Where would they put the DLC dungeons in the overworlds? Don't see them adding to the map unless the make another overworld altogether. Midrule, anyone?
Where would they put the DLC dungeons in the overworlds? Don't see them adding to the map unless the make another overworld altogether. Midrule, anyone?
Treacherous Tower. The lady gives you the option to do the normal tower challenge, or to take on dungeon challenges.
I expected you all guns blazing at the idea of DLC in a Zelda But, yeah, the stand alone argument is good. It'd just add to the game and they could ramp up the difficulty more than in the main game because of accessibility and user friendliness that has to be ensured.
I can't check right now but if I'm not mistaken there is still unused space in the item menu after getting everything, right? DLC might even add a cool item or two. Who knows... someone should give Nintendo the right idea on Twitter/Facebook^^
So I just got the Titan's Mitts lol. At least it was nice finally getting them
Treacherous Tower. The lady gives you the option to do the normal tower challenge, or to take on dungeon challenges.
For some reason this idea bores me. The treacherous tower has its purpose, no need to add on more options to it. I think it would be interesting to add new places to explore and more story in addition to extra dungeons. Problem is this would be hard to implement for many reasons. The game is already essentially perfect and resources may be better focused on the next project (Zelda U).
Finished my 99.99% Hero Mode run (as someone on Miiverse pointed out, I didn't do the Streetpass medals and didn't get the big cucco, so let's call those the remaining 0.01%).
The quality of TP and SS don't determine the quality of Zelda U. If anything, LBW's quality will have the most influence on Zelda U. Aonuma has already said he's rethinking the conventions of Zelda. They're in a different mindset now, and that mindset gave us LBW. So I have high hopes for Zelda U.
and not to be debby downer but skyward sword was also touted to "shake up conventions" so i would take it with a grain of salt.
The quality of TP and SS don't determine the quality of Zelda U. If anything, LBW's quality will have the most influence on Zelda U. Aonuma has already said he's rethinking the conventions of Zelda. They're in a different mindset now, and that mindset gave us LBW. So I have high hopes for Zelda U.
NICE! Does that do anything special?
They show a trend though
If they manage to give us a proper one though that does not feel like a chore with easy dungeons and linear world then i am all for it
But my guess is that the new graphics standard will drag Zelda even further down
While on 3DS they can do pure gameplay and give us a top fun game like LBW
lol... not sure if this is allowed...
i have an extra zelda ALBW download code for sale. pm me if you are interested... lol
i know i'm in the minority but i don't think LBW will have much bearing on what Zelda U will be like... LBW is a top-down portable zelda that's suppossed to be a homage to the 2D games. it will likely be nothing like Zelda U
and not to be debby downer but skyward sword was also touted to "shake up conventions" so i would take it with a grain of salt.
Hero mode probably should have been normal mode. I've got three dark world dungeons left and feel more than capable of taking anything on at this point. It was only kind of difficult in the beginning where a single hit or two could kill you.
Am I the only one that thinks that they should port this to the WiiU?
Absolutely not. Hero mode is way too hard to be a normal mode.Hero mode probably should have been normal mode. I've got three dark world dungeons left and feel more than capable of taking anything on at this point. It was only kind of difficult in the beginning where a single hit or two could kill you.
Am I the only one that thinks that they should port this to the WiiU?
Do we know what this little extra is that you get after finishing Hero mode ?
Beating Hero Mode gives you.nothing at all
All of the dungeons felt like that in my opinion. I knew something was up when I kept getting the boss keys in no time at all. There's just no sense of exploration and path finding in the dungeons (aside from one or two) and that's a huge disappointment for me, especially when the game is great fun outside the dungeons. Ultimately the Item rental system was a double edge sword. I don't want it back in future Zelda games.Tower of hera was too easy and short. I thought the first dungeon required more thought. Also the boss was familiar and easy and didn't even require the hammer
Hero mode INSTEAD of normal mode? lol no, terrible idea. Way to alienate the part of the audience that doesn't need Zelda do be Dark Souls.
dat Tornado Rodthose damn sliding ducks :/ , i can't beat them , especially that big one, he had me trapped in the corner lol
The final dungeon on hero mode with 3 hearts is an absolute fucker.
Oh man, the fuckingis probably impossible to beat.purple Moldorm