Also mines shipped (GAME)
Did you play Link's Awakening? If so, in what ways is it better than LA? I'll gladly believe you if you think it's better but I'm having a hard time imagining something better .
I preordered it a couple weeks ago (North America), but it doesn't have a ETA listed yet. I have Amazon Prime (free 2-day shipping), so there's a slight chance it'll arrive Friday, but I'm not banking on it. However, they did surprise me the other week: ordered Fallout 3 GOTY on a Friday afternoon (using free 2-day shipping) and it was at my house Saturday morning - so don't lose hope! I think it really depends on how close you are to a Amazon Fulfillment warehouse.Did anyone pre-order on Amazon? What's your estimated delivery date?
I would think that since Nintendo moved it's games from Sundays to Friday, Amazon would deliver them to me on release date, but I believe it's coming the next week for me.
I hate how Amazon stopped the release day delivery ($0.99) for all games. Now, it seems to never pop up anymore. That and no taxes meant I shopped at Amazon for damn near every single game purchase. But now that Amazon has tax and no more cheap release day delivery, I have no motivation to use them anymore unless it's just a really good deal.
Hope Nintendo dispatches it earlyHm... hope ShopTo dispatch early! Going to be way too busy to play on Friday.
I really think Link's Awakening has WAY better dungeons than A Link to the Past
I really think Link's Awakening has WAY better dungeons than A Link to the Past
I disagree, but I also think LBW has way better dungeons than both LttP and LA. So yeah.
Considering LttP's dungeons, this isn't particularly boastful
I got hopelessly lost in Skyview Temple. I don't even remember how, but it was something stupid.
Ah I see, also gonna be dissapointed by the GAME logo plastered all over the "CE" =/The DLC is Link's Awakening. Weirdly the image they use for it on its own for the download card uses Ocarina of Time's logo.
Hope it arrives in time for you, at the very least it's shipping before December.Mine says it's shipped too. I hope it gets here before Christmas.
Holidays + cheap shipping = lost forever
Sky Keep is in fact a non-linear dungeon (the one and only in Skyward Sword), and I think it has a brilliant gameplay mechanic... however, designers didn't know how to really take advantage of it propperly. In addition, the temple itself is just a bunch of puzles exctracted from other levels of the game, so I can't consider that one of the greatest dungeons of the series.
The idea was amazing, but the designers only developed it halfway there.
I got hopelessly lost in Skyview Temple. I don't even remember how, but it was something stupid.
Did I wake up in crazy town
That's a tall glass of milk to pour yourself my friend. Either way I look forward to seeing if you're right
Did I wake up in crazy town
I kind of agree. When trying to remember them, the one word that pops up is: "Generic". Most of them looked boring and ugly and had very few distinguishing features, unless I'm forgetting something.
Just because they don't rely heavily on easy to remember gimmicks don't mean they weren't really well-crafted dungeons. They were great on a recent playthrough.
When I'm sitting in my living room, hell yeah. I have a really, really long mini jack to phono cable which I plug into my Sony amp.
Whilst everyone else is listening to A Link Between Worlds via the crappy 3DS speakers, I'll be basking in the glory of an absolute wall of sound.
oh you KNOW the animators/programmers had fun with this and passed some alternative versions of the scene around
I kind of agree. When trying to remember them, the one word that pops up is: "Generic". Most of them looked boring and ugly and had very few distinguishing features, unless I'm forgetting something.
However, the greatest dungeons in the series (and I don't think Skyward dungeons are even close of being that) offer both things: a clever room design that offers multiple ways of exploring every area of the temple (giving freedom and disorientation to the player), and intelligent puzzles in each room. When a dungeon is non-linear, the structure of the building becames itself a huge puzzle. That is something that the Zelda franchise doesn't offer since Majora's Mask.
Beat the game today with almost 100%, with every possible collectible, full gear, all bottles and all item upgrades, with the exception of 2 pieces of heart (took meaccording to my 3DS).22:17
The best thing about ALBW is how smooth and fast everything is. Hand-holding is pretty much gone and all hints are placed just out of the way, yet close and accessible using. The game starts right away with no extended cut-scenes or dialogue at any time (except the ending, I guess). All dungeons are very tightly designed, and moving between rooms is always so fast and easy. There's not any extra fluff or filler to speak of, it's all meaty content plus fun optional stuff that leads to meaningful benefits. Even the collectibles are fun. Most importantly, the controls are the best I've played in a top-down game ever, and it's all at a buttery smooth 60fps.hint glasses
I think they nailed this new item system (even if the game's economy is a bit weird). I hope they continue on this non-linear direction in future games.
I didn't like the visual style, but I was impressed by some of the stuff you get to see. Especially some bosses.
The music is just incredible. Most of the remixes will make you swoon (theespecially), and the original stuff is lovely.Dark World remix
Overall: Amazing, amazing game. I can say with absolute certainty that this is the best handheld Zelda game yet, and it's definitely a top tier Zelda and now my current favorite game of this year.
The best thing about ALBW is how smooth and fast everything is. Hand-holding is pretty much gone and all hints are placed just out of the way, yet close and accessible using. The game starts right away with no extended cut-scenes or dialogue at any time (except the ending, I guess). All dungeons are very tightly designed, and moving between rooms is always so fast and easy. There's not any extra fluff or filler to speak of, it's all meaty content plus fun optional stuff that leads to meaningful benefits. Even the collectibles are fun. Most importantly, the controls are the best I've played in a top-down game ever, and it's all at a buttery smooth 60fps.hint glasses
homogenous square rooms with different colored floortiles
WOW what a paragraph of awesome.
Smooth and fast...YES!
Lack of hand holding...YES!
Less cutscenes and dialog...YES!
No filler...YES!
Good controls...YES!
Smooth 60 fps...YES!
Is this game really coming out in 2013.
Next up a Zelda 2 style game.
Meh, just saw the Dutch commercial. Very dull as always. A very boring voice that explains cut and dry that the new Zelda lets you move across walls. WOW!
They did really well considering the confines they were working in (limited tilebase, limited amount of operations and events per room).
That ROM is a work of clusterfuck genius in lots of ways. How Kondo managed to get the soundtrack he got out of the engine used (N-SPC like the one used in SMW) is beyond me.
And the game even had 3D models.
I hope Wii U's Zelda team learns from this game. Players do not want an overly long tutorial, if any at all, in their game. Make it optional. I hope the console title will also be able to push 60fps.
Dutch commercials dude. The worst voices and the worst commercials. Deflates my hype everytime.
I think LA did more with less dungeon wise. They could have at least not homogenized the music as well as the design.
I think LA did more with less dungeon wise. They could have at least not homogenized the music as well as the design.
I think LA did more with less dungeon wise. They could have at least not homogenized the music as well as the design.
I don't think JC is suggesting LA is some aesthetic leap over ALttP, but rather he's saying that ALttP's dungeons (and by extension, LA's) are hardly untouchable like some would like to treat them. And so it's plausible to prefer ALBW's dungeons, which are arguably more varied in appearance, and obviously more varied in gameplay, attacking situations from all angles thanks to 3D and the painting mechanic.What the what?! Roasting LTTP for a similar aesthetics across dungeons while singing the praises of LA? Maybe Viewtiful can crop us together a picture of some LA dungeons. You won't find anything to dissimilar from what he showed in that LTTP comparison.
What the what?! Roasting LTTP for a similar aesthetics across dungeons while singing the praises of LA? Maybe Viewtiful can crop us together a picture of some LA dungeons. You won't find anything to dissimilar from what he showed in that LTTP comparison.
Nintendo, why you gotta unleash this and Mario 3D World on the same day?
WHY YOU GOTTA MAKE ME CHOSE WHICH TO PLAY?? ;P
Play one until your battery runs out and then switch to the other. That's my plan, at least .
Play one until your battery runs out and then switch to the other. That's my plan, at least .
I really hope VGP ships early again, I don't want to wait sooo long (importing to Europe).
Anyway, in preparation I decided to finally play through Majora's Mask, which is basically the only one of the "bigger" Zeldas that I haven't finished (so everything outside of stuff like Four Swords Adventure), and goddamn that game annoys me. Having to redo so much stuff after a time reset (and even beat bosses again) is not fun.
Weird, I didn't remember having to beat bosses again in MM. The game requires it?