You can also do combo and animation cancels to shorten the time of / skip long animations, there's also cool stuff you can do with proper quick swapping and rotations at the right time. There's so much stuff you can do in ZZZ... but you really don't need to cuz the worst enemy of this game is how easy and approachable it is, meaning you can just pick Miyabi and spam X, which I'm sure a lot of casuals are doing cuz they can't be bothered to engage with more difficult stuff and learn the game's systems, character kits... and can you blame them? Cuz again, you don't really need all this stuff or be good at the game even.
This (amongst other things) is what saddens me, cuz they have all this cool stuff and they can't go all in to make the game more technically difficult, easy to learn and hard to master. One can argue that - "they sure could've done that for the end game content, so why they're not doing it?" to which I say - cuz it's easy and cost effective to just add stuppid timers, inflate HP and DMG if it's only for the end game stuff and the whole it not build around more complex combat and hard to master technical staff, some of it is there, but it's being held hostage by accessibility for casual audience and full freedom of expression is not there along with the air combat which can enable it.
Like, I'm not saying DMCV combat is terrible
Pejo
, god forbid, it's just everything being known in comparison, there wasn't ZZZ just a year ago and ZZZ's combat is a lot more satisfying to me than anything in DMCV. Of course ZZZ has an unfair advantage which is that you've LOTs of diverse characters with their own combat kits between which you can swap during combat and do some impressive shit, there's a few mechanics and new stuff Sekiro introduced which DMCV (and DMC in general) don't have as well. I've been playing ZZZ for almost a year, who knows for how many hours (there's no counter) and didn't get bored of its combat to this day. I've said a few times that it's not doing it for me anymore, but what I meant by that is that I don't like what they're doing with restrictive timers, HP and DMG inflation in the end game and that the towers are complete shit and then they started to add more to character's kits in the Lost Void and now I've no complaints, can just ignore the stuff I don't like and go play Lost Void, where as before it was only SD, bad HZ and terrible towers.
I've played all DMC games starting with 3 when it was ported to PC the first time, I loved it and DMC4 as well (not the boss rush part of it which you need to do TWO (!!!!) times, that was BAD) but after playin' Bayonetta, MGR and Sekiro, DMCV didn't do anything for me personally in terms of combat and I hate Vs guts - literally the worst character imaginable you can have in a character action game. DMC stuck in the past when it comes to combat gameplay and I don't think it's a good thing for the IP, cuz it can be so much better now if they just add more modern and cool mechanics to the game, make it less arcade-like, make you fill each impact be it your own attack, parry or deflection, make it less about combo spamming and more about strategic planning with the kit and weapons you have available and at the same time not abandon freedom you had before.
There's rumors about DMC6 floating around and unless they'll make some necessary changes to make the combat and gameplay loop better, I don't know how I can possibly care. Like, outdated and monotonous combat and V is the only two things (well, stupid af censoring clouds as well) I didn't like about DMCV which is only about 15hrs long and it's still managed to bore me with it's combat design, like, Idk what else to say, it is what it is. I guess the old and stuck in the past DMC combat formula is just not for me anymore.








Saving all my polys for Yi Xuan
Season 2 Teaser will be released on April 13th.