
's death, if you go to Goban, he notes how mad he is because Sara was his 'Cousin,' but soon after that Jeba tells you that she's not only Sara's mom, but Gobans. So, they're siblings?
Funny little inconsistency there.

Dagnabbit! I already missed this once in the description for Jeba (
who's listed as Sara's aunt in Ys I, but her cousin in Ys II
)... can't believe I missed it in two different places!

What a stupid thing to miss, too.

We'll get the proper family tree patched in next time there's an update. Sorry about that!

-Tom
 

Het_Nkik

Member
Does it? The whole game feels a lot easier to me since you can just run into everyone diagonally and not worry about taking damage. I'm finally at the home stretch of the game and I have every NPC's Mascot. But I don't know if I have ALL the Mascots because some are triggered through other things. I'm pretty sure... I got that Cat Boy Tarf Mascot from measuring him. It's like, "Here you go you sicko, feeling up little kids? You probably like this cat boy shit too don't you?" I lol'd and then felt sad.
 

wyrdwad

XSEED Localization Specialist
What are mascots?

They're like dangly window caddies you can decorate your screen with.

...No, seriously. They're basically character sprites on strings, and they wobble back and forth as you play the game. And you can place them wherever you want on the screen.

It's very weird and silly. But also kind of awesome.

-Tom
 

demidar

Member
They're like dangly window caddies you can decorate your screen with.

...No, seriously. They're basically character sprites on strings, and they wobble back and forth as you play the game. And you can place them wherever you want on the screen.

It's very weird and silly. But also kind of awesome.

-Tom

I completely missed that even though I've been bouncing to the config screen constantly.
 
Man, Pim is a total asshole.
"She couldn't even foretell her own death...probably a con-artist." Right after Sara's murder when you talk to him he says this.
Stay classy.

Also, this version is full of so many little details that are easy to miss. Taking Feena to the narrow passage to the western most narrow passage on the floor you rescue her from made a rather odd conversation pop up. She politely calls you a perv for pushing her down into a narrow passage.

Also, is it just me or is the Complete art a lot better overall than Chronicles art? I would imagine it would be the other way around lol
 

demidar

Member
Man, Pim is a total asshole.
"She couldn't even foretell her own death...probably a con-artist." Right after Sara's murder when you talk to him he says this.
Stay classy.

Also, this version is full of so many little details that are easy to miss. Taking Feena to the narrow passage to the western most narrow passage on the floor you rescue her from made a rather odd conversation pop up. She politely calls you a perv for pushing her down into a narrow passage.

Also, is it just me or is the Complete art a lot better overall than Chronicles art? I would imagine it would be the other way around lol

I prefer Chronicles art, where the beards and mustaches don't look so 'stapled on'.
 
I prefer Chronicles art, where the beards and mustaches don't look so 'stapled on'.

Ha! Just noticed that in the bar. They did look rather off. It's kind of a hit or miss for both I guess. Some good some bad. But being able to switch on the fly sure makes it a lot better than the PSP one in that regard. My OCD is in full effect with this game though. I cannot play through them without seeing all variations of songs and character portraits.
 

batbeg

Member
I saw Tom's comment on the first page about the games really needing gamepads; with only the use of my laptop keyboard/mouse, would I be able to have fun with any of the available Ys games? I really want to try one but am scared of the controls hindering my experience.
 

Moofers

Member
I'm interested in getting one of these games for my Vita. I've never played one before. Which of the PSP releases is generally considered the best?
 

Het_Nkik

Member
I found a site that lists a bunch of easter eggs (many tied into the Achievements in this release). List of easter eggs is on the left. My favorite I did was getting
Reah to wink at me at the end of Ys II as like a, "Good luck with Feena," type thing.
lol.

I saw Tom's comment on the first page about the games really needing gamepads; with only the use of my laptop keyboard/mouse, would I be able to have fun with any of the available Ys games? I really want to try one but am scared of the controls hindering my experience.
I'm a bad judge since I can't play ANYTHING with a keyboard, but honestly I don't think Ys I & II would be too horrible to play with it. You basically just ram your body into enemies to attack and in the second game you need one button to shoot fire and stuff. So I think this release would be alright. I wouldn't try playing Oath in Felghana or Origins on a keyboard, though.

I'm interested in getting one of these games for my Vita. I've never played one before. Which of the PSP releases is generally considered the best?
Oath in Felghana.
 

iavi

Member
Does it? The whole game feels a lot easier to me since you can just run into everyone diagonally and not worry about taking damage. I'm finally at the home stretch of the game and I have every NPC's Mascot. But I don't know if I have ALL the Mascots because some are triggered through other things. I'm pretty sure... I got that Cat Boy Tarf Mascot from measuring him. It's like, "Here you go you sicko, feeling up little kids? You probably like this cat boy shit too don't you?" I lol'd and then felt sad.

I never found myself taking much damage in Ys I either as soon as I got my grips around the bump system.

"You settled in? good. There. Dungeon. Go"

That's what the intro to Ys II feels like. It's got as little hand-holding as YsI, but with none of the softness in start. That's not really bad at all, but it threw me off for a sec.

Side Note:
Lol @ Adol beginning in the hospital yet again. Guy can't catch one break

I saw Tom's comment on the first page about the games really needing gamepads; with only the use of my laptop keyboard/mouse, would I be able to have fun with any of the available Ys games? I really want to try one but am scared of the controls hindering my experience.

Oath and Origin definitely needs a gamepad, but Ys I and Ys II actually play better with the keyboard, imo. I beat Ys I without using the gamepad at all.
 

Bagels

You got Moxie, kid!
I'm interested in getting one of these games for my Vita. I've never played one before. Which of the PSP releases is generally considered the best?

Oath in Felghana is pretty amazing. My first Ys was Seven, which has a more modern sensibility. I had an absolute blast with it. I'm loving chronicles on PSP, too. But OiF is probably the place to be, unless the punishing difficulty is a turnoff.
 

wyrdwad

XSEED Localization Specialist
I saw Tom's comment on the first page about the games really needing gamepads; with only the use of my laptop keyboard/mouse, would I be able to have fun with any of the available Ys games? I really want to try one but am scared of the controls hindering my experience.

As others noted, you'd probably be able to play Ys I & II with just a keyboard, but... why not get a gamepad? Decent PC gamepads are ludicrously cheap, and even if you don't want to go out and buy one, you can always just use a PS3 or Xbox 360 controller if you have one (and a USB cord for it).

I've found that most games that rely primarily on keyboard controls are significantly more fun to play with a gamepad, almost without exception.

I'm interested in getting one of these games for my Vita. I've never played one before. Which of the PSP releases is generally considered the best?

As others have noted, Felghana is pretty much regarded by the majority of Ys fans as the best game in the series -- though if you're not into really hard games, I'd suggest starting on Easy, as even Normal mode is a challenge (a really fun and fair one, but a challenge nonetheless!).

If you're looking for something a bit more approachable, though, Ys Seven would also do you well. It's easily the most "modernized" of all the Ys games available right now, though it does lack a bit of the old-school badassery of the others.

...Well, maybe not LACK... but it's not quite as "in-your-face." ;)

Probably better to go back to my old standby comparison: If you prefer Super Metroid to Castlevania: Symphony of the Night, go with Felghana. If you prefer SotN to Super Metroid, go with Seven.

-Tom
 

duckroll

Member
As others noted, you'd probably be able to play Ys I & II with just a keyboard, but... why not get a gamepad? Decent PC gamepads are ludicrously cheap, and even if you don't want to go out and buy one, you can always just use a PS3 or Xbox 360 controller if you have one (and a USB cord for it).

I've found that most games that rely primarily on keyboard controls are significantly more fun to play with a gamepad, almost without exception.

I feel that YsF and YsO are definitely gamepad games, and would be more enjoyable with just about any gamepad on the PC. On the other hand, I don't feel this way with Ys1&2 at all. The controls on the keyboard are simply more precise, and there's less of a desire to sit back with a controller anyway because I play the games in the original resolution. For a controller to feel as precise as the keyboard for these two games in particular, it would require a really good d-pad, and be simple and lightweight. The Saturn or NeoGeo USB pads would be good options, but definitely not something like the 360 pad imo.
 

wyrdwad

XSEED Localization Specialist
I feel that YsF and YsO are definitely gamepad games, and would be more enjoyable with just about any gamepad on the PC. On the other hand, I don't feel this way with Ys1&2 at all. The controls on the keyboard are simply more precise, and there's less of a desire to sit back with a controller anyway because I play the games in the original resolution. For a controller to feel as precise as the keyboard for these two games in particular, it would require a really good d-pad, and be simple and lightweight. The Saturn or NeoGeo USB pads would be good options, but definitely not something like the 360 pad imo.

Yeah, I totally agree. Personally, I think a PS3 controller is ideal for a game like Ys I & II, as the classic disconnected D-pad used in Sony consoles is really a great fit for games of this sort.

-Tom
 

chaosblade

Unconfirmed Member
Yeah, I totally agree. Personally, I think a PS3 controller is ideal for a game like Ys I & II, as the classic disconnected D-pad used in Sony consoles is really a great fit for games of this sort.

-Tom

Let's agree to disagree again, because I've never liked Sony d-pads. At least until the Vita, that one is pretty nice.

I do agree with playing Ys I & II using a dpad though, 8-way movement is the way to go for these games. Analog just doesn't feel right. I'll probably replay them this week with my CCPro.
 

Wonko_C

Member
Anyone having cloud sync issues on Ys I? (haven't played Ys II yet) I play the game on my desktop and laptop but it's like cloud sync thinks I'm playing two different games. On my desktop I'm starting the mines, on my laptop I'm starting the shrine. Cloud sync is enabled on both but my progress is never carried over from my desktop to my laptop and viceversa.
 

wyrdwad

XSEED Localization Specialist
Anyone having cloud sync issues on Ys I? (haven't played Ys II yet) I play the game on my desktop and laptop but it's like cloud sync thinks I'm playing two different games. On my desktop I'm starting the mines, on my laptop I'm starting the shrine. Cloud sync is enabled on both but my progress is never carried over from my desktop to my laptop and viceversa.

Yeah, there have been a handful of reports of this. From what Sara's told me, there doesn't seem to be any reason this should be happening based on our code, but she's trying to put in exceptions to account for these problems and keep people from experiencing any further issues.

In the meantime, one thing you might want to try is running the game as Administrator, since that seems to be at least a contributing factor, if not the entire issue.

Let's agree to disagree again, because I've never liked Sony d-pads. At least until the Vita, that one is pretty nice.

Heh. Yeah, we're definitely going to have to agree to disagree on this, since I actually find the Vita's D-pad to be a significant step down from the PS3's/PSP's. ;)

-Tom
 

chaosblade

Unconfirmed Member
I forgot how much difference a level or a weapon can make. 2 levels + upgraded sword went from me getting killed by the first boss in seconds to beating it in 3 hits.
 

Wonko_C

Member
Yeah, there have been a handful of reports of this. From what Sara's told me, there doesn't seem to be any reason this should be happening based on our code, but she's trying to put in exceptions to account for these problems and keep people from experiencing any further issues.

In the meantime, one thing you might want to try is running the game as Administrator, since that seems to be at least a contributing factor, if not the entire issue.



Heh. Yeah, we're definitely going to have to agree to disagree on this, since I actually find the Vita's D-pad to be a significant step down from the PS3's/PSP's. ;)

-Tom

Thanks for the tip, it didn't work here unfortunately. Since I don't play that much on the laptop I'll just be careful not to mess up my save in the meantime.
 

Ultimadrago

Member
Recently beat both back-to-back (first games I've played in the series). They're pretty fun games with some nice tracks to boot. The single part of the experience I absolutely despised was all the YS II backtracking in
Solomon Shrine
. Besides that, fun fast-paced games. I gradually came to quite like the Bump combat system. Doing it all with a Gamepad made it even smoother.

I already have YS Oath downloaded, so I will probably get on that next and Origin after.

I forgot how much difference a level or a weapon can make. 2 levels + upgraded sword went from me getting killed by the first boss in seconds to beating it in 3 hits.

That's a discovery that I found interesting about the series (or at least I and II). Every level counts. Instead of every 5, 10 or 15 as I'm used to, a single level or two can make or break you with enemies and bosses alike. A part of me likes and dislikes it, but it really is different for me.
 

Reknoc

Member
I love that about the games since my favourite game of all time does it as well (Terranigma). Actually first picking up Ys6 dirt cheap on Ps2 and being reminded of Terranigma while playing it is why I like the series so much now.

Finished up Ys 1, Dark Fact made me lose the will to live for a bit.
 
Since this the most recent/active Ys thread and I don't think it needs its own thread, I just need to make a little rant.

I finally played Ys IV: Mask of the Sun from start to finish. I have struggled to finish this game for years. It's a crummy game. I knew that ten years ago. I knew that seven years ago. Five years ago. And so on. But this time I felt I needed to get to the end. I felt it would help justify buying a new system (Vita) for what may end up being one game (Memories of Celceta). Knowing Wanderers from Ys as well as I do gives me an interesting additional perspective on Oath in Felghana, after all.

But man, what a waste of time. Everything about this game is terrible. The bump system shouldn't be here, for starters. It seems like going back to that (in 1993, on an extremely capable hardware) was some sort of "apology" for Wanderers from Ys. But it's not even used here as well as it was in Ys I & II. Every enemy is identical, except for the three that had the sense to fire projectiles. The dungeon design is atrocious. Dozens of doors and paths that lead to empty rooms or loop arounds. The six treasure chests in the entire game aren't even placed off the beaten path, they're simply placed on the path you're taking anyway. You're punished for exploring with boredom. And speaking of boredom? The lengthy, yet empty cut-scenes are criminal. The constant, spinning seizure animations when characters talk and the frequent breaking of your chosen text speed to type out the dialogue dot by dot by dot by dot is irritating.

I honestly can't hate too much on the graphics. They have a slightly charming 8-bit look to them, reminiscent of PC-Engine games and the color use is pleasing to me (SNES Ys III has the exact same look, too). But it's hard not to point at them and think of what the SNES was actually capable of. And I can't even say I enjoyed the soundtrack. Oh, I'm sure the compositions are great. Battle #58 is possibly one of my favorite Ys songs ever; but the arrangements here are thin and drowning in exaggerated organ and echo effects.

Seriously, this is Bottom 5% material in terms of SNES JRPGs.

I intend to try Dawn of Ys again this week too (or next week maybe). I was never too fond of that version of Ys IV either but it never carried the extreme ire I've always had towards Mask of the Sun and maybe the fandub can allow the plot to string me along when the lacking gameplay lulls me.
 

Het_Nkik

Member
I quite liked Mask of the Sun. It was my second Ys game (after Oath) so it was my first time with the whole bump system. I don't know, I'm reading your complaints and most are things that are true, they just didn't bother me at all (or I feel like they're things that aren't as bad as things in Ys I and II). Like, I preferred the last area of Mask of the Sun to Solomon Shrine and I liked the tower in MotS more than Darm Tower. Plus the tower in MotS had that cool graphical effect whenever you ran out on the stairs on the outside of the tower.

I don't know, I had a lot of fun with it.
 

wyrdwad

XSEED Localization Specialist
Since this the most recent/active Ys thread and I don't think it needs its own thread, I just need to make a little rant.

I finally played Ys IV: Mask of the Sun from start to finish. I have struggled to finish this game for years. It's a crummy game. I knew that ten years ago. I knew that seven years ago. Five years ago. And so on. But this time I felt I needed to get to the end. I felt it would help justify buying a new system (Vita) for what may end up being one game (Memories of Celceta). Knowing Wanderers from Ys as well as I do gives me an interesting additional perspective on Oath in Felghana, after all.

But man, what a waste of time. Everything about this game is terrible. The bump system shouldn't be here, for starters. It seems like going back to that (in 1993, on an extremely capable hardware) was some sort of "apology" for Wanderers from Ys. But it's not even used here as well as it was in Ys I & II. Every enemy is identical, except for the three that had the sense to fire projectiles. The dungeon design is atrocious. Dozens of doors and paths that lead to empty rooms or loop arounds. The six treasure chests in the entire game aren't even placed off the beaten path, they're simply placed on the path you're taking anyway. You're punished for exploring with boredom. And speaking of boredom? The lengthy, yet empty cut-scenes are criminal. The constant, spinning seizure animations when characters talk and the frequent breaking of your chosen text speed to type out the dialogue dot by dot by dot by dot is irritating.

I honestly can't hate too much on the graphics. They have a slightly charming 8-bit look to them, reminiscent of PC-Engine games and the color use is pleasing to me (SNES Ys III has the exact same look, too). But it's hard not to point at them and think of what the SNES was actually capable of. And I can't even say I enjoyed the soundtrack. Oh, I'm sure the compositions are great. Battle #58 is possibly one of my favorite Ys songs ever; but the arrangements here are thin and drowning in exaggerated organ and echo effects.

Seriously, this is Bottom 5% material in terms of SNES JRPGs.

I intend to try Dawn of Ys again this week too (or next week maybe). I was never too fond of that version of Ys IV either but it never carried the extreme ire I've always had towards Mask of the Sun and maybe the fandub can allow the plot to string me along when the lacking gameplay lulls me.

I don't dislike Mask of the Sun quite as much as you do, but it is probably my least-favorite Ys title, so I can definitely relate.

Definitely give Dawn of Ys another shot, though, as that's actually one of my FAVORITE Ys titles. The differences between Dawn and Mask are night and day -- the dungeons in Dawn are exceptionally well-designed, the story and pacing is perfect, the graphics and music are some of the best ever encountered in the 16-bit era as far as I'm concerned, and the bump system is fun, rewarding and well-balanced. Hudson did an incredible job with the game, and really captured the spirit of Ys I & II while updating it to 1993 standards. It's a lovely, lovely game, and is absolutely an improvement on Mask of the Sun in every conceivable regard as far as I'm concerned.

-Tom
 

Jenks

Banned
My first Ys experience and start with Ys 1, like the character movement speed and starting to get the hang of the bump combat.
Got killed by the 1st boss lol i suck at this game coudnt quite control Adol through the gas clouds that come from the sides, im using a 360 and set to 8 direction ingame.
 
I don't dislike Mask of the Sun quite as much as you do, but it is probably my least-favorite Ys title, so I can definitely relate.

Definitely give Dawn of Ys another shot, though, as that's actually one of my FAVORITE Ys titles. The differences between Dawn and Mask are night and day -- the dungeons in Dawn are exceptionally well-designed, the story and pacing is perfect, the graphics and music are some of the best ever encountered in the 16-bit era as far as I'm concerned, and the bump system is fun, rewarding and well-balanced. Hudson did an incredible job with the game, and really captured the spirit of Ys I & II while updating it to 1993 standards. It's a lovely, lovely game, and is absolutely an improvement on Mask of the Sun in every conceivable regard as far as I'm concerned.

-Tom
Well I finally found my disc and did the ripping, patching and burning to get an 100% English Dawn of Ys.

But now I'm at an roadblock. I have a real disc and a real Duo-R, but it does not play CDRs.

WHAT DO? CRY.
 
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