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Ys: Memories of Celceta |OT|: The Ys-iest Purchase You'll Make All Year (Now For EUs)

It's funny because though I'm sure the final boss WAS a real bastard, the worst boss I remember in Ys Seven was actually the FIRST one. I'd never played a Ys game before and that boss was so punishing I stopped playing the game for months right after I beat it because I didn't want to play a whole game full of that.

Heh I bet it was quite a welcome to the franchise, while I found Ys Seven challenging I didn't really have too much of an issue due to the fact that I grinded so much. I do encourage you to go and try the other entries OiF, Origin and Chronicles as they may strike something with you if you haven't already. I played Origin just a few months ago and it was great.

I just recently went through 7 on Nightmare and oddly, only phase 2 gave me trouble.

Of course it could be said I was a bit overlevelled after grinding for materials for the ultimate weapons....

Yeah this is pretty much what I did, I was damn near maxed out on everything. Though it sounds like you fared much better than me lol.
_____________

From my experience I've found that Oath in Felghana is the most popular entry or rather the more popular entry among Ys'ers. I can defo see why some may not have liked Seven due to it deviating from the previous games' formula but I fucking love the game.
 

Rootbeer

Banned
Ordered mine in Aug. Says delivery estimate is Dec 2nd... can only hope that it changes.

Really excited to get another good RPG on my Vita
 

Mr.Jeff

Member
Yeah this is pretty much what I did, I was damn near maxed out on everything. Though it sounds like you fared much better than me lol.
Well, I think Adol was about level 64 and near everyone else was around 61/62 which basically took most of the challenge out of it sadly. I mean, I still lost health but I never ended having to break my vow not to use health potions.

I still like Ys 7 it being the first of the series I played but I'd agree with a lot of mullet's comments.

Still, I guess this is the future and we'll have to live with it. Still really hyped for Celceta - especially the swish looking LE - and will look forward to hearing about the new Ys they're working on.
 

wyrdwad

XSEED Localization Specialist
Shiiiit. Game looks a bit like a psp game upressed on vita too.

Might need to wait for impressions. Ys 7 wasn't the best recent one which this seems a bit similar too. Hmmmm

Like most Ys games, Celceta is very much its own thing. It's based on the Ys Seven engine, but it's easily as different as Felghana or Origin was from Napishtim -- Falcom never keeps things too similar from one Ys to the next, after all.

The big draw of Celceta is the enormous overworld, which I can't stress enough is bigger than every other Ys overworld to date combined... several times over. Which could be a bad thing, except that it's handled genuinely well -- you can almost always tell at a glance right where you are, since there's a lot of visual distinctness to every single area, and the auto-mapping system couldn't be more helpful (it tracks the exact path you've walked, allows for zoom-ins, labels absolutely EVERYTHING, and even has a topography slider!).

The other draw is the story, which is more of a focus than in Ys Seven, but less intrusive -- meaning, cutscenes are shorter but dialogue and character development is better, and the actual situations that you get yourself into are much more well-connected to the overall plot and -- in many cases -- fairly unique. There's a good sense of mystery that really keeps you going, and makes this game give Ys Origin a run for its money for the title of best story-driven Ys.

Got mine preordered at Newegg. Has anyone gotten the soundtrack yet or know whats on it? I just need to know how awesome it is? So awesome or SOOOOOOOO awesome?

Netto-kun linked to the track listing, but to give a general overview as well, the idea behind the 3-CD set was to give sort of a "musical tour" of the entire 25- (actually 26-)year run of the Ys series. In order to accomplish this, we pulled tracks (both original and arranged) from around 30 different sources, spanning 1989 to 2013. Our primary goals in pulling these tracks were (A) not to duplicate anything on our previously-released Musical Selections discs (save for one track, which we included because it's the full version, as opposed to the Ys Seven Musical Selections short version), (B) hit all the most classic arrangements that fans immediately think of when they think of Falcom, and (C) represent as big a variety of styles and arrangements as possible.

With only about four hours to work with, though (and yes, each CD is just shy of 80 minutes, so the total play time is about 3:59!), we of course couldn't hit everything, and a lot of hard decisions had to be made as to what stayed and what didn't. But hopefully, you guys will enjoy the end product, even if a few of your favorites may not have made the cut.

...Of course, you might be asking about Falcom's soundtrack to Ys Celceta, which is a different story! If that's the case, I'd say it's not the best Ys soundtrack, but it's quite good -- I was a bit prejudiced against it at first because it's missing a lot of classic Ys IV tracks (Field, Great Ordeal, Valley of Quicksand, Bronze District, Walking the Path of Legend, On the Edge of Recollection), but it makes up for this by including a lot of newly-composed original tracks that kick ass and are sure to become beloved classics over the years (Gust of Wind, The Morning After the Storm, Ancient Land), as well as the best conceivable arrangement of the Tower of Iris theme from Ys IV: Mask of the Sun (an odd choice to carry over from the less popular Ys IV, but soooooo good!).

All in all, between arrangements of classic Ys IV tracks that range from OK to excellent and a great set of new tracks, I'd say it's a worthy addition to the canon of Ys soundtracks, and definitely worth checking out.

There's a "The Typing of Ys"?

It's pretty fun, too! And the song from it seemed like a good track to go out on -- not only is it an arrangement of the ever-classic Theme of Adol, but it's an extremely unique arrangement of the track from right around the midpoint of the series' history to date.

I suppose the party system was established so that they can have Adol and introduce new playable characters to the mix at once. Or perhaps I'm overthinking it.

No, I think that's exactly right. Falcom has a tendency to try out subtle new ideas in their games, and if they work, they recycle them in future games... and Ys Seven really felt the proving grounds for that. It featured the party system from Zwei II, the attack types from Ys Origin, the skill system from Xanadu Next and the dodging mechanic from Gurumin, all rolled into one in some sort of beautiful amalgamation of all of Falcom's best ideas from the 2000s.

That's part of why I loved Ys Seven so much. It was pretty much the definitive 2000s-era Falcom game.

Can anyone who imported the game compare 7's combat to this?

The basic combat engine is the same, but the design philosophy behind skills, monsters and equipment has changed drastically. I'll go into that a bit below.

I wouldn't agree. Ys Seven was a good game but as an Ys game it's the polar opposite of what a lot of people expect from the series in a lot of ways.

Bosses are one example. In most Ys games bosses are very hard but very quick if you do them correctly, every hit matters and a skilled player can take down most bosses in a minute or less if they're good enough. In Seven most bosses have tons of HP and take time, more so than high skill, to beat.

What's kind of funny is that the bosses aren't really any more difficult in Ys Celceta (though they do go down a bit faster), but the regular enemies are MURDER. You're not toooooo likely to die on bosses very often in this game, but you WILL die on the regular map. Enemies swarm the hell out of you in huuuuge groups, and the requisite "big enemies" will kick your ass from here to Tuesday (and if there are multiple big enemies on the screen at once, which there often are, you are SO screwed!).

The game also encourages you to fight these "big enemies," because... basically, that's how you learn skills. You don't learn skills from weapons like in Ys Seven, but from fighting difficult battles... and the more difficult the battle, and the more you've leveled-up since the last skill you learned, the more likely it is that you'll learn a new one. Which brings me to:

Most Ys games have a small number of skills that all serve a specific purpose, where Ys Seven has tons of skills with very few of them really standing out as unique.

Celceta is kind of in the middle. The number of skills has gone down significantly -- there are only around 4 or 5 per character now -- and each new skill you learn has a pretty major effect on your combat style (unless you're like me, anyway, in which case Karna learning Napalm Shot = you've won and never have to use anything else ever). ;) However, there are no puzzles that require certain skills to solve like in Napishtim/Felghana/Origin -- those are reserved for special items, like the artifact that makes you shrink to the size of ants, or the speed shoes that let you run up certain walls.

Similarly to skills, equipment and leveling up in most Ys games are a huge and noticeable progressional step. Every time you level up or get a new sword in, say, Oath in Felghana, you REALLY feel it and it's a big step forward. Not so in Ys Seven, they're much smaller steps similar to "regular" Jrpgs.

Again, this is sort of in the middle. Leveling-up doesn't feel like quite as major a step as in the older Ys games, but it's more noticeable than it was in Ys Seven. Equipment, however, is a LOT different -- when you get a new piece of equipment, its stat differences from older equipment are HUGE... but you might still be tempted to keep your older equipment around, because Ys Celceta also has a robust crafting system where you can spend money and use materials to greatly boost your equipment, increasing its strength/defense and also adding things like poison, paralysis, freezing, burning, etc. to weapons, or protection from those status ailments to armor.

This is the sort of thing that a lot of JRPGs try, but which ends up being largely ignored by most players because the stat boosts and added effects are so minimal... but not so in Celceta. You can take a crappy weapon and give it tons of strength and a few points in paralysis, and suddenly, it becomes totally kickass, doing WAAAY more damage and briefly paralyzing almost every enemy you fight with every other hit. It adds a whole new dynamic to the game.

Way too much over written, mediocre dialogue that got me annoyed. Most scenes were three times longer than they needed to be. Eventually led to me skipping ALL dialogue in the game.

Celceta's a definite improvement here. The dialogue scenes are nowhere near as long, but much better-written, with far more fleshed-out characters and a genuinely intriguing mystery story. I don't think you'll have any issues with this aspect of the game.

-Tom
 

JayButton

Neo Member
Dec 4-10 for me too. Can't wait!

When Celceta was announced I wrote a piece urging people to let XSEED know they wanted it. I was seeing a few tweets a day of people linking my article to them and it warmed my heart to know that others like my favorite series. Even more so now seeing people get excited for it the same week as a new Zelda AND Mario.

Basically what I'm saying is I take full credit for this game coming out.
 

wyrdwad

XSEED Localization Specialist
Dec 4-10 for me too. Can't wait!

When Celceta was announced I wrote a piece urging people to let XSEED know they wanted it. I was seeing a few tweets a day of people linking my article to them and it warmed my heart to know that others like my favorite series. Even more so now seeing people get excited for it the same week as a new Zelda AND Mario.

Basically what I'm saying is I take full credit for this game coming out.

I remember that! ;)

Not to burst your bubble, though, but we were planning to release Celceta from the beginning anyway (it just took a while to get started, since both we and Falcom are busy bees these days!). I can never give sales numbers, of course, but it should be no secret at this point that the Ys series in general has done pretty well for us (largely thanks to you guys and others like you!), so you can pretty much count on us supporting this series for as long as we're able.

The overwhelming support from fans, though, is a good part of the reason we went to such great lengths to create such a swanky LE, so feel free to take partial credit for that if you'd like. ;)

-Tom
 
is there a good video review for the import?

the trailers make the camera seem like it could be problematic.

is the game 'brisk'?

the problem with most ys games is its super strong for the first few hours... but then i feel like it drags.
 
LOTS OF STUFF

Yup, what you've said is basically what I've been hearing from importers. A lot of the design philosophy is in the middle of the "Oath in Felghana" style games and Ys Seven, which should lead me to liking the game a lot more than Seven.

Plus yeah, I've heard the writing is a lot tighter. I sure hope it is because Seven was just...ugghhhh to me.
 

Eusis

Member
I'm a Prime member, and I'm noticing that my preoerders say 'Use 1-day shipping to get this on release day'. Did they change this? I remember getting games on release day with my Prime free shipping before. My order also says Dec 2, which is ridiculous.
In this case it seems to be because it's THAT CLOSE to release date and in order to actually get it to you then you have to pick one day as two day's out. You look at any games further off that have release date delivery and they're good to go.

... And this must've been a crazy late change because up until now I saw no options. I fully expected to get this from GameStop on Wednesday, but I guess it may be Tuesday instead.
 

wyrdwad

XSEED Localization Specialist
the trailers make the camera seem like it could be problematic.

How so? No Ys game to date has had camera problems, and Celceta is no different. The camera is, once again, completely fixed in place at the optimal angle to see where the hell you're going, with the only player-controllable option being the level of zoom (pinch in to zoom out, pinch out to zoom in).

I usually just play with the game screen zoomed out all the way, and have never struggled with the camera for even a moment as a result.

is the game 'brisk'?

Isn't every Ys game? ;)

the problem with most ys games is its super strong for the first few hours... but then i feel like it drags.

Story-wise, I will admit I like the first half of Celceta better than the second -- the first half of the game is very mystery, while the second is very anime. ;) But gameplay-wise, it just gets better and better as it goes along, since you keep gaining new party members and new artifacts and keep unlocking newer and more unique locations.

-Tom
 

Aeana

Member
Aeana, could you tell me please which font did you used for this?

ivaBoTvIBPlLu.png

It's Celtic Garamond Pro, same font they use on the official Japanese site for the game.
 

Alric

Member
While I am getting this and can't wait to play it. I sort of hope the next Ys game goes back to just controlling Adol.
 
hmmm is there any places with more details on combat changes /enhancements? only thing i know is that the guard thingy system from 7 was changed to be less broken, and skills can flow better?
 

Shengar

Member
Story-wise, I will admit I like the first half of Celceta better than the second -- the first half of the game is very mystery, while the second is very anime. ;) But gameplay-wise, it just gets better and better as it goes along, since you keep gaining new party members and new artifacts and keep unlocking newer and more unique locations.

-Tom
How is this even possible? -_-
And by anime, is it the bad kind, the worse kind, or the worst kind?
 

Mr.Jeff

Member
How so? No Ys game to date has had camera problems, and Celceta is no different. The camera is, once again, completely fixed in place at the optimal angle to see where the hell you're going, with the only player-controllable option being the level of zoom (pinch in to zoom out, pinch out to zoom in).
Really? I remember fighting with the camera a number of times during Ys 6. Most especially with the boss fight near the end with
Galba Roa
.
 

wyrdwad

XSEED Localization Specialist
I was kidding!

I know. But I ran with it anyway. ;)

How is this even possible? -_-
And by anime, is it the bad kind, the worse kind, or the worst kind?

Hey now! Whatchu got against anime?!

It's the kind with all sorts of supernatural powers, alternate dimension-y things and deus ex machina, basically. It's all done very, very well -- the quality of the writing never decreases, and nothing is stupid or suspension-of-disbelief-breaking -- but the first half of the game is largely devoid of such things, so it was a bit of a surprise to see the story shift gears like that.

One way to think of it is, the first half is kind of like a travel adventure with a "Who am I?" mystery attached to it... and then the second half is Thor. ;)

Really? I remember fighting with the camera a number of times during Ys 6.

Not sure how that's possible, since you can't control the camera at all in Ys VI. ;) May have been one of those bosses where the camera moves with you, though -- and such bosses do exist in Celceta, but I never had any trouble with the camera during any of them.

Remember, Ys VI was a loooong time ago, and was... I believe Falcom's very first 3D game, right? So yeah, they've come a long way since then.

Also... Ozma trailer's up!

https://www.youtube.com/watch?v=eREkyLq3EpM

Calilica tomorrow.

EDIT: Volcynika beat me to it! Quick work, man. ;)

-Tom
 

Mr.Jeff

Member
Not sure how that's possible, since you can't control the camera at all in Ys VI. ;) May have been one of those bosses where the camera moves with you, though -- and such bosses do exist in Celceta, but I never had any trouble with the camera during any of them.

Remember, Ys VI was a loooong time ago, and was... I believe Falcom's very first 3D game, right? So yeah, they've come a long way since then.
Ah yeah, in terms of fighting the camera with controls then yeah, you couldn't do that since like you say, it was fixed! The fight I mentioned though had the boss jumping overhead a lot of the time with the camera shifting accordingly but it sometimes struggled with how to move.

I appreciate it was the first 3d Ys game like that though so it was bound to have some problems and overall they were minor little things which definitely got fixed for Oath and Origin.
 

wilflare

Member
I got the LE/CE...
but I'm going full digital for my Vita
probably gonna sell the physical and keep the LE/CE goodies ^^
 

Yuterald

Member
I hope the dungeons in this game are cool. I've barely read much on the game, but I believe I do recall reading/seeing something about unique character field abilities? Also, game's final dungeon better live up to the Well of Souls from Ys 7. That place had all sorts of amazing things going on. I remember there were these prehistoric/ancient fish creatures in that place with ridiculously cool bestiary descriptions. It's little stuff like that which makes me flip out about these games. I'll never get enough of Ys.
 

chaosblade

Unconfirmed Member
the problem with most ys games is its super strong for the first few hours... but then i feel like it drags.

Ys Seven is really the only one with that problem, not most of the series. And a lot of people even seem to disagree with that.

I guess if you're one of the Solomon Shrine haters you might say that about Ys II as well, but haters gonna hate.
 

wyrdwad

XSEED Localization Specialist
I hope the dungeons in this game are cool. I've barely read much on the game, but I believe I do recall reading/seeing something about unique character field abilities? Also, game's final dungeon better live up to the Well of Souls from Ys 7. That place had all sorts of amazing things going on. I remember there were these prehistoric/ancient fish creatures in that place with ridiculously cool bestiary descriptions. It's little stuff like that which makes me flip out about these games. I'll never get enough of Ys.

I think it holds up, but YMMV. One thing's for sure, though: the final dungeon music (which is a remake of a song from Ys IV: Mask of the Sun) kicks serious ass:

https://www.youtube.com/watch?v=VbInAjfLqio

-Tom
 

Yuterald

Member
I think it holds up, but YMMV. One thing's for sure, though: the final dungeon music (which is a remake of a song from Ys IV: Mask of the Sun) kicks serious ass:

https://www.youtube.com/watch?v=VbInAjfLqio

-Tom

Cool, I'll take your word for it. Not going to spoil the final dungeon track yet although I have been giving some of the OST a spin on YouTube and it sounds great! Can't wait to spend some of my Thanksgiving weekend with this game!
 

wyrdwad

XSEED Localization Specialist
Do we know what the file size for this is?

We won't know that for sure until it's actually up on PSN here, since Sony uses some sort of crazy compression scheme that can either alter the size of a game rom drastically, or barely at all.

Fortunately, the game is up on J-PSN, so that should give us a rough idea of what to expect. And on J-PSN, it's 911 MB, with a 100 MB minimum requirement for save games -- so 1 GB, basically.

-Tom
 
Not even close. I also don't know why people are so hung up on 2007. Outside of a few PS2 releases and Galaxy, it was pretty average as well.

1998, 2004,2005 and 2008 were pretty enjoyable
 

luxuria

Banned
Totally loving the CE for this game. Can't wait! It's nice to finally have another JRPG on the Vita. Also perfect since it's released the day before my birthday. Best gift ever! So to XSEED: Thanks for localizing it!

Oh, and Senran Kagura, too. ;)
 
Like most Ys games, Celceta is very much its own thing. It's based on the Ys Seven engine, but it's easily as different as Felghana or Origin was from Napishtim -- Falcom never keeps things too similar from one Ys to the next, after all.

The big draw of Celceta is the enormous overworld, which I can't stress enough is bigger than every other Ys overworld to date combined... several times over. Which could be a bad thing, except that it's handled genuinely well -- you can almost always tell at a glance right where you are, since there's a lot of visual distinctness to every single area, and the auto-mapping system couldn't be more helpful (it tracks the exact path you've walked, allows for zoom-ins, labels absolutely EVERYTHING, and even has a topography slider!).

The other draw is the story, which is more of a focus than in Ys Seven, but less intrusive -- meaning, cutscenes are shorter but dialogue and character development is better, and the actual situations that you get yourself into are much more well-connected to the overall plot and -- in many cases -- fairly unique. There's a good sense of mystery that really keeps you going, and makes this game give Ys Origin a run for its money for the title of best story-driven Ys.


What's kind of funny is that the bosses aren't really any more difficult in Ys Celceta (though they do go down a bit faster), but the regular enemies are MURDER. You're not toooooo likely to die on bosses very often in this game, but you WILL die on the regular map. Enemies swarm the hell out of you in huuuuge groups, and the requisite "big enemies" will kick your ass from here to Tuesday (and if there are multiple big enemies on the screen at once, which there often are, you are SO screwed!).

The game also encourages you to fight these "big enemies," because... basically, that's how you learn skills. You don't learn skills from weapons like in Ys Seven, but from fighting difficult battles... and the more difficult the battle, and the more you've leveled-up since the last skill you learned, the more likely it is that you'll learn a new one. Which brings me to:

Can I officially call you the greatest marketer here?

tumblr_ma69cbcR4T1r7tq9yo1_250.gif
 

isual

Member
In the emperors name. If I get a vita this is the only game I'll get.…

Can u tell us about new game plus and what carries over ? Thanks
 

Phenomic

Member
Why Amazon be shipping me this so late?

Amazon had a weird thing going on for me when I had a preorder .... and technically still does. For a long while it would not give me a delivery estimate and I had no clue when the shipment was going to go out. I'm guessing they had to verify when the stock would show. Regardless, the two versions of the game are different when you look them up on the website in regards to the shipping.

The standard edition with prime allows for 2 day shipping but this gives you release date delivery. (Prime Membership)

Silver Edition however tells you that you have to overnight it to guarantee release date delivery. (Prime Membership)

I would think since I'm paying extra money for something (given I am getting a bigger package and an awesome one at that) that it would probably work in the reverse order... but no.

The problem for this within states if you have your orders set wrong you might end up not getting it delivered correctly because of the holiday. Everyone buying their copies on Amazon should probably double check this to avoid having their Silver Editions sitting out on a porch for half a week for Thanksgiving,

Customer service was good to me though because when I asked they said they would charge me the 3.99 and then just refund me after the order goes through, so I can't complain. Amazon always does me right for the most part.

Now that I just finished Zelda, Ys 4 gets it's turn to shine in retro glory for this crazy November of 1990s Gaming. Can't wait for it.
 

wyrdwad

XSEED Localization Specialist
Can u tell us about new game plus and what carries over ? Thanks

I actually have yet to play the game on new game+ myself, but I believe it's... pretty much everything. It's similar to the definitive new game+ from Chrono Trigger, where you get to keep all your levels, your equipment (save for story-specific items), etc.

Amazon had a weird thing going on for me when I had a preorder .... and technically still does. For a long while it would not give me a delivery estimate and I had no clue when the shipment was going to go out. I'm guessing they had to verify when the stock would show. Regardless, the two versions of the game are different when you look them up on the website in regards to the shipping.

The standard edition with prime allows for 2 day shipping but this gives you release date delivery. (Prime Membership)

Silver Edition however tells you that you have to overnight it to guarantee release date delivery. (Prime Membership)

I would think since I'm paying extra money for something (given I am getting a bigger package and an awesome one at that) that it would probably work in the reverse order... but no.

I think this is because the manufacturing schedule for the LE components was cutting it pretty close to release, so we weren't able to get the LEs to Amazon much in advance at all... whereas the standard edition has been manufactured and ready to go for at least a few days now.

Sorry for any inconvenience. Hopefully you guys don't have to wait too long to get your copies -- we tried to get them out as soon as we could, but like I said, LE manufacturing was really tight. When we give you guys release dates, we don't mess around -- there's no safety cushion. You get the game literally as soon as humanly possible. ;)

-Tom
 
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