So I read there are puzzles in this game?
I never played Zelda and thought now is the right time to buy my first Nintendo console in 15 years
Would go for the 2DS, not ashamed, I just want to catch up on some games I've missed through the years.
I wouldn't really call them puzzles in a traditional sense. More like obstacles?
What's the difficulty like?
So I read there are puzzles in this game?
I never played Zelda and thought now is the right time to buy my first Nintendo console in 15 years
Would go for the 2DS, not ashamed, I just want to catch up on some games I've missed through the years.
If someone had told me, in 2009, that the next handheld Zelda would fix every problem I had with Spirit Tracks, I wouldn't have believed them. But... here we are.
The baseball game is infuriating. I am watching the plate to try and time my swings, and it seems there really is no pattern. It's absolutely frustrating, I can see the treasure game being all luck based, but in reality, all the games are luck based, just some hide it more than others..../endrant
Hate this minigame.
The more I play, the more it crawls up to "god-tier" Zelda. It won't reach the lofty heights of the very best Zelda's, but it's definitely giving it a fair go. Good shit, good shit.
It's hard, but there really is a knack to it. As much as I know this answer doesn't help, you have to "feel" the timing. I got the heart piece within minutes. Just focus on getting 3 pots and then the crow, ignore the shining pots.
tiny problem:
even though rupees are much more valuable in this game, it still feels a little bit odd to finish a hidden puzzle-room and only get 100 rupees.
If someone had told me, in 2009, that the next handheld Zelda would fix every problem I had with Spirit Tracks, I wouldn't have believed them. But... here we are.
Ha, are you suggesting that's the only improvement ALBW makes over Spirit Tracks? Because there are certainly much more meaningful changes than that, starting with the fact it uses an analog stick and buttons rather than the polarizing stylus scheme.So your only problem with Spirit Tracks was the train overworld?
Man I'm loving this game. I'd really fallen out of love with the series, but this brought me back completely.
Also, here's an avatar if anyone wants it.
I'll probably do some more of all the sages and Yuga later on.
Man I'm loving this game. I'd really fallen out of love with the series, but this brought me back completely.
Also, here's an avatar if anyone wants it.
I'll probably do some more of all the sages and Yuga later on.
And done!
To summarize: Amazing experience. Some of the best puzzles in the entire series, and it's just plain fun to explore the two worlds.
For my sole complaint,Yuga taking Ganon's form, Hilda being the mastermind, and Lorule's broken Triforce were all ideas that kind of just popped up at the end with no real weight. The former really should have been worked throughout the game, because the idea of Ganon not being the main villain, not showing up to take over or some crap and instead acting as the vessel for somebody else, is just so awesome that it needed more fleshing out. Yuga himself was great during his screentime, but could have used more development, and dropping him from the entire Lorule segment of the game was ridiculous. Not to mention Hilda was just plain wasted as a character. Ravio was alright, but I would have like to know more about him.
So your only problem with Spirit Tracks was the train overworld?
Ha, are you suggesting that's the only improvement ALBW makes over Spirit Tracks? Because there are certainly much more meaningful changes than that, starting with the fact it uses an analog stick and buttons rather than the polarizing stylus scheme.
I appreciate the stylus controls, and they were certainly well-done for what they were. I just love the standard controls in ALBW, though, and the way their responsiveness is wed to incredibly snappy animations and 60 fps.The stylus controls weren't as good as standard controls, but they were good and allowed for things that could not be done otherwise, like drawing on the map, drawing a path for the boomerang, and the sand wand.
The stylus controls weren't as good as standard controls, but they were good and allowed for things that could not be done otherwise, like drawing on the map, drawing a path for the boomerang, and the sand wand.
Oh my god. I just stepped into the Desert Palace for the first time.... that fucking music.
I'm almost at the end of the game and I still have no idea where I can upgrade my items...
I'm almost at the end of the game and I still have no idea where I can upgrade my items...
I'm almost at the end of the game and I still have no idea where I can upgrade my items...
Ha, are you suggesting that's the only improvement ALBW makes over Spirit Tracks? Because there are certainly much more meaningful changes than that, starting with the fact it uses an analog stick and buttons rather than the polarizing stylus scheme.
Long nostalgic post