Katzenjammer
Member
Out of curiosity, how did you play so that the renting system made sense? Why wouldn't one rent all the items at the beginning?^^ It wasn't even that expensive - well, maybe my OCD in regards to mowing every bush/grass/enemy on every screen helped filling my pocket up early on.
I couldn't even die if I wanted to because I had fairies with me all the time, haha.
Basically the renting system made no sense for me. Maybe in Hero Mode.
The best evolution of this idea would be to just have Link get the basic items (bow, hook, bomb) from the start of the game for future Zeldas, as a few here already said.
Oh and yeah, the stamina system is the best new thing to come out of a recent Zelda IMO. Makes so much sense and makes the gameplay flexible and varied because you can finally use the items you have how you like, not fearing being low on ammo. It also eliminates the redundant need to fill every dungeon or boss room with pots or whatever. Great idea
PS: This is the first Zelda game I forgot that I even had a boomerang in (only used it in one of those secret treasure mini-dungeons)
I actually didn't rush to rent everything as soon as the shop opened up. I went back to the shop between the dungeons to get new stuff as I got the rupees for them. Buying stuff to get them upgraded took considerably longer though, and there was a certain satisfaction of finally owning an item and being able to upgrade it.
Having access to many items from the start wasn't to the game's detriment at all in my opinion, it just meant that I could go anywhere I wanted instead of the game telling me where to go at any given time. I would probably have seen the exact same content had they done a normal item progression. In addition it allowed me to roam the world map and use a variety of items to progress instead of doing a sweep of the whole overworld between each dungeon to see whether I can access a new area. Streamlined, I would call it.
PS. The upgraded boomerang was my default Y-button item in this game, so convenient for cutting bushes and collecting items, as well as stunning the annoying blocking enemies to immediately get in a hit. It just made traversal that much quicker.