Here is the write up from dolphin.No, Nintendo never DMCA it. Valve asked Nintendo and Nintendo told them not to upload it due DMCA.
As long as there’s no paywall behind emulators then I’m sure Nintendo probably wouldn’t want to spend lawyer fees on an emulator that makes no money. Yuzu was ranking in 30,000 a month supposedly and they said Zelda was downloaded a million times. So they investigated how yuzu was making money and found a way to attack through breaking dmca.What is or would stop Nintendo from taking that one down too?
Genuinely asking. It does not look like a victory for emulation, to me...
They can easily identify themselves as non Yuzu developers. It's 2024.Kind of an important point, no? Because by the terms of the settlement, Yuzu devs are prohibited from working on Yuzu or Yuzu-derived projects.
So they basically need to find new people willing to work on an emulator and willing to take time to get used to the codebase. Good luck.
The amount of people actually using emulation is so small too
Doubt they would do that if they just conceded and might face a much, much, much larger amount (70 million at the very least, Nintendo might ask for the cost of every TotK downloaded).They can easily identify themselves as non Yuzu developers. It's 2024.
For how popular the game is I don't think 1mil downloads is a huge amount. I also meant popularity will spread among those who played the rom and enjoyed it rather than them not playing the title at all. It helps to have hype about your product wherever it is coming from.Well, one could say there were a million TotK downloads, not each of them was played or the same individual could have downloaded it more than once but the ones played might have been played by more than one individual. One million is a large number, though.
Also, after "every download is a lost sale" fallacy comes the "it surely promoted sales" one, it never fails.
It's counterfactual because I can say that if a million downloads is not a huge amount (since it sold 21 million legally) then the hype provoked by that million download is not huge (since it already had the hype from the 21 million sales). And their opinion is also subjective, from that million there could be half who think the game should be played on an emulator because "nobody with head would play it at 720p 30fps" or that it's not worth the 70 bucks. If you ask me when someone who played it using an emulator is asked how to get the game they won't pass the eShop link, they will pass the emulator+ROM link.For how popular the game is I don't think 1mil downloads is a huge amount. I also meant popularity will spread among those who played the rom and enjoyed it rather than them not playing the title at all. It helps to have hype about your product wherever it is coming from.
And I would agree with this. I think it's a waste of Nintendo's time and only serves to make them look bad in the eyes of many gamers.It's counterfactual because I can say that if a million downloads is not a huge amount (since it sold 21 million legally) then the hype provoked by that million download is not huge (since it already had the hype from the 21 million sales).
"Sue you"?Why Suyu and not Zuyu?
"Sue you"?
Remember that people can play those downloaded games on hacked Switch too.Well, one could say there were a million TotK downloads, not each of them was played or the same individual could have downloaded it more than once but the ones played might have been played by more than one individual. One million is a large number, though.
Yeah. If they fly under the radar and don't try to make money off it they should be fine. If Yuzu didn't open a patreon then Nintendo would've probably ignored it.As long as folks don't get stupid like Tropic Haze did, they should be fine. That's my guess anyway. Probably best NOT to open a patreon account.
People may find this interesting
Kind of an important point, no? Because by the terms of the settlement, Yuzu devs are prohibited from working on Yuzu or Yuzu-derived projects.
So they basically need to find new people willing to work on an emulator and willing to take time to get used to the codebase. Good luck.
This. Ryujinx has done the correct thing since the beginning (plus it's written in C#).Suyu is a waste of time. Devs need to support Ryujinx right now.
I’m pretty sure one of these already shut down, so yea.I know, right. There is only like 8 programmers in the entire world who are looking for a challenge. What will we ever do.
I’m pretty sure one of these already shut down, so yea.
I never said otherwise. I just said that Yuzu developers can't work on Yuzu source code. That doesn't mean those developers can't start working on a new emulator, or that other developers can pick up on Yuzu source code, although either of these paths is difficult.Switch emulation will continue. It will just take a while for it to get moving again.
Besides making absolute bank on their patreon (anywhere from $30k - $40k a month) Tropical Haze, the devs of Yuzu and Citra, also had an illegal stash of ROMs that they used to get those games working before the game officially released to the public.What is or would stop Nintendo from taking that one down too?
Genuinely asking. It does not look like a victory for emulation, to me...
Switch emulation will continue. It will just take a while for it to get moving again.
They will 100% be pirating, they just wont be stupid about it. For example: Ryujinx is safe, 'cause they dont report that they have games not yet available being emulated day one, or a Google Drive with .iso files and etc.Those 8 programmers were the ones pushing the boundaries of the project (partially because they were actually getting paid for developing it full time). Sure, you got lots of other programmers around but most of the ones taking charge are people who never had the whole picture in their head, it will take months for them to be productive. Also, since this time they "won't" be pirating they won't be testing it as much as the original team was. And having to deal with code written by others is something not many developers can stomach (believe me, I work full-time working with legacy code).
The PRs will be interesting, though. "Fixing issue which made the menu screen of... a certain game I own and legally dumped but won't name it here... stutter because of unconventional usage of callbacks", "That PR made... uh... a game I own and legally dumped obviously drop frames in the opening where those callbacks were used..." How can you justify modifications if you can't have people test it with a ROM (when naming that ROM could be admitting to piracy)? There will be a lot of "trust me bro" moments in the future because of the baggage they accepted to carry.
Who is this mysterious moustachioed gentleman submitting code to the project? Nobody knows.They can easily identify themselves as non Yuzu developers. It's 2024.
I use Ryujinx myself, but if you have limited CPU juice, like a Steam Deck or an ageing PC it matters.Do people just pretend Ryujinx doesn't exist? It's still going strong with no DMCA or law suit in site.
They're trying to monetize emulation in some of the scummiest/lowest effort ways possible, like subscription services.I often wonder why Nintendo cares so much about this. Emulation will always be around and most of the people emulating Switch games weren't going to buy your product anyway, so it's not like you're losing paying customers (just enthusiasts who probably even help the popularity of your products). The amount of people actually using emulation is so small too, as most don't care to go through the effort of emulation - like this:
Nintendo might not need to individually sue emulators out of existence to drive them deeper underground. Today, GitLab cut off access to Nintendo Switch emulator Suyu, and disabled the accounts of its developers, after receiving what appears to be a scary email in the form of a DMCA takedown request.
“GitLab received a DMCA takedown notice from a representative of the rightsholder and followed our standard process outlined here,” spokesperson Kristen Butler tells The Verge.
They chilled out and updates stopped for a few days during the happening (probably went over social media posts, internal coms etc), then it went back to business as usual.How has Ryujinx been faring with all of this Nintendo horseshit? Somehow they've managed to lay low?
Definitely the right approach. I think back sometimes to that thread about Dolphin on Steam where I said it was a bad thing for emulation to gain mainstream notoriety and easy access and people disagreed with me, but really that seems to be the correct approach. Don't poke the bear, as it were.They chilled out and updates stopped for a few days during the happening (probably went over social media posts, internal coms etc), then it went back to business as usual.