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Zelda on revolution - back to cell shading?

Chrono

Banned
We need a Zelda discussion topic after the latest news on the specs. :D



Revolution.


Ok now that we know revolution won't even be in the same league as PS3/360, do you guys think Nintendo will risk doing a realistic Zelda next-gen? It's going to look horrible compared to the competition. I can already see the comparisons with next-gen Ico (graphics comparisons of course. Zelda gameplay is king bitches :D). Wind Waker still looks awesome to this day and imo it's all because of the style.

I think it's going to look a lot like wind waker but link's model will be different.


Gamecube/Twilight Princess.


the-legend-of-zelda-gcn-20050329054938912.jpg



Right now I'm 100% behind moving it to revolution. It's not going to have next-gen physics, AI, huge natural environments (... *weeps*) so it shouldn't be hard to get it out late 2006. And this way we can have two rev Zeldas, realistic one near launch (TP) and the cell-shaded one later on. By the time the 2nd Zelda hits PS3/360 will be pushing out amazing stuff and cell-shading would be the only way for Zelda to look good. Of course that could happen fall 2006 (heavenly sword?) too so it might not matter. :lol

It's too late to change TP though. Anyway I can wait an extra 5-6 months for a better looking version of TP, what about you?
 
Cell shading would be better served for Pokemon or Donkey Kong or Kirby.

Besides the next Zelda is supposed to be dramatically different anyway ... cell shaded graphics may not suit that type of a game system.
 
Yeah, only Cell-Shading can overcome the severely limited graphics of the Revolution. Super Mario should use it as well. Otherwise, comparing the visuals of Zelda and Mario to games like "Fable 2" and "BLiNX 3: Still SUckin'" is going to be heartbreaking.
 
Chrono said:
We need a Zelda discussion topic after the latest news on the specs. :D



Revolution.


Ok now that we know revolution won't even be in the same league as PS3/360, do you guys think Nintendo will risk doing a realistic Zelda next-gen? It's going to look horrible compared to the competition. I can already see the comparisons with next-gen Ico (graphics comparisons of course. Zelda gameplay is king bitches :D). Wind Waker still looks awesome to this day and imo it's all because of the style.

I think it's going to look a lot like wind waker but link's model will be different.


Gamecube/Twilight Princess.


the-legend-of-zelda-gcn-20050329054938912.jpg



Right now I'm 100% behind moving it to revolution. It's not going to have next-gen physics, AI, huge natural environments (... *weeps*) so it shouldn't be hard to get it out late 2006. And this way we can have two rev Zeldas, realistic one near launch (TP) and the cell-shaded one later on. By the time the 2nd Zelda hits PS3/360 will be pushing out amazing stuff and cell-shading would be the only way for Zelda to look good. Of course that could happen fall 2006 (heavenly sword?) too so it might not matter. :lol

It's too late to change TP though. Anyway I can wait an extra 5-6 months for a better looking version of TP, what do about you?

I'm all for Cel shading as long as they don't copy paste the enviroment textures from the beta version of Zelda64 like they did with TWW
 
I still think Wind Waker is one of the most beautiful games this generation. Celshading is definitely the way to go for Zelda games imo.
 
I bought a Gamecube for WW. Another Celda would be reason enough to get a Revolution (I'll probably get it anyway). The good thing of Rev's lower specs is that will force devs to do stylized games so that the comparison with PS3 won't make them look too bad.
 
I don't mind the cel shading, as long as they change the art direction. I didn't like the super deformed crap.

Also, there were other problems with Wind Waker besides the art.
 
Fuck cel shading. Nintendo did a good job scaring away half the Zelda fanbase because of that. Just stick with advanced TP graphics, and we're set.

Sigh. Okay, if Nintendo just feels compelled to do another WW, at least do it at the end of the fucking console's life this time. Not at the beginning like with the GC.

And Mario should never, EVER be cel shaded.
 
Oblivion said:
Fuck cel shading. Nintendo did a good job scaring away half the Zelda fanbase because of that. Just stick with advanced TP graphics, and we're set.

Sigh. Okay, if Nintendo just feels compelled to do another WW, at least do it at the end of the fucking console's life this time. Not at the beginning like with the GC.

And Mario should never, EVER be cel shaded.

I also prefer a more realistic approach over the Cel shading, but good art is key... TP is not bad by any means, but I think the direction is a little so so
 
Actually cell shading for Mario makes more sense than Zelda.

Mario Sunshine sometimes looked bland actually, if had cell-shaded it they could have made it look more like a 3D version of Super Mario World.
 
I don't give a shit, as long as link doesn't look like a fruit, there's no fetch quest and sailing actually serves a purpose and is short and fun.
 
Wind Waker was a beautiful game but I think a more realistic style suits the Zelda series better. If they have to do another one hopefully it will look like the pic Leondexter posted.

I don't think cell shading would be that good in a Mario game either. They could pull it off, but personally I'd like the next Mario game to have a more rendered look (like the renders on the N64 box and the covers of the Mario Party games) if they can achieve it. Just once I'd like to see that style replicated in a game.

I think cell shading is better for something like Pokemon, Kirby, Wario Ware, or Yoshi. A cell shaded Yoshi game in the style of SMW2 would be pretty cool.
 
Cel shaded Link with the style and proportions of the character art from LttP or Ocarina would drive me absolutely nuts WITH HAPPINESS.

Actually a lot of the Dragon Quest 8 footage I've seen as well as other cel shaded endeavours like that MMORPG Zelda rip off from Korea have me pining for this kind of thing all the more.

The Wind Waker was fucking beautiful from beginning to end.. had it been on land, in an epic Hyrule, with a fitting amount of dungeons, the design effort that seems to be going into Twilight Princess, maybe with Epona etc...

I would have took that game over the new one.
 
Himuro said:
It really sucks that most people don't care for cel shading and find it kiddy. Fuck them.

Cel shading isn't kiddy per se. WW's horrible art was, though.

I don't even really like cel shading because the characters have jagged, rough looking outlines. Make me a game that has characters that look like sprites in a 3D world, and that would fucking own.
 
I thought they really refined chibi Link in the Minish Cap art. That would make a suitable child Link certainly... I'd love to see that Link all grown up a lá OoT.
 
I don't think Nintendo can cell shade Zelda for the other reason -- it's one of their few franchises that actually skews a bit more "dark" and can work in a realistic/epic setting.

Nintendo has tons of cartoony franchises already -- Kirby, Animal Crossing, Donkey Kong, Mario, Pokemon, Star Fox, etc. When they cell shaded Zelda, it didn't create a sense of "freshness" ... instead it made it feel more generic with the rest of the Nintendo lineup.

That really hurt the GameCube IMO.

Cell-shading Zelda was a huge mistake because it really left Metroid as their only "non-cartoony" franchise.

Super Mario Sunshine, Celda, and Metroid Prime versus ... Super Mario 64, Zelda: OoT, GoldenEye ... the latter combination just appealled to a wider variety of audiences.
 
I'd love to see another cel-shaded zelda, as long as the characters look like they do in artwork and it has a huge overworld like in TP
 
I definitely want another cel-shaded Zelda, doesnt matter what platform, just give me another Zelda in that style. I love the look of WW.
 
Error2k4 said:
the fuck?

mlink2.jpg

ganondorf.jpg


Captain Jack Sparrow Wind Waker style :lol
th_JackStarsintheWindWakerFerntree.jpg


I wish the real version of Zelda: Wind Waker had that texture work, color pallete, and complexity. The real art in the game was too bland, simple and colorful in my opinion.
 
stone128 said:
But an art direction in this vein would make me a Nintendo prostitute

offart8.jpg
I really love Zelda's portrait in TP.

best Zelda design ever IMO.
 
Oblivion said:
Nintendo did a good job scaring away all the wannabe-grownups who want to feel like a man because of that..
Fixed.

Error2k4 said:
the fuck?
mlink2.jpg

That's from Minish Cap and you were responding for WW. :) But both games share the same art style of course. I love that picture BTW. Link just looks so ĂĽber-cute on it. Where's the Zelda counterpart?
 
AniHawk said:
I would really love a mix between the two. Cel-shaded with TP's artwork would be fucking fantastic.

I called it first damnit!!

---

Mature Zelda bomba art direction

B0002ZPJG8.01.LZZZZZZZ.jpg


This picture is something else

zelda_art3.jpg


And seriously, who can honestly say they prefer this direction
zelda.gif
over this one
offa2rt8.jpg
?

Rev Zelda :(

zelda.jpg
 
jiggle said:
That art
with
a real time engine matching Rogue Galaxy's FMV, would look so good.
+1

I can't get over how good Rogue Galaxy looks, and I agree that improved art direction over The Wind Waker (I loved this game, though) with these kinds of visuals would make me one happy gamer. I liked the character design work in the GBC Ages/Seasons manuals, and much prefer the more whimsical nature of The Wind Waker and The Minish Cap over something more serious that looks like every other 3D action game out there.
 
Cosmozone said:

Ho ho, I see what you did there. But your mistaken. The preference of TP's art style over WW's has nothing to do with one's masculinity. Hell, I play fuggin Kirby. KIRBY! HE'S PINK!!

The OoT/TP style is the style that fits the Zelda series the best imo. And as I've said, I enjoyed WW a lot, but best art style, it ain't.
 
Apart from Link, who cooled cool half of the time, Wind Waker was absolutely gorgeous.

Can we all agree that TP Link has only gotten worse since the game was first shown? I think the inflated feet are what did it. At E3 2004 his feet were smaller and the style looked quite a bit better.
 
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