Beat the game first then tryWell that's good I guess, kinda hoping I could try finagle my way into a replacement.
Made it toand died. Taste the sad :-(49th floor of Treacherous Tower
Those icy floor rooms are such a bitch >:-(
The wind item is actually really good for the tower, also some enemies are better to knock off the platforms than to kill
The game is full with this kind of awesome details. For example:
When Yuganon starts saying that he does not care about Lorule - probably already in control by Ganon - the camera just places in front of his face directly remembering the scene that appears when you die in the original Zelda.
This was so easily recognizable and so awesome that made the battle and the context even more awesome.
I don't thinkYuga is being controlled by Ganon at any point. Yuga's in full control the whole way. The mast of story hijacks got hijacked. And it's glorious.
The Fire Rod + Tornado Rod + Spin Attack kinda trivialize the tower.
The wind item is actually really good for the tower, also some enemies are better to knock off the platforms than to kill
I don't thinkYuga is being controlled by Ganon at any point. Yuga's in full control the whole way. The master of story hijacks got hijacked. And it's glorious.
thinking about picking this up. is this just a links awakening rehash? cause if so i dont want it.
thinking about picking this up. is this just a links awakening rehash? cause if so i dont want it.
thinking about picking this up. is this just a links awakening rehash? cause if so i dont want it.
Cool.
It's funny because I thought similarly at first, but i've grown to really like it after I decided that it's not so much yet another overly dramatic choir battle theme as it's a kind of deranged one. The choir gradually switching as the song progresses from the more booming male choir to the female vocalising that gets more peculiar as the track reaches it climax is pretty fitting for an odd fellow like Yuga, part intimidating, part eccentric.the soundtrack is amazing (except for the Yuga battle theme, reminds me too much of One Winged Angel with the dramatic "YUGA YUGA YUGA" choir)
I'm starting to think Lorule may be related to Termina, either that or Lorule is just one huge reference.
You mean because of those masked freaks?
I'm starting to think Lorule may be related to Termina, either that or Lorule is just one huge reference.
Pretty sure link goes searching for navi.What are those references, aside of the mask freaks.
Would be cool that the friend that Link goes to search for in Majora's mask was actually Lorule's Link, but I guess that is not possible as ALTTP and MM are in different timelines.
What are those references, aside of the mask freaks.
Would be cool that the friend that Link goes to search for in Majora's mask was actually Lorule's Link, but I guess that is not possible as ALTTP and MM are in different timelines.
What I do not want to see in Zelda U, however, is the item borrowing and the short dungeons. It's perfect for a handheld game and short play sessions but I want console Zelda to me a lot meatier. The lending mechanic limits the dungeon design to much, but the game is just so good that I can easily overlook that. Just don't put in Zelda U and give me more complex puzzles and dungeons.
It's just fanservice in my opinion.I'm starting to think Lorule may be related to Termina, either that or Lorule is just one huge reference.
The solution is in most cases is the wall mechanic. So just try that out if you're stuck!
It really is great, and I love how it rewards you for knowing the world. An early example isIt was more about getting a new item and knowing where to use it.
In particular the(?) I knew where the desert was, simply by virtue of playing ALTTP as a kid, which is the best part about this game. If you played ALTTP, you KNOW this game. It's fan service, but it's maybe the greatest fan service I've ever seen. It just starts out with the premise that you know this world. They don't seem to direct you at all in terms of which dungeons to go to, but you know where everything is, so it makes it easy to start exploring.Sand Rod and figuring out that I had to stand on the cliff and use the item.
I had a lot of framerate drops, during transitions, the last dungeon, wall merging and some scenes.Is there something wrong my 3DS because the game was definitely not 60 fps locked. It was really good most of the time but I found that hitches about half the time you merge into the wall. It's not a deal breaker but with people saying the game is a locked 60 along with what seems like long load times in other games, I'm worried something might be wrong with my 3DS.
100 seconds isn't beating it. You have to dodge for 999 seconds to beat the minigame. That's almost 17 minutes. That's what Mario Club couldn't do.
I had a lot of framerate drops, during transitions, the last dungeon, wall merging and some scenes.
The game cannot hold steady 60 fps.
One thing that bugged me though is that they never explained or even acknowledged the connection between Lorule and Dark World. It's quite obviously the same place, but doesn't really connect storywise at all unless I'm missing something.
Okay, finally stumped at Dark Palace
Stuck at the final stretch with lighting those things to get access to the boss door.
Yeah, all 6 are flowing.Do you have the light on the upper left lit?
What are the chances they will add A Link to the Past (GBA version) to the 3DS E-shop? I mean, it makes sense they would have it on there. It'd be an instant-buy for me.
One thing that bugged me though is that they never explained or even acknowledged the connection between Lorule and Dark World. It's quite obviously the same place, but doesn't really connect storywise at all unless I'm missing something.