I think I had 3 or 4 bottles before making it to Lorule. Once you can swim there are 2 that you can get. The third was purchased in the village I'm assuming that's the one you have. Not sure where I got #4.
1. From the merchant in Kakariko
2. From the man under the bridge near the Eastern Palace
3. Found near the House of Gales, and given to you by the man on the mountain
4. Given to you by the great rupee fairy near kakariko after donating enough
5. the vacant house in lorule, bomb the back wall to get in
I met the sphinx-like creature that breathes fire, not knowing that it breathes fire, and before I knew it, I'm almost dead from full health and I'm not going to even attempt to kill those things.
Nice. It took me three tries to break 100, and by then my hands were shaking, so I think I topped out at 130ish. I like how after 100, it basically goes into cooldown mode.
One thing I found hilarious whilst replaying in Hero Mode was the house of gales.
Viewed from outside, it's a small building no bigger than one in Kakariko. It fits entirely on one screen - however once you're on the balcony inside, it's absolutely massive and towers miles high. lol wut. Are we supposed to believe this is some kind of magic building? I sure hope someone got fired for that blunder.
Not sure if serious.
First, the same can be said for other dungeons. They are icons, they represent the dungeon in the overworld. All videogames do this, doing 1:1 (or close) would be restrictive.
Second, fired? Really?
I started Hero Mode today and I'm just about to get the third pendant. This game is so much better with the added challenge. I'm actually considering my every movement and being less cavalier when attacking. Feels like a spiritual successor to the original LoZ in this regard- if only it had been available from the beginning.
Not sure if serious.
First, the same can be said for other dungeons. They are icons, they represent the dungeon in the overworld. All videogames do this, doing 1:1 (or close) would be restrictive.
Second, fired? Really?
Nice. It took me three tries to break 100, and by then my hands were shaking, so I think I topped out at 130ish. I like how after 100, it basically goes into cooldown mode.
Big reason why I got to 200 was because of that very cool down lol. It switches from large to small every 100 seconds so once I hit the 200's I had a decent breather.
The soundtrack is AMAZING, this composer HAS TO BE the one for Zelda WiiU. His pieces are incredible. I had a magical moment in
Ice Ruins
thanks to a combination of design, atmosphere, gameplay and soundtrack. Maybe the best dungeon variation is the one I heard first, wich happens to be the "normal" one
(thieves' hideout)
but I just can't stop thinking about the magic I felt in the
Man, I feel like some kind of pro getting that 102 on the Baseball minigame after 4 tries. IF you ever played a baseball video game in your life, you know that swinging early means the balls goes to the right, and swinging late means it goes to the left. Do that in various way 3 times, hit the crow which is easy with the homing, then do that a few more times, you're golden.
Also, I love the music and the Octorok who gets angry if you hit him by accident. He also has some hilarious dialog every time I spoke to him. "You're want to feel my heat, then step up to the kitchen plate! ...Yeah, I'm still working on that one."
Oh man, I just got past 100 seconds about 10/13 times now, that used to be what I thought the hardest part. My previous record a while back was 250 seconds, but now.... http://i.imgur.com/GM5MShb.jpg
It's still going, but yea, let's see if I can get past 300 seconds and see what happens.
EDIT: The 300 second section involves super fast small Cuccos. It is like the first section, except if you screw up, as in you avoid one Cucco but end up being in another Cucco's path, you are very unlikely to recover.
can anyone give a small hint for finding the titan mitts or whatever they're called? I don't want to look the answer up but a push in the right direction would be much appreciated...
can anyone give a small hint for finding the titan mitts or whatever they're called? I don't want to look the answer up but a push in the right direction would be much appreciated...
can anyone give a small hint for finding the titan mitts or whatever they're called? I don't want to look the answer up but a push in the right direction would be much appreciated...
Yep, they did a great job there. I just love how Nintendo's first party games finally have orchestrated music- something we were all clamouring for in the GC era.
I just did the tower (and was surprised to find it) but I was too busy battling enemies to notice the arrangement. At least it made it's way into the game somehow, that makes me happy.
Still a bit disappointed the Death Mountain theme doesn't play while you're in Skull Woods or when you're in the swamp with the lightning, that was one of the best parts about LTTP.
, but oh well.
I also kind of miss the three medallions, although you never really used Ether,Quake and the other one that often. At least I didn't.
It's original, but it's also Hyrule Castle's theme reversed. Also, as you progress through it it gradually becomes more epic and adds a certain familiar theme to it.
When I did the Thief's Hideout mission and discovered that
you have to save a girl and lead her around
, and with Ys Seven being recently released and getting good feedback, I wondered to myself if it would hurt the series to have party members that follow you around, fight, and help with puzzles. Combat would have to be deeper, of course, but this would go a long way into breaking up the Zelda formula than with recent attempts
Finished the game today. My two cents on it spoiliered below.
Definitely saw the twist in Hilda's motives coming as it was foreshadowed most of the way through, regardless I was still impressed.
There was an interesting theory I saw on /v/. It was never confirmed who Yuga's counterpart in Hyrule is. He has the same diamond earings as Ghirahim though, and he was trying to revive Ganon. Is Yuga Ghirahim's counterpart?
I'm definitely going to replay LttP as well as 100% this game and play Hero Mode.
cyclop that goes all like "GIMME BACK MAH RUPEES!!!". Pretty awesome part really. I kind of feel bad for the guy. What would have happened if I wouldn't have been so greedy? Nothing?
I just finished with 100% aside from streetpassing. The ending was pretty cool, but I have one question about it.
What was the "answer" to the Majora's Mask remake requests Aonuma teased a while back? I didn't notice anything related to Majora's Mask in the ending.
The game is full with this kind of awesome details. For example:
When Yuganon starts saying that he does not care about Lorule - probably already in control by Ganon - the camera just places in front of his face directly remembering the scene that appears when you die in the original Zelda.
This was so easily recognizable and so awesome that made the battle and the context even more awesome.
Love love love this game, but man, it does a great job at making me feel like an idiot sometimes. Like I just beat my head against a wall for an hour, then walk away, come back to it and it all becomes apparent. I guess I haven't really even tried using the hint glasses yet...maybe those would help my cause.
Love love love this game, but man, it does a great job at making me feel like an idiot sometimes. Like I just beat my head against a wall for an hour, then walk away, come back to it and it all becomes apparent. I guess I haven't really even tried using the hint glasses yet...maybe those would help my cause.
The game is full with this kind of awesome details. For example:
When Yuganon starts saying that he does not care about Lorule - probably already in control by Ganon - the camera just places in front of his face directly remembering the scene that appears when you die in the original Zelda.
This was so easily recognizable and so awesome that made the battle and the context even more awesome.
Not implied that Ganon took him over, there was no dialogue change and he kept going on about his damn paintings. I find it amusing that people want tradition so bad that they'll make claims like this. I KNEW someone would try to claim this as well.
The soundtrack is AMAZING, this composer HAS TO BE the one for Zelda WiiU. His pieces are incredible. I had a magical moment in
Ice Ruins
thanks to a combination of design, atmosphere, gameplay and soundtrack. Maybe the best dungeon variation is the one I heard first, wich happens to be the "normal" one
(thieves' hideout)
but I just can't stop thinking about the magic I felt in the
The game is full with this kind of awesome details. For example:
When Yuganon starts saying that he does not care about Lorule - probably already in control by Ganon - the camera just places in front of his face directly remembering the scene that appears when you die in the original Zelda.
This was so easily recognizable and so awesome that made the battle and the context even more awesome.
Love love love this game, but man, it does a great job at making me feel like an idiot sometimes. Like I just beat my head against a wall for an hour, then walk away, come back to it and it all becomes apparent. I guess I haven't really even tried using the hint glasses yet...maybe those would help my cause.
Really smart mechanic to balance out the difficulty for kids. Same with the fortune teller. Allows the game to be more challenging. I just wish Hero mode was available from the beginning.
Just beat the Ice Ruins. IMO, that is the most challenging dungeon so far (the only one left for me is Dark Palace). A lot of ways to lose hearts by falling off the little platforms and the boss got me down to 1.5 hearts, too. Took me forever to figure out how to get 2 of the chests there. D; Of course, after I figured it out, I was like "oh duh... dummy."
Finished it earlier and I'm of two absolutely polarizing minds about this game.
On the one hand, a sequel this is not. At times ALbW straddles that line between being a respectful homage to one of the best games not only in the franchise, but in gaming that it honestly makes you feel warm and nostalgic when things like you
walking into the Lost Woods and watch the animals scatter as you approach the Master Sword
scene occurs, or when you
go under the bridge to get that old dudes empty bottle,
but then there are other times that it outright copies things from A Link to the Past so closely that its to the point that this is a remake in all but name. They even have some of the same bosses from ALttP, down to the look and the same ways you fight them and it's honestly a little disappointing in the regard.
On the other hand however, not only is this now my favorite handheld Zelda, respectively knocking Links Awakening and Minish Cap off their ridiculously high pedestals, Link Between Worlds might just very well be the best Legend of Zelda game I've ever played. Period.
Everything just feels so damn good. From the gameplay (which I didn't think I could go back to a top-down Zelda after Skyward's Sword exquisite combat, but I was wrong), to it being an unflinching 60fps, even in 3D, all the way to the magnificent painting gimmick that makes not only traversing Hyrule/Lorule a joy, but the dungeons and puzzles themselves an absolute blast to solve. I do honestly feel the item rental mechanic does more harm than good (Well, it's a good idea, it's just the risk is mitigated by how easy it is to get money), and that, while I loved the painting mechanic overall, there were very few times where it was used in combat in any meaningful way, but still, overall this is an absolutely fantastic title that I honestly feel a little guilty in liking so much because of how closely it rest on laurels ALttP's set before.
I have to reflect on the entire game, but I'll say one thing, Nintendo hasn't made a Zelda game this good in a very, very long time.
Is there something wrong my 3DS because the game was definitely not 60 fps locked. It was really good most of the time but I found that hitches about half the time you merge into the wall. It's not a deal breaker but with people saying the game is a locked 60 along with what seems like long load times in other games, I'm worried something might be wrong with my 3DS.
Is there something wrong my 3DS because the game was definitely not 60 fps locked. It was really good most of the time but I found that hitches about half the time you merge into the wall. It's not a deal breaker but with people saying the game is a locked 60 along with what seems like long load times in other games, I'm worried something might be wrong with my 3DS.
Is there something wrong my 3DS because the game was definitely not 60 fps locked. It was really good most of the time but I found that hitches about half the time you merge into the wall. It's not a deal breaker but with people saying the game is a locked 60 along with what seems like long load times in other games, I'm worried something might be wrong with my 3DS.
Is there something wrong my 3DS because the game was definitely not 60 fps locked. It was really good most of the time but I found that hitches about half the time you merge into the wall. It's not a deal breaker but with people saying the game is a locked 60 along with what seems like long load times in other games, I'm worried something might be wrong with my 3DS.