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Zelda: A Link Between Worlds |OT| All in all you're just another Link in the wall

War Peaceman

You're a big guy.
I'm of the completely opposite opinion. The rental system and having most items available at the start of the game negates a lot of the tedium of scouring through the world multiple times after you have acquired a new item.

In most Zelda games prior to this, the puzzling involved using that dungeon's particular item to get through it. With the rental system it feels like you have a toolkit with which to figure everything out. While you do lose out on the experience of finding a new item, it balances out for me due to the flexibility it provides. Personally I'd prefer if you got a few multi-functional items early on and later in dungeons you find more specialised items so you get the best of both worlds.
 

afoni

Banned
I'm buying items straight up, not renting them. That in itself makes the system a bit pointless, as I'm only ever buying what I need for the next dungeon.
 

Eusis

Member
oh and I am really glad you dont habe to get wallet upgrades, that would have been terrible here
Zelda may even be better off with those gone for good. It's just yet another arbitrary thing to upgrade, and unless you have a smart system encouraging spending rupees and doing it as a soft tutorial then it's better just to leave it with a high cap in the first place for us to go wild with.

Though, yeah, I think renting/buying is an interesting experiment, but it probably shouldn't be kept unless it's repurposed to be a middleground (heck, it kind of is already given that you're handed some items through progressions of the story.)
 

Gen X

Trust no one. Eat steaks.
Bound to have been asked already but what is the deal with the 'Streetpass Tree' by my house? I talked to the guy in the village about Streetpassing and he said the tree would appear. Read the instructions and the OP but no info.

Cheers.
 

Revengineer

Unconfirmed Member
I love this game. I would kill for a 3D Zelda using this method of "do what you want, go where you want, use what you want when you want."

I can't wait.
 

Gambit

Member
I've now spent half an hour with A Link between Worlds and am left wondering:

Is this the best game or the bestest?

Man, I'm enjoying myself like it's 1992.

Makes me wish for a top-down renaissance. Story of Thor, Alundra, Secret of Mana, bring them back!
 

BGBW

Maturity, bitches.
Wow. There is so many little things to find that I'm not in a rush to do the dungeons.

Turtle Rock (in ref to aLttP) area was argh!

Oh and I got a streetpass battle despite not going out… spooky.

Though it is good to know that you can still get the achievements for
the regular items even if you have upgraded them
.
 

War Peaceman

You're a big guy.
Zelda may even be better off with those gone for good. It's just yet another arbitrary thing to upgrade, and unless you have a smart system encouraging spending rupees and doing it as a soft tutorial then it's better just to leave it with a high cap in the first place for us to go wild with.

The Wallet cap was always total bullshit, good riddance to it.
 

john tv

Member
Anyone know what those Manticore like monsters are on
Death Mountain
?
The ones that breath fire that does like 4 hearts of damage to you?
How the heck do you kill them?
Lynels.
Pick 'em off from afar or sneak in from behind and then keep whaling with the sword until they're gone.
 

Porcile

Member
My main problem is that completing dungeons has no material worth other than to get a minor progression in the story. Now that you can complete them in any order, this amounts to something even less substantial than what it did before. On top of which, there's very little to be expected from a Zelda story these days which can even be considered equal to receiving a new item. Don't get me wrong, the game is mostly superbly executed but the rewards you get are a load of crap.
 
The difficulty makes buying items instead of renting pretty pointless. I haven't died yet (or come close to), and I only have 3 portraits left to get. Even if I died and ran out of fairies, it'd be cheaper just to go and rent everything again than to buy anything.
 

BowieZ

Banned
Man, losing your rented items is so devastating. It's a great incentive to try and avoid a Game Over, making gameplay that much more thrilling.
 

Eusis

Member
My main problem is that completing dungeons has no material worth other than to get a minor progression in the story. Now that you can complete them in any order, this amounts to something even less substantial than what it did before. On top of which, there's very little to be expected from a Zelda story these days which can even be considered equal to receiving a new item. Don't get me wrong, the game is mostly superbly executed but the rewards you get are a load of crap.
Yeah, I'm really enjoying it now but I suspect once I get through it and it settles I'll be left wanting. Still, it does a lot right that most recent Zelda either forgot or obstinately avoided, so I think even at worst it'll be one of my favorite post-N64 releases.
 

War Peaceman

You're a big guy.
My main problem is that completing dungeons has no material worth other than to get a minor progression in the story. Now that you can complete them in any order, this amounts to something even less substantial than what it did before. On top of which, there's very little to be expected from a Zelda story these days which can even be considered equal to receiving a new item. Don't get me wrong, the game is mostly superbly executed but the rewards you get are a load of crap.

I can't tell you that you are wrong; there is limited material reward. However, getting through the dungeons is the real pleasure anyway.
 

takriel

Member
My main problem is that completing dungeons has no material worth other than to get a minor progression in the story. Now that you can complete them in any order, this amounts to something even less substantial than what it did before. On top of which, there's very little to be expected from a Zelda story these days which can even be considered equal to receiving a new item. Don't get me wrong, the game is mostly superbly executed but the rewards you get are a load of crap.

The rewards you get in Lorule's Dungeons are great! I find those upgrades to be much better than getting normal items, most of which we've already used 1000 times in other Zelda titles.

The story IS lackluster, I agree. But the gameplay and world design more than make up for it, though.
 

Peff

Member
The difficulty makes buying items instead of renting pretty pointless. I haven't died yet (or come close to), and I only have 3 portraits left to get. Even if I died and ran out of fairies, it'd be cheaper just to go and rent everything again than to buy anything.

Yeah, it's a big, big problem, especially because the game is seemingly balanced so that you'll eventually buy most of the items, so you keep getting rupees left and right. I can't understand why they made Hero Mode an unlockable, especially considering how much they otherwise nailed and how TWWHD had it available from the beginning.
 

takriel

Member
Yeah, it's a big, big problem, especially because the game is seemingly balanced so that you'll eventually buy most of the items, so you keep getting rupees left and right. I can't understand why they made Hero Mode an unlockable, especially considering how much they otherwise nailed and how TWWHD had it available from the beginning.

Maybe it's got something to do with the additional secrets you can uncover in Hero Mode. But I still don't know what these are...
 

JoeInky

Member
Did anyone else fucking love turtle rock? Think it's my favourite dungeon so far, pretty sure I did it in the wrong order too because I didn't realise you could
freeze the see-saws
until I'd already done a bunch of stuff on the second floor.

Started the dark dungeon but my battery started running out so I have to postpone it for now.

Also like the fact that
The chamber of sages is in the game
, but what's up with the symbols? They've all been changed for some reason.

Also go on walls in houses as often as you can, there's quite a few pictures that reference other games hung up around the place.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I get that Nintendo is insistent on this "one difficulty" kind of design philosophy to better shape and balance the pacing of the game, and this is something that works really with with games like Mario where level design is the cornerstone of the entire game's play and challenge, but they really need to recognise a series like Zelda can very comfortable have multiple difficulty options right from the get-go shaping enemy damage/health, drop frequency, and so on. Hero mode is already that, but locking it off just doesn't make any sense.
 
Ugh... only a few hours of work (working graveyard tonight) left before I have the rest of the day off to finally be able to sit down and enjoy this and Mario without dreading that god awful shift. Last night I did manage to get some time with it before my pre-graveyard power nap and the first two dungeons were so fast and so much fun. The pacing is incredible and

WALL LINK IS THE BEST MECHANIC OF ALL TIME
 

marc^o^

Nintendo's Pro Bono PR Firm
Yeah, it's a big, big problem, especially because the game is seemingly balanced so that you'll eventually buy most of the items, so you keep getting rupees left and right. I can't understand why they made Hero Mode an unlockable, especially considering how much they otherwise nailed and how TWWHD had it available from the beginning.
On the other hand TW101 showed that when you offer the option to play the game at a normal (hard) difficulty, along with an easy one, reviewers play it on that higher difficulty, get frustrated because they die a lot and as they are on a schedule, get frustrated and critical reception is not as high as it should be. So maybe Nintendo should offer the option to unlock hero mode with a code.
 
I get that Nintendo is insistent on this "one difficulty" kind of design philosophy to better shape and balance the pacing of the game, and this is something that works really with with games like Mario where level design is the cornerstone of the entire game's play and challenge, but they really need to recognise a series like Zelda can very comfortable have multiple difficulty options right from the get-go shaping enemy damage/health, drop frequency, and so on. Hero mode is already that, but locking it off just doesn't make any sense.



So true... plus you can trust me, Hero mode is really rewarding. After playing Hero Mode, my first playthrough feels liks incomplete. Wind Waker was a good step in the right direction, but they've gone backward with ALBW. The problem for Nintendo is that higher difficulty is considered as a reward.
Also, it's crazy how higher difficulties just make Zelda games richer. Makes you use a lot more objects, using potions and such.
 

Majmun

Member
Bought this yesterday and I'm loving it so far.

Haven't died yet, but you lose your weapons if you die? Eek, that sounds terrible.

And I don't know why people were complaining about the graphics. The game looks great. I'm not a fan of the character design, though.
 
Bought this yesterday and I'm loving it so far.

Haven't died yet, but you lose your weapons if you die? Eek, that sounds terrible.

And I don't know why people were complaining about the graphics. The game looks great. I'm not a fan of the character design, though.

You lose them unless you buy them at about 800 rupees each (rods are 1200 each). Sounds like a lot but with the amount you earn in this game you can own them in no time.
 
something in SM3DW just sold me on this game
KuGsj.gif


but cannot download yet
 

zeldablue

Member
Dang...

Beat the game in one sitting! Very addictive game, nothing made me want to put the game down!

Although it feels a bit too quick of a Zelda game to be on top.
 

Dr Dogg

Member
Well 3 dungeons down and I'm worryingly flying through. It's a bit... easy, even by Zelda standards. The same tactic of approaching your enemy at a diagonal where you can sweep them and they can't touch you still applies like it did in ALttP and Minish Cap.

Also the whole renting items and not having them in the dungeon, despite it mixing up the formula does take a bit of shine of the dungeons themselves for me. There no "what's in the chest, what's in the chest, what's in the chest!" expectation anymore. I know the idea was to have every dungeon open and encourage world exploration but that could have been done by not gating off those areas and still have certain items in certain dungeons.

I'm still enjoying the game, in fact it's been a joy so far but I do feel I'm riding high on nostalgia. I can totally see people who weren't fans of ALttP past finding this pretty MOTR.

Still 60fps is a dream and the controls are super responsive because of (even though I did manage to get it to slowdown with about 10 Popo's wiggling away on screen with 3d on).
 
This stupid racing mini game is impossible, I don't get how to get across in 65 seconds without crashing into every tree and electic thing on the eay
 
Not sure if I should spoiler this but I will anyway.

Look for the Maiamai Cave and agree to return 100 of the lost Maiamais to the mother. For each 10 Maiamai returned you can upgrade one item. The catch is that you have to buy the item from Ravio first.

How do you get those Maiamais of the walls?
 

Velcro Fly

Member
Well I have 20 shadow links to fight after getting a ton of streetpasses at symphony of the goddesses last night. I have a feeling that might break the economy but I don't care! Fun is fun!
 
This game feels like a refreshing salad. I just played through the first dungeon and when I put down the 3DS I got up with a spring in my step lol

Gonna space it out and do maybe one dungeon a day. At most two

btw I've got like 400 something Rupees after the first dungeon which is insane compared to all the previous games. What do I do with all this money?
 

Anteo

Member
I discovered that if I squeeze part of the top half of the 3DS near the slider, it fixes my problem of the 3D not turning completely off...

for a few seconds before it comes back. So I guess something is loose in the system near the slider.

Xl sliders have a click at 0% 3d unlike og models. Maybe you are not pushin it enough?
 

Velcro Fly

Member
The AI on the shadow link fights is ridiculous. Just perfect timing on the shield every time. God damn it is so dumb

The best Link I managed to beat had a bounty of 120 or so. Sometimes the AI is just ridiculous. They are nearly perfect with the shield and always seem to manage to get in a hit despite both players slashing in front with their sword. You really need to learn how to fight them since it's nothing like fighting an actual boss. I managed to win 7 and lose 3 or 4 just because it's so easy for the AI to get in so close and get behind you and slash slash and before you know it you are dead. I even had one that would swing a
bug net
to lure me in since it is really slow and then the instant it's done come on slashing. I had a ton of success just forcing SL to the edge and knocking him off.

I have a few bounties that are 350+ rupees and there is no way I'm going to bother with them for a while. Most of the ones I fought were 50-100. I did manage to get up to about 1,300 rupees right after the first dungeon clearing some of these out but it sucks that it doesn't look like you can rebattle them win or lose even for no rupees.
 

BY2K

Membero Americo
Xl sliders have a click at 0% 3d unlike og models. Maybe you are not pushin it enough?

I assure you, it's all the way down, click and all. It says normal for a few seconds then the 3D turns on by itself at mnimum.

I guess I'll send it for repairs.
 
Lost Woods. Please tell me I'm not the only person who failed the third one like 10 times. ;_; I can keep track of them until they all leave and then I'm like "wait wat".
 

Peru

Member
You have access to three bottles when item renting opens up, put two fairies and a red potion and you should never game over

For some reason I've not stocked up on any health extras so far and have had some ugly moments as a result lol. But it's fun, brings tension to boss fights. Should probably start playing it a bit more safe from now on though.
 
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