Ok, I found it!
https://player.twitch.tv/?volume=0.82&video=v72391082&time=05h57m55s
"THERE ARE TOWNS"
"OF COURSE THIS IS ZELDA"
Praise
Ok, I found it!
https://player.twitch.tv/?volume=0.82&video=v72391082&time=05h57m55s
"THERE ARE TOWNS"
"OF COURSE THIS IS ZELDA"
Thank you! How awesome was it, right? It took everything in my power not to throw a tantrum when they said my demo was over.Calamity Ganon, also the trailer they showed before we saw the demo was different too. I don't think they've released it to the public yet, there was some footage there that we got to see.
For weapons you can press left of the D-pad and then use the right stick to switch. And then in the menu after you press start you can use the right analog stick to switch between whole menus. And everything is so far apart that it's not a big hassle. Although I didn't start a fire and make food during my playtime, I was just exploring the world.
How does the shield work? Does it get taken out automatically when L Targeting or do you have to press a button to use it?
Thank you! How awesome was it, right? It took everything in my power not to throw a tantrum when they said my demo was over.
There's also this thing you can do that the Nintendo rep told me that if you're on a slope and hold ZL and press X+A you will shield slide down the slope
I saw the GameXplain gameplay of the E3 demo and while there are towers they don't end up filling out the map with icons and markers - they just make the map of the zone visible, if you know what I mean? Like, it's not an empty space with borders anymore, but an actual map of the zone.
The icons and markers are up to the player, mostly
Any hints of crafting other than cooking?
BTW, is Z targeting in the game? From all the gameplay footage, I didn't notice anyone use Z target. I always love Z target in Zelda.
SHIELDBOARDING
What would you say is Dark Soul influenced?
It got brought out in front of me when I Z-Targeted. And it is optional to be equipped. It can be used if you're using a light weight item (5 weight) or by itself. But if you use a 10 weight item like an axe or a big sword no shield can be brought out.
There's also this thing you can do that the Nintendo rep told me that if you're on a slope and hold ZL and press X+A you will shield slide down the slope
That's awesome! Ok, happy to be wrong. I had heard it described by the 8-4 guys on giant bomb differently. they compared it to assassin's creed, etc.
So basically you won't be stuck using a Kokiri Sword half a game till you get the master sword, but be picking up all arrays of different weapons?
It got brought out in front of me when I Z-Targeted. And it is optional to be equipped. It can be used if you're using a light weight item (5 weight) or by itself. But if you use a 10 weight item like an axe or a big sword no shield can be brought out.
Also I found a Rupee so Rupees are still in the game lmao. My rep told me no one found a rupee so I was like ayyyy
Puzzles weren't a huge feature of the original two Zelda games; combat was. For all the hype about this game being a return to the feeling of the original LoZ, the enemies showed in the demo were few and far between. And while there were some genuinely tough enemies, they were easy to avoid and easy to survive thanks to the game's abundance of health restoring food items.
This is actually really exciting. If the Zelda games of recent years have been heavily praised I wonder what kind of reaction a Zelda with genuine effort and ambition behind it will produce...?
Some of the stuff that stood out to me:
-The intro. You wake up in a mysterious cave, alone. After a couple of lines of dialogue, you're free to explore and figure out exactly where you are. Bye bye traditional, tutorial filled 3D Zelda intro.
-The world itself seems desolate. Bleak, even with all the colors and living wildlife. This wasn't something I was expecting, but I definitely got Dark Souls vibes when I first saw that overworld. It was only compounded by...
-The lack of music! Or use of minimal music. I was totally expecting an orchestrated Zelda theme to start playing as Link entered that field. Instead... nothing. Very much like Dark Souls.
-As you begin exploring this world, you meet a mysterious NPC character. He is one of, if not the only NPC we meet in this demo. Dark Souls isn't exactly filled to the brim with jolly NPCs either.
-It looks like you will be collecting tons of different pieces of clothing that increase your defense. Same with sword items of various strength. Like Dark Souls, this will lead to a stronger desire to explore every nook and cranny in the world to find every last item, because you know it will likely be worth it in the end. The days of finding chests with 50 rupees in it seem to be over.
And that's just off the top of my head from watching a bunch of the footage on and off throughout the day.
OF COURSE, none of that stuff is exclusive to Dark Souls. But when I go around saying "I wish Zelda would take notes from Dark Souls", stuff like the above is EXACTLY what I meant. When I played through Dark Souls the first time, there were so many things that stood out to me and made me think "You know, I wish Zelda did something like that."
Zelda U seems to be answering some of those prayers.
This is going to be the MGSV of the series. You'll have a very vocal segment of people disappointed and bringing its reputation down. I guess you can say that about every other Zelda, but this one will be the most divisive entry yet because it's the kind of game that Zelda hasn't been in a very very long time. Most fans have probably never played the first two Zeldas.This is actually really exciting. If the Zelda games of recent years have been heavily praised I wonder what kind of reaction a Zelda with genuine effort and ambition behind it will produce...?
The Treehouse stream made it look like this was a one-handed weapon vs two-handed weapon thing. Did you encounter an actual weight system?
Hah, where did you find it? First I've heard of anyone finding an actual Rupee instead of just seeing the counter or them being listed in descriptions.
XCX's open world doesn't have much in the way of interaction. It's like every other open world game out there.
Zelda's is very different. This game doesn't even have a tutorial.
Some of the stuff that stood out to me:
-The intro. You wake up in a mysterious cave, alone. After a couple of lines of dialogue, you're free to explore and figure out exactly where you are. Bye bye traditional, tutorial filled 3D Zelda intro.
-The world itself seems desolate. Bleak, even with all the colors and living wildlife. This wasn't something I was expecting, but I definitely got Dark Souls vibes when I first saw that overworld. It was only compounded by...
-The lack of music! Or use of minimal music. I was totally expecting an orchestrated Zelda theme to start playing as Link entered that field. Instead... nothing. Very much like Dark Souls.
-As you begin exploring this world, you meet a mysterious NPC character. He is one of, if not the only NPC we meet in this demo. Dark Souls isn't exactly filled to the brim with jolly NPCs either.
-It looks like you will be collecting tons of different pieces of clothing that increase your defense. Same with sword items of various strength. Like Dark Souls, this will lead to a stronger desire to explore every nook and cranny in the world to find every last item, because you know it will likely be worth it in the end. The days of finding chests with 50 rupees in it seem to be over.
And that's just off the top of my head from watching a bunch of the footage on and off throughout the day.
OF COURSE, none of that stuff is exclusive to Dark Souls. But when I go around saying "I wish Zelda would take notes from Dark Souls", stuff like the above is EXACTLY what I meant. When I played through Dark Souls the first time, there were so many things that stood out to me and made me think "You know, I wish Zelda did something like that."
Zelda U seems to be answering some of those prayers.
More or less. But even beyond that, the "melee weapons" you pick up can also be tools as well. Wooden weapons like a tree branch and a wooden club can be lit on fire, and there are also torches that can be used as weapons that specialize in this. We've also seen a large leaf that can be swung to shoot gusts of wind and a fire rod that can be swung to start fires (but will break if you strike something with the rod itself).So basically you won't be stuck using a Kokiri Sword half a game till you get the master sword, but be picking up all arrays of different weapons?
This is going to be the MGSV of the series. You'll have a very vocal segment of people disappointed and bringing its reputation down. I guess you can say that about every other Zelda, but this one will be the most divisive entry yet because it's the kind of game that Zelda hasn't been in a very very long time. Most fans have probably never played the first two Zeldas.
"oh this would be like if they made Zelda 1 today with some modern gameplay mechanics".
So did anyone in the entirety of gaming journalism ask them why this uses tessellation but not AF?
Btw for the people saying desolate even in the demo which I am assuming is heavily neutered had a lot of enemies and the first demo even had an optional mini boss that my cousin got to fight since he was messing around in the forest the whole time.
All he did was throw a bomb at a boulder and then it turned into the rock monster you see in the trailer, and it has weak points on its but if you damage any part of it it affects the way the monster moves. So like if you hit its legs it will limp (or at least I'm assuming based on what he told me)
Also I found a Rupee so Rupees are still in the game lmao. My rep told me no one found a rupee so I was like ayyyy
My only complaint was lack of NPCs and towns but apparently that won't be an issue so I'm not too worried.Still want VA for all characters :/
Ye, but a lot of stuff are weapons like branches and shit the moblins are holding. So I'm guessing it will be kinda hard to be completely weaponless in the game.
This is going to be the MGSV of the series. You'll have a very vocal segment of people disappointed and bringing its reputation down. I guess you can say that about every other Zelda, but this one will be the most divisive entry yet because it's the kind of game that Zelda hasn't been in a very very long time. Most fans have probably never played the first two Zeldas.
Ok I wasn't feeling this game all that much from what Ive seen today but weirdly enough this just sold meSHIELDBOARDING
No, because it's a completely illogical order of priorities in graphics that hardly anyone has ever taken.Is that a commonly asked question in gaming journalism, in your experience?
If I could trade the existence of every other game shown at E3 for the ability to play this game completely now I would.
This is going to be the MGSV of the series. You'll have a very vocal segment of people disappointed and bringing its reputation down. I guess you can say that about every other Zelda, but this one will be the most divisive entry yet because it's the kind of game that Zelda hasn't been in a very very long time. Most fans have probably never played the first two Zeldas.
This is my general reaction to this whole thread
Some of the stuff that stood out to me:
-The intro. You wake up in a mysterious cave, alone. After a couple of lines of dialogue, you're free to explore and figure out exactly where you are. Bye bye traditional, tutorial filled 3D Zelda intro.
-The world itself seems desolate. Bleak, even with all the colors and living wildlife. This wasn't something I was expecting, but I definitely got Dark Souls vibes when I first saw that overworld. It was only compounded by...
-The lack of music! Or use of minimal music. I was totally expecting an orchestrated Zelda theme to start playing as Link entered that field. Instead... nothing. Very much like Dark Souls.
-As you begin exploring this world, you meet a mysterious NPC character. He is one of, if not the only NPC we meet in this demo. Dark Souls isn't exactly filled to the brim with jolly NPCs either.
-It looks like you will be collecting tons of different pieces of clothing that increase your defense. Same with sword items of various strength. Like Dark Souls, this will lead to a stronger desire to explore every nook and cranny in the world to find every last item, because you know it will likely be worth it in the end. The days of finding chests with 50 rupees in it seem to be over.
And that's just off the top of my head from watching a bunch of the footage on and off throughout the day.
OF COURSE, none of that stuff is exclusive to Dark Souls. But when I go around saying "I wish Zelda would take notes from Dark Souls", stuff like the above is EXACTLY what I meant. When I played through Dark Souls the first time, there were so many things that stood out to me and made me think "You know, I wish Zelda did something like that."
Zelda U seems to be answering some of those prayers.
Most of that stuff screamed Zelda 1 to me honestly, Dark Souls never really entered my mind when watching any of the footage. After watching 5 minutes of it I thought to myself, "oh this would be like if they made Zelda 1 today with some modern gameplay mechanics".
XCX's open world doesn't have much in the way of interaction. It's like every other open world game out there.
Zelda's is very different. This game doesn't even have a tutorial.
Im liking what I saw, but I'm kind of worried of the micromanaging. Seems like you're breaking up the flow by being in menus and inventory constantly since there's no more hearts in the world to replenish health.
Wow. That's amazing! Any way you could post your WiP alphabet so we could take a crack at translating other bits?
Ye Z-targeting is still in, but camera isn't fixed. So like it will Z-target the enemy but you can still change camera angle right after freely.