Gamefreaks221
Member
I want my 300th post to be in a Zelda thread. I think its time I finally sit down and finish link to the past so I can play this game. I have been waiting to long to play what will potentially be my GoTY.
I just got my 3DS bundle link between worlds! any advice?
Yeah... I don't like any of those qualities, lol. I've never been a fan of used car salesmen type characters. The twist with his character at the end of the game would have felt more satisfying if 1.) I liked his character beforehand, and 2.) it didn't feel random and pointless. But oh well, plot in Zelda games doesn't matter to me all that much.He's very smarmy. He'll try to be as nice as possible buttering you up calling you a hero while trying to convince you to rent and buy all of his stuff. Hes got that door to door salesman vibe. When you do buy all of his stuff, he's pretty amusing with how happy he feels he's suckered you, with him just laying about talking about life at the house. When you go to touch his bag of rupees he has an amusing line about how something more important than life is in there. He works well when the game goes into his story.
OK I've died 3 times on the 50th floor of the challenge tower. Is the reward worth it?
I only have the Fire Rod left to buy at Rovio's.
Why did people like Rovio?
Rovio said:
Ravio said:
THE HAMMER!
/facepalm
OK I've died 3 times on the 50th floor of the challenge tower. Is the reward worth it?
Not really, only if you are going for 100%.
A real easy way to finish it is with the upgraded spin attack, that is if you can collect.all 100 Maiamais
Super Spin + Tornado Rod =
I wish Ravio had areal name, something as symbolic as Link. Zelda and Hilda sort of rhyme, it'd be nice if there was something that rhymed or had a similar symbolic tone as Link.
THE HAMMER!
/facepalm
It's an upgrade to one of the two useless items you have. (You need to beat it twice)
Upgrade for the lamp and the net
Doesn't work on those fuckingSuper Spin + Tornado Rod =
Doesn't work on those fucking, though. My God.super lions
One question, that is annoying me more than anything right now:Sorry for all the spoiler tags. Better safe than sorry.what the heck was in Ravio's bag? The one where he'd snap at you if you went close to it and he'd say, "it's more important than anything bla bla bla?" I kept waiting for a reveal during the final scene, but maybe I missed it.
I finished the game today. It was fun and enjoyable, but I don't feel it deserves a 10. I guess games are rated differently on a handheld, so that might be part of it. It's probably the best handheld zelda game to date, and a fun one, but that alone I didn't think was a reason to slap a 10 on it. I'd probably give it a low 9, but there were several things that I didn't exactly like.
The rental system was a new and interesting twist, which was okay early on. It was fun having an arsenal of tools to start off the game, but having to go back and re-rent stuff if you died was tedious. Instead, I would make sure to save as often as possible and not continue if I died. Which is basically cheating the system. Also, I really did miss the joy of finding new weapons in dungeons and knowing there'd be a heavy emphasis on using them. Instead, dungeons held your hand by telling you what item you'd need before entering. Or certain rooms would have the item icon right in front of the door to the room.
Something else - I was a little peeved at the way the game progressed, too. There was not a lot of direction on what to do or where to go. Certain things like the item rental system I only stumbled upon out of luck. I'm sure the idea is that if you die, you'll eventually end upThere really isn't a whole lot of direction as far as the story is concerned, either. Here's a big map and a bunch of dungeons. Now start wandering. I suppose there is the fortune teller to help you along, assuming you've found him. But, that just feels like cheating. I'd rather have a story that keeps me somewhat on track on where I'm going.back at your house (enters Ravio), but at the beginning of the game there isn't a lot of risk of dying.
Half the items outside of the rental system require exploration, which is cool, but a lot of items could easily be missed, leaving a person to blindly wander around a pretty good sized map in frustration. A simple mechanic like throwing bombs I didn't even pick up on until I had finished almost every dungeon. I didn't get theuntil close to the end of the game. In fact, I could have beaten the game much sooner, but I went back and spent several hours finding all of thepegasus bootson the map. I didn't discover theMaiamaisuntil i was almost at the end of the game. Stuff like that was grating.mother maiamai
. After beating the game I went back and realized that there areI thought the final boss was a bit tough, which I never got. Figures lol. I was able to find most everything on my own, without the use of online walkthroughs (including alltwo tunics to help reduce damage taken) but I gave up and went onto IGN's little guide to figure out what I needed to do to get4 bottles. Didn't discover thethe pegasus bootsuntil after the game was finishedexistence of the tunics
So, all in all, Link Between Worlds is a good, new installment to the Zelda series. Cool throwback to the SNES Link to the Past. I had fun playing through LBW, but several little things I felt detracted from making it top notch. Still waiting for something akin to the OoT 3ds remake.
One question, that is annoying me more than anything right now:Sorry for all the spoiler tags. Better safe than sorry.what the heck was in Ravio's bag? The one where he'd snap at you if you went close to it and he'd say, "it's more important than anything bla bla bla?" I kept waiting for a reveal during the final scene, but maybe I missed it.
WTF?About one of your spoilers:
There are five bottles
I can see it now:
As Ravio, you must set up your rental shop in hopes of attracting THE hero amidst a sea of wanna-be heroes to save the kingdom. However, you must ALSO make a tidy profit if you want to retire comfortably once the evil is gone. Hence, tactful lending of gear to weak heroes will net you more rupees when they inevitably bite the dust. However, you have to balance that out by making the more promising ones regulars by giving them discounts.
Sure it's possible. You can also finish Super Metroid in less than an hour. Someone playing for the first time, finding everything and figuring everything out will not be done casually in 12 hours by the average player.
If you're used to 60 hour Skyward Sword and Twilight Princess and expect that as your benchmark for a handheld Zelda you should set your expectations straight.
already? lol
[...] Something else - I was a little peeved at the way the game progressed, too. There was not a lot of direction on what to do or where to go. [...] Here's a big map and a bunch of dungeons. Now start wandering. [...]
I just finished up this game, and I must say, it is superb.
Smooth, tight, well designed.
That said, I think it is too easy. The dungeons are too short and not intense enough. Yeah, there is hero mode, but that should have been available at the onset for those wanting something more intense.
Woo, just got my 50th today too! Time to get 50 on Normal mode now!Finally got all 50 StreetPass challenges.
Spoiler for finishing all 50:the Grandpa who stands near the signs in Kakariko village will challenge you to a fight (any time you want, as many times as you want) when you go back and see him. He fights with a random set of the best gear+items and 20 hearts in the game with a reward of five rupees for beating him. Kind of cool!
Finally got all 50 StreetPass challenges.
Spoiler for finishing all 50:the Grandpa who stands near the signs in Kakariko village will challenge you to a fight (any time you want, as many times as you want) when you go back and see him. He fights with a random set of the best gear+items and 20 hearts in the game with a reward of five rupees for beating him. Kind of cool!
I can't remember what it was now, but there were a few things that made me think ALBW might be a prequel to ALLTP. I wish I could remember what they were... Anyways, other signs point to it being a sequel, and that seems more likely.
Yes, actually! That was one of them.Because the little boy on the tree stump?
Also, Irene's name should have been Syrup like in OoX and LttP GBA.
I can't remember what it was now, but there were a few things that made me think ALBW might be a prequel to ALLTP. I wish I could remember what they were... Anyways, other signs point to it being a sequel, and that seems more likely.
Finished the game on the weekend.
I really enjoyed it. I spent so many hours playing ALTTP when it came out that ALBW was a very nostalgic experience. Nonetheless,
The Good:
Freedom to explore;
Interesting incentives to explore and densely packed over world;
Fast paced gameplay (i.e dungeons do not drag out);
Game looks great in motion;
Amazing music - some nice subtle and not so subtle twists on iconic zelda music;
The game does not unnecessarily hold the players hand.
The Bad
I had only one problem with the game, in short, ALBW is too easy. Accordingly, a hero or hard mode should really be an option from the start for modern zelda games I did not die in my play through (although I did use fairies and potions).
If you used a fairy -> you died.
Not according to the games death counter