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Zelda on revolution - back to cell shading?

Leondexter said:
There are no shots that aren't "in-game", or at least, no shots that aren't done by the game engine. No CG/FMV has been shown.

Yeah, I thought so as well. Just wanted to make sure. And now that I am, let me just saw WOW! :D
 
LegendofJoe said:
The wolf transformation scene on the second trailer looks like it could have been FMV-you never know.

Hmm, that did look sorta CG. But I don't know if Nintendo would want to do that sicne they want to save ever byte of info they can for filling up the entire disc.

Edit: And no one wants to challenge my question about OoT's and previous Zelda art work being similar? That's what I thought. Bitches.
 
LegendofJoe said:
The wolf transformation scene on the second trailer looks like it could have been FMV-you never know.

No. It was realtime, and didn't even look very good. If it were CG, he would've actually morphed, not sort of half-morphed while parts of him faded away.
 
Oblivion said:
And no one wants to challenge my question about OoT's and previous Zelda art work being similar? That's what I thought. Bitches.

Ocarina's art IS right in line with Link to the Past, which in turn came from Zelda II. It was refined with added detail each time, and Ocarina's looks the best by far. Anyone who says Ocarina's art is bad IS a bitch. Especially if they like Wind Waker's pukey toddler art.
 
Leondexter said:
Ocarina's art IS right in line with Link to the Past, which in turn came from Zelda II. It was refined with added detail each time, and Ocarina's looks the best by far. Anyone who says Ocarina's art is bad IS a bitch. Especially if they like Wind Waker's pukey toddler art.

Well said! :)
 
here is hoping for a Koji Kondo return to form with the TP soundtrack what I heard (in the trailers of course) so far is nothing short of amazing. OOT soundtrack is his best yet, here is hoping he tops it with TP a game this epic in turn deserves an epic soundtrack

sorry for the ramdon thought just wanted to say that :P
 
WW Link actually resembled the original Link art from the first game much more than any other Link before.

WW's trees and gameworld was also nicely in line (aesthetically) with LttP's game-world art assets.

Though WW was highly stylized, I think it looked more like a sequel to LttP than OoT. Though, OoT f-cking blew me away when I first played it, and still looks great (aesthetically) to me, despite the obviously technological shortcomings by modern standards.

I'm happy with both directions, and won't subscribe to the "I love one so the other must suck" camp.

Edit - I thought Koji Kondo didn't compose that trailer music...?
 
Mejilan said:
Edit - I thought Koji Kondo didn't compose that trailer music...?
serious? I thought he said that the music got a very good reception at E3 and he was going to try and do an ochestrated soundtrack.
 
Mejilan said:
WW Link actually resembled the original Link art from the first game much more than any other Link before.

WW's trees and gameworld was also nicely in line (aesthetically) with LttP's game-world art assets.

I have to disagree...STRONGLY. Link in Zelda 1 had a NOSE. He had LEGS. He was short and stocky, but not deformed. His head wasn't so large as to topple him over. His eyes were a lot smaller.

Zelda_1_manual_1.jpg
and
Zelda_1_manual_2.jpg


VS.
Zelda_GC_new_02.jpg



I think this Link looks the most like the original Link art:

Young_Link_SSBM.jpg



I did like the world of WW very much, and some of the creature designs, especially the dragon and the moblins. But nothing--NOTHING--could make up for what they did to Link.

BTW, here's where those pix came from: my page dedicated to Link's changing look over the years:

http://www.gameswelike.com/web/zelda/Link.htm
 
I've long been a fan of the cartoon look, but I think this is a bit of a silly reason. Certainly they're not going to shy away from having any games use traditional 3D rendering just to try and hide technological shortcomings. Even with the rumored Revolution hardware info, there's a lot of improvement that could be made over Twilight Princess.
 
jett said:
...where do you people get this stuff from? :P

bobby%20shhh.jpg

"It's a secret"


I believe it was a collaberation between Koji Kondo and Michiru Oshima. She handled the arranging, if I remember correctly.
 
Oblivion said:
bobby%20shhh.jpg

"It's a secret"


I believe it was a collaberation between Koji Kondo and Michiru Oshima. She handled the arranging, if I remember correctly.

actually wasn't it a collaberation between kondo's adepts(or team) and Michiru Oshima?

Why don't you tell me who knows 100%?
 
jett said:
...where do you people get this stuff from? :P

I was wondering the same thing and did a quick search

The process of creating the E3 trailer was fascinating. Three people (including me) each composed a different approach to the trailer's music. Then we asked one of Japan's most extraordinarily gifted composers and music arrangers, Michiru Oshima, to work her magic on all three pieces, envisioning how an orchestra could wrap its many instruments around the general music. We then recorded each of the three orchestrations with famed conductor Yasuzo Takemoto on hand, who you might know as the conductor who stood command over the amazing 2002 Smash Bros. concert in Japan. I did have a chance to personally conduct when we recorded a chorus for one possible version of the trailer.

http://www.ga-forum.com/showthread.php?t=56888
 
Scrow said:
here, let me help you a little oli.

z311.gif

z32.gif

z34.gif

z36.gif


or perhaps you mean the capcom art from the GBA port?

zelda.jpg

linksdream.jpg

link.jpg

agahnim.jpg


i think i may have just converted myself with those last three images :lol

Well that convinces me it could work but could cel shading escalate to this level next gen?
 
Told you guys I was right. :P

SantaCruZer said:
ok thanks so it was by 3 people then.

Michiru Oshima
Yasuzo Takemoto
Koji Kondo

Don't know if we can count Yasuzo, though. Composing and conducting are two different things. But we can involve him in the actual product, though :P.
 
If only wind Waker did look like the jagged black outlined illustrations that were used to promote the game. The game itself looks nice but te grungy ink outlines are what make those illustrations looks so damn cool.
 
They can cell shade all they want...just not THIS zelda its the one i been waiting for, the trailer still gets me excited too bad it wasnt ready in time for the holidays.
 
Hydro_Alexis said:
Well that convinces me it could work but could cel shading escalate to this level next gen?
Oh I have no doubt of it. After all, Okami is not only a different style from what we've seen before (perhaps more advanced as well), but it's on PS2 and looks amazing:

okami_2.jpg

okami-20041109014156620.jpg


Cel-shading is past its infancy now.

EDIT: Hmm, after posting this... I kind of want to see Clover make a beautiful, bitch-ass hard Zelda game.
 
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