Zenless Zone Zero ༺*|OT|*༻ Gotta Waifu 'Em All ♡(੭´͈ ᐜ `͈)੭♡

I need Ether damage, so therefor I pull. Viv also was kinda endearing in the story, and I'm curious how the proxies "saved" her without even knowing about her, so I'm interested in that story. But yea, Hugo was a "maybe" pull depending on his kit, but I'm afraid he'll be a skip now so I have resources for sensei.
I mean, you do you of course, but they're moving away from the design philosophy of DPS characters being the ones every other character on the team dances around, when 2.0 launches it's not going to be a thing anymore, finally.

In HSR they go like 30% into a new part of the main story as the main character, then out of nowhere you shift perspective to the banner character, where you're forced to run around and see flashbacks and shit AS them, right in the middle of the main story, then it goes back to the MC to finish the quest. And the plot reasons for having to switch to them at that moment are usually poorly written or nonsensical. It pretty much ruined the last half of their 2.x version and continues to be an annoyance in 3.x. At least in 3.x they have the characters central to the plot from the beginning, so it doesn't feel as much like they're just jamming them in to sell their banners, despite them doing exactly that.
Well, I don't know how it all work and if different teams colaborate or not like Ubisoft and Activision is doing it with AC and COD, but the ZZZ team is new so you'd think that they know better no to do the same mistakes made by other teams, plus and as you've said, HSR team "sort of" fixed the issue in 3.0. Anyway, the way I see it, there's no reason to believe that ZZZ team will fuck it all up until we actually see it happening, so no need to worry about something which is not even happened and not on the horizon:messenger_relieved:

When is season 2 supposed to hit?
We'll know a bit more on the 13th of April.
 
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We're supposed to get a presentation on April 13th that talks about the upcoming version and 2.0 changes in more detail too.
 
I mean, you do you of course, but they're moving away from the design philosophy of DPS characters being the ones every other character on the team dances around, when 2.0 launches it's not going to be a thing anymore, finally.
Yea I am pretty excited to see how that shakes out. I feel like Wuthering Waves does an excellent job of making it feel like you're using a whole party at once, so there's no reason ZZZ can't do it too.
Well, I don't know how it all work and if different teams colaborate or not like Ubisoft and Activision is doing it with AC and COD, but the ZZZ team is new so you'd think that they know better no to do the same mistakes made by other teams, plus and as you've said, HSR team "sort of" fixed the issue in 3.0. Anyway, the way I see it, there's no reason to believe that ZZZ team will fuck it all up until we actually see it happening, so no need to worry about something which is not even happened and not on the horizon:messenger_relieved:
Yep, I'm up for giving them benefit of the doubt, but they don't get an automatic pass either.

They've fumbled some things in this game in the past, and I still feel like removing TV mode entirely was a big mistake. It needed some work, but they haven't done anything to replace the hole that it left in gameplay/storytelling. Also I'm probably a minority here, but I have no sentimentality or affinity with bangboos, so I really can't drum up excitement about more throwaway bangboo minigame modes as a replacement for the TV stuff. TV mode was really flexible in the types of different gameplay it allowed for, mostly puzzles, but also the rhythm games, and archipelago mode (before it got awful in the lower levels.)

The presentation on the 13th hopefully will wow me.
 
Also I'm probably a minority here, but I have no sentimentality or affinity with bangboos, so I really can't drum up excitement about more throwaway bangboo minigame modes
You're not alone. Bangboos are cute and all, but I could not care less about anything banbgoo related when it comes to events and mini-games.

The presentation on the 13th hopefully will wow me.
They said that it'll be just a teaser, not a full blown 2.0 reveal like they will do next week for 1.7, so don't keep your expectations high for the 13th. We'll have to wait for a while still before they fully reveal everything :messenger_relieved:
 
Yea I am pretty excited to see how that shakes out. I feel like Wuthering Waves does an excellent job of making it feel like you're using a whole party at once, so there's no reason ZZZ can't do it too.
I'd curb your expectations because there's not much they can do without completely changing the classes, if support characters can suddenly dumptruck damage out like a dps, then the dps becomes completely pointless; astra, lighter and caesar would become the best characters in the game overnight.
From what I'm inferring they'll just make the rest of the team more present, like astra, trigger and pulchra are, but your dps will still be the dps.
 
Plankton maybe?:messenger_tears_of_joy:
So I heard the name for people who buy the monthly and BP is F2P+, lol.

I also found this 5y old funny gacha fish chart:
  • F2Playnkton - Spends nothing. (A true champion.)
  • Minnow - Buys little. 99¢ - $1 packs are a must and occasionally the $5 monthly.
  • Goldfish - Spends for guaranteed banners only. Also buys the $5 - $10 monthly.
  • Swordfish - Spends a little more than a goldfish, but not enough to be a dolphin. Around $10 - $50 in a month.
  • Dolphin - Spends semi-regularly. $50 or $100 packs as needed.
  • Whale - Spends regularly, will comfortably drop well over $500 once a month.
  • Leviathan - Spends freely without constraint, $1000 - $5000 a month, and maybe more.
  • Cthulhu - Basically funds the entire goddamn game.
 
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I'd curb your expectations because there's not much they can do without completely changing the classes, if support characters can suddenly dumptruck damage out like a dps, then the dps becomes completely pointless; astra, lighter and caesar would become the best characters in the game overnight.
From what I'm inferring they'll just make the rest of the team more present, like astra, trigger and pulchra are, but your dps will still be the dps.
From what I understand after watchin' the dev talk, they'll not only change how visible other agents will be during the fight, but also how enemies will behave and what they'll be doing - they'll make changes to them so that other characters will have to step in to do something with them to help the whole team. All we can do now is to speculate as to what exactly they mean by all that, cuz they haven't shown anything yet (except the Trigger example they showed, which is not something you can do, but rather what Trigger does when you swap to other character from her) to let us see the changes and how the combat and other characters' involvement will work starting with 2.0.

It looks like they're planning to do all that for all available characters, which is great and something tells me they meant that Lost Void stuff will be playing a role here as well, so potentially it's not going to be something from a standard character kit, but rather something new from their Lost Void kit. Like, for example Yanagi (when swapped out) could launch the clouds which will periodically shoot lightning at enemies, Corin will be going after enemies with her saw etc. So, they can at least start with that and then add more to hopefully make the combat more complex and technical for those who need it.

So I heard the name for people who buy the monthly and BP is F2P+, lol.

I also found this 5y old funny gacha fish chart:
  • F2Playnkton - Spends nothing. (A true champion.)
  • Minnow - Buys little. 99¢ - $1 packs are a must and occasionally the $5 monthly.
  • Goldfish - Spends for guaranteed banners only. Also buys the $5 - $10 monthly.
  • Swordfish - Spends a little more than a goldfish, but not enough to be a dolphin. Around $10 - $50 in a month.
  • Dolphin - Spends semi-regularly. $50 or $100 packs as needed.
  • Whale - Spends regularly, will comfortably drop well over $500 once a month.
  • Leviathan - Spends freely without constraint, $1000 - $5000 a month, and maybe more.
  • Cthulhu - Basically funds the entire goddamn game.
Hilarious✋:messenger_tears_of_joy:

So you're a fish after all and golden one at that, ma dude:messenger_beaming:

But... how can you call people who're buying $50-100 packs ones per... 3-4 months if needed?🤔 Starfish?🤪

I bought $50 pack just to get Trigger cuz otherwise there was no chance given how little pulls are left before the end of 1.6:messenger_mr_smith_who_are_you_going_to_call:
 
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they'll make changes to them so that other characters will have to step in to do something with them to help the whole team
Doubt it, this would mean you wouldn't be able to free form create teams anymore, cause you'd need x character/class to counter x behaviour, anyway the point I made was that dps will always be a thing unless they abolish the classes and have everyone do everything.
 
Doubt it, this would mean you wouldn't be able to free form create teams anymore, cause you'd need x character/class to counter x behaviour, anyway the point I made was that dps will always be a thing unless they abolish the classes and have everyone do everything.
I don't think that's what they'll do, more like stunners and supporters will have even more involvement during fights, contribute more and remove the feeling and need for DPS to be the main force and sole problem solver, maybe they'll be doing more buff by actively participating in the fight not just while swapped out, but also while swapped it. It'll be interesting to see what exactly they meant, hopefully we'll see at least one example in a few days from now. But I do agree that making everyone as strong and DPSs is not the right way to go cuz it'll defeat the purpose of the classes in the game and what they meant to do.
 
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remove the feeling and need for DPS to be the main force and sole problem solver
- Go into mode
- Make enemies hit harder and become more aggressive
- Remove Timer
Bryan Cranston Mic Drop GIF
 
They already did that and we haven't seen this mode after. It was one of the SD main nodes.
The tower too. I love both of those modes. They could even take it a step further and make Attacker/Anomaly class characters take 1.5 damage or something and Stunners/Defenders take 0.5. That way you can play high risk/high reward or do a safer "stun them first then unload" type strategy as you see fit, or switch it up mid-battle for different enemies.
 
All I see is another damn kiana

Doesn't seem like a bird thiren because the wings are made out of energy, the energy seems similar to the little bird you see when meeting ju fufu for the first time
 
The tower too.
Rewards are complete shit the further you go and after 15th lvl. No way I'm going to waste my time in there.

They could even take it a step further and make Attacker/Anomaly class characters take 1.5 damage or something and Stunners/Defenders take 0.5. That way you can play high risk/high reward or do a safer "stun them first then unload" type strategy as you see fit, or switch it up mid-battle for different enemies.
They need to fix idiotic switching with R1 and R2 you have no control over first as well as auto lock which still doesn't work properly and doing whatever it wants, pretty much just like character rotation.

R1 should be left rotation, R2 should be right rotation, always, lock on should be permanent on the enemy you locked until you kill it or manually switch to another one, no exceptions.

Wonder if she's the original that the Silver Squad clones were created after.
Highly doubt it she's a replica. I thought Trigger was too, given how close she is to Anby and S11, but nope, she's a normal human.

All I see is another damn kiana

Doesn't seem like a bird thiren because the wings are made out of energy, the energy seems similar to the little bird you see when meeting ju fufu for the first time
Yeah, that's cuz both Ju FuFu and Yi Xuan are from the same faction.

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Anyway, what do you guys think about her class and DMG type? We haven't seen Physical S rank characters on banners since 1.4 and there's literally no S rank Physical DPS in the game (unless you count Neko from 1.0, but she wasn't on the exclusive banner at all). I think we're looking at our first limited S rank Physical DPS character here. It'll be interesting to see which weapons she'll be using.

As for Ju FuFu, idk, maybe she's going to be Support character and take somewhat different role than Caesar with her shield, anti-interrupt and attack buff...🤔

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kNP45xK.jpeg
 
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So, it looks like I was wrong about the DMG type, but I was right about Yi Xuan being DPS character. Based on the leaks, she'll be Ether DPS and will have some different type of it like Miyabi with her ice fire. Ju Fufu will be Fire stunner.

Let the mats farming begin.

rei-ayanami-rei.gif
 
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Posted this in the Genshin thread, but worth noting here too. As of the most recent Star Rail patch yesterday, HoYo made several big changes in their game engine (that ZZZ and Genshin share). Due to this, mods broke, and it's not just a simple hash fix like before. Good news is that modders are already working on both changes to the modding engine and a script to convert old mods into the new format, and by the time this engine update hits ZZZ, it should already be solved. I'd expect we'll likely see the engine update for 2.0 in this game.

Technical mumbo jumbo for anyone interested:
What actually broke? ELI5

  • Mihoyo has changed how information is sent to the GPU and the old method of modding no longer works

What actually broke? ELI25
  • Previously, star rail (like all mihoyo games) did the character posing/skinning step (the step that changes the model from A-pose to the pose in the current frame) in vertex shaders (VS). With this update, the skinning is now done in compute shaders (CS) instead (similar to WUWA) and when multiple characters are on-screen they are batched/posed together
  • This has a bunch of consequences for the modding tool - calling a CS is an entirely different process than calling a VS, the format of the inputs is different, and we need to have a way to handle the situation where multiple characters are on-screen. The CS themselves are also more complicated - previously, a single VS was used to draw almost all objects (with a rare secondary one used for some NPCs), but now there are at least 3 CS involved with drawing a character
  • In addition, there is a glitch in the 3dmigoto dll itself related to CS dispatches that was not (until now) a concern since CS was largely unused but has become problematic now that it is being used for skinning
  • Also, problems with the anti-aliasing not being properly updated for mods in this new format
  • All-in-all, just a huge chunk of things that need to be fixed
 
Pejo Pejo Have they improved the engine visually for HSR (like how Epic did with Fornite and UE5), or is it just some internal thing that works differently now, has different file format and only affects modding?
 
Pejo Pejo Have they improved the engine visually for HSR (like how Epic did with Fornite and UE5), or is it just some internal thing that works differently now, has different file format and only affects modding?
Played it last night for about an hour, and I didn't notice any visual improvements, so I guess most of the changes are under the hood.

I might be wrong though, so don't quote me on that.
 
Pejo Pejo Have they improved the engine visually for HSR (like how Epic did with Fornite and UE5), or is it just some internal thing that works differently now, has different file format and only affects modding?
Their engine is a heavily modified version of Unity, that they're constantly making changes to. I don't know that these changes will necessarily add anything in particular, but I think the new rendering method is easier on RAM/HDD read since it loads the models differently. HSR had come under fire recently because of long load times considering the geometry/number of assets, so this is probably an effort to fix that. Genshin being open world might make this less desirable since you'd have more roaming and loading new assets constantly, but I don't know enough about how that works to say anything definitive.

But if it helps HSR, it will likely help ZZZ because of the types of games they are (instanced smaller areas, densely packed).
 
These goddamn bangboo events man, they're just the worst:messenger_face_steam:

I'm like THIS close to just skip them all a not care about the rewards✋:messenger_weary:

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Thick Thighs Save Lives Thick Thighs Save Lives Pejo Pejo I think you both right. Btw, why does mobile version has shader compilation step and PC version doesn't? What gives? You'd think that it should be the other way around, but nope.
 
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These goddamn bangboo events man, they're just the worst:messenger_face_steam:

I'm like THIS close to just skip them all a not care about the rewards✋:messenger_weary:

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Thick Thighs Save Lives Thick Thighs Save Lives Pejo Pejo I think you both right. Btw, why does mobile version has shader compilation step and PC version doesn't? What gives?
Shader pre-load isn't needed if they can background load it. An average PC probably has enough horsepower to load it during gameplay, where as mobile pre-loads to avoid long loading screens once you get in. Or maybe it's a Unity thing.
 
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Shader pre-load isn't needed if they can background load it. An average PC probably has enough horsepower to load it during gameplay, where as mobile pre-loads to avoid long loading screens once you get in. Or maybe it's a Unity thing.
See, I get a lot of stutters after each update and I need to get through each location again for stutters to dissapear, everytime. It looks like a typical shader stutters from UE and other games. I think they need to add shader compilation to the PC version as well.
 
See, I get a lot of stutters after each update and I need to get through each location again for stutters to dissapear, everytime. It looks like a typical shader stutters from UE and other games. I think they need to add shader compilation to the PC version as well.
I just did a few google searches and it looks like the PC version does have shader compile if you need it. I haven't ever seen it happen on my PC but I have a pretty beefy system. Should just be automatic, but you could always try the "Repair Now" button on the launcher, to see if that helps. Maybe a fresh uninstall/reinstall if not?
 
I just did a few google searches and it looks like the PC version does have shader compile if you need it. I haven't ever seen it happen on my PC but I have a pretty beefy system. Should just be automatic, but you could always try the "Repair Now" button on the launcher, to see if that helps. Maybe a fresh uninstall/reinstall if not?
I mean, I've Z390 Master build with 8700K and NVMe 7500 SSD (runs at max PCI-E Gen 3 speeds), it shouldn't be a problem for me at all. If the PC version does have shader compilation, then it happens in the background and it looks like it is cuz otherwise I shouldn't have seen or experienced any stutters. Well, anyway, I found it odd that they decided to go for background as it is the worst thing they could've done, unless the game had Direct Storage support for this to work which it doesn't as well as DLSS and other types of upscaling methods. It could've been nice if they'd at least finally got rid of the model and polygon pop-in from the PC version as well, cuz all of this has no business being a thing on the PC platform.
 
April 23 for version 1.7 update:



Overview of the update from mihoyo:

Version 1.7 "Bury Your Tears with the Past" will deliver a riveting finale to Season 1's story. The long-sought truth behind the Sacrifice crisis will finally come to light as Proxies delve into Vivian's shadowed past and unravel the mysteries behind Hugo's demise. Amidst the turmoil in New Eridu, a Void Hunter-rank special investigator—assigned by the Mayor—will join forces with Proxies to confront the encroaching darkness, while vibrant in-game events weave moments of joy and cheer into the thrilling and dangerous journey.

After Hugo's fall into the Hollow, tensions between Mockingbird and TOPS continue to escalate, and deeper secrets await revelation in this chapter. Partnering with Vivian, Proxies will infiltrate enemy territory to search for the Sacrifice Core, unearth the mysterious past she shares with certain old acquaintances of hers, and expose the Exaltists' conspiracy. With a formidable new ally, the Sacrifice crisis comes to a climax, finally unveiling the truth behind all the chaos.
Mockingbird's two S-Rank Agents bring elegance and precision to the battlefield. Vivian, an Ether Anomaly Agent, dances across the battlefield with a parasol and rapier, seamlessly shifting between grounded and aerial attacks. Her Basic Attack: Featherbloom amplifies Anomaly damage and synergizes with allies' EX Special Attacks to boost the team's Corruption damage. Hugo, an Ice Attack Agent, wields a suitcase that transforms into a sharp scythe, carving through enemies with slashes and devastating area sweeps. When hitting stunned enemies, Hugo can trigger the Totalize effect, elevating his damage based on the enemies' remaining stun duration. Joining them is Robin, Mockingbird's agile Bangboo companion, who pelts enemies with randomized cards that have various effects. Additionally, the Physical Anomaly Agent Jane and the Fire Stun Agent Lighter will rerun in this version's banners.

Beyond the battlefield, Version 1.7 invites Proxies to unwind or embrace new challenges through in-game events. In "Say It With Flowers," players step into the role of a flower shop manager, crafting gorgeous floral arrangements for different clients. By completing floral design commissions, Proxies will unlock a permanent interactive floral arrangement gameplay for Quality Time mode and receive exclusive rewards, including A-Rank Bangboo Overtimeboo. For thrill-seekers, the adrenaline-fueled Bangboo Bash returns with a ranked mode. Proxies can compete in obstacle and survival courses, earning points based on match placement and rank. Those who ascend the leaderboards can claim exclusive event titles, Polychromes, and other rewards.

Full special program:

 
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How many times are they going to rerun the same exact events with different text and stuff? The worst thing about it is that 90% of them are bangboo related. Ugh, anyway...

It's pretty much confirmed that Yi Xuan is the new Void Hunter and you know what that means folks. I'll have at least 32 tapes ready before 1.7 launches and then... who knows how many of them will be in 1.7, probably around 120-130ish with BP and Sub, that's at least 150+ or 160+ tapes saved for 2.0. Speaking of which, the order of banners is leaked (for now questionable, cuz there's no 2.0 beta yet):

1) Yi Xuan (with potentially completely new DMG type / anomaly Ether "Annihilation" - Miyabi has Ice "Frostburn")
2) Ju Fufu
 
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So, hmm...

WXSmi6U.gif


What can they possibly show here and what we don't know yet (not about the Xbox version, who cares, whatever) about the game itself and the upcoming 1.7 update? We already got 1.7 stream today with all the info about it. Can we expect for another promo code maybe? Just curious, cuz they said there's going to be new updates there as well and we already know about 2.0 teaser which will be out in 2 days.
 
April 23 for version 1.7 update:


WHAAAT?!?! HUGO ISN'T DEAD? OMG!11!!

Anyways, this looks to be the very definition of a filler patch. Hope at least the main story is good. It's going to probably have to be stupid enough so that they can have some "but what you didn't know the whole time..." about Hugo to make him a good guy. The real pain for me is that whats-her-name got revealed as a Void Hunter (told you so) and they're rerunning Jane at the same time as Viv. I wanted Jane's Engine, but I'm afraid it will have to be another future rerun now. They're obviously going to go all out with Chinese Master, similar to Miyabi, so skipping would be a huge mistake. Speaking of her, her arms look fucking stupid in that vest. They could have toned her up or gave her some sleeves or something. Not man-level or anything, but not twigs.

So as it stands, I'll probably roll for a single copy of Viv and then save.

The events look like boring shit.
 


So, hmm...

WXSmi6U.gif


What can they possibly show here and what we don't know yet (not about the Xbox version, who cares, whatever) about the game itself and the upcoming 1.7 update? We already got 1.7 stream today with all the info about it. Can we expect for another promo code maybe? Just curious, cuz they said there's going to be new updates there as well and we already know about 2.0 teaser which will be out in 2 days.

Well, that was a whole lot of nothing. Not even a promo code.

Pejo Pejo there's not a single character story in 1.7 even. Idk how good or bad the main story stuff will be, but yeah, everything else looks like complete shit of repeated and boring bangboo events. Well, um, the flower event is new at least.
 
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Looks like the series x/s version will also support raytracing, I'll check it out to see how much of a difference it is, and it also support quick resume apparently, which is surprising for an "online" game, I wonder if it will perform a quick check after quick resume to see if you need an update or not; still pretty neat and I might just keep the game in quick resume for fast access.

I wonder if that "xboo" was something they only created a graphic for, or if it's going to be an actual bangboo for the actual xbox release, or game pass subs.

Anyway all in on vivian, maybe hugo too; if you don't have lighter, he's a very important pull so if you are gonna skip hugo, maybe don't skip lighter. And if you already have lighter, C1 makes even quite a bit better as well.
 
Well, that was a whole lot of nothing. Not even a promo code.

Pejo Pejo there's not a single character story in 1.7 even. Idk how good or bad the main story stuff will be, but yeah, everything else looks like complete shit of repeated and boring bangboo events. Well, um, the flower event is new at least.

They'll probably do like they did with Genshin when it launched last year on Xbox and include some perks through Game Pass.

Here's the stuff that GPU users get in Genshin each major patch:

Special Bonuses for Xbox

Special rewards are also available for Xbox players. Travelers who reach Adventure Rank 2 will receive the "Wings of Fate's Course Intertwined" as a gift in their in-game mailbox upon logging into Genshin Impact on Xbox.

Furthermore, Game Pass Ultimate members can enjoy special bonuses, with recurring rewards available with each major version update. These rewards can be claimed from your in-game mailbox, starting today with a bundle of useful items:
  • Version 5.2
    • Intertwined Fate x2
    • Northlander Billet Trove x1
    • Hero's Wit x10
    • Mora x100,000
    • Mystic Enhancement Ore x15
  • From Version 5.3 to 5.5
    • Intertwined Fate x1
    • Primogems x80
    • Hero's Wit x10
    • Fragile Resin x2
    • Virtuous Share Bundle x8
    • Mystic Enhancement Ore x10
  • Version 5.6 and later patches
    • Primogems x80
    • Hero's Wit x10
    • Fragile Resin x2
    • Virtuous Share Bundle x8
    • Mystic Enhancement Ore x10

Edit: They confirmed there will indeed be perks for GPU users:

As an exclusive benefit, Game Pass Ultimate members will unlock special in-game rewards—including Polychromes, Dennies, and more—simply by logging in after each major version update. It's time to wishlist Zenless Zone Zero on Xbox now! Curious to learn more? Read on!

 
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Just now actually heard the "mockingbird" theme they played during their showcase, sounds extremely castlevania, and there's a bridge section that sounds extremely bayonetta; the funky music playing during vivian's section in the actual trailer sounded good too.
 
They'll probably do like they did with Genshin when it launched last year on Xbox and include some perks through Game Pass.
They confirmed there will indeed be perks for GPU users:
Well, I see, nothing to write home about, but the fact that you need to sub for GP to get all this...

So, what do you think about 2.0, folks? Will it be the same just like the last time when they launched Miyabi and gave us 1,5 months to pull her and her W-Engine?:messenger_grinning:

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That's 10 pulls less than in 1.6 :messenger_expressionless:

5sKHMYL.png
 
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Well, I see, nothing to write home about, but the fact that you need to sub for GP to get all this...

So, what do you think about 2.0, folks? Will it be the same just like the last time when they launched Miyabi and gave us 1,5 months to pull her and her W-Engine?:messenger_grinning:

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That's 10 pulls less than in 1.6 :messenger_expressionless:

5sKHMYL.png
Like Pejo said earlier on this page, it looks like 1.7 will be kinda of a filler patch, which I don't really mind since it will give me time to play some other stuff in my backlog.

As for 2.0, we'll have to wait and see, but I'm not really feeling mommy Anby's design. Will still pull her though since she's a Void Hunter.
 
I see at least 4-5 cool characters. Panda for sure will be the next Ben. Also, that girl with a robot on her side looks like another Void Hunter and both of them almost look like Void Hunters from the past.

Anyway, exciting things are coming our way, 2.0 can't come soon enough.
 
I got miyabi maxed without her signature weapon , I want to pair her with burnice who should be the 3rd chsrecter in the f2p pool also Ive got Rina .
Is m6 Lucy good with miyabi and burnice ?
I had Jane before and my god miyabi just wrecks Jane in pure damage
 


So many new faces. Get hype!

Pretty heavy handed on the Chinese aesthetic, but whatever. I just hope the story quality improves and am excited to see what they have in store for combat in 2.0.

Dragon mecha elf girl will be 100% mine. The rest, I'll have to wait and see. Lots of male characters in the trailer, so that could be good for my savings if they aren't all 4*s. Sarah looking AWFULLY playable all of the sudden.

I got miyabi maxed without her signature weapon , I want to pair her with burnice who should be the 3rd chsrecter in the f2p pool also Ive got Rina .
Is m6 Lucy good with miyabi and burnice ?
I had Jane before and my god miyabi just wrecks Jane in pure damage
Generally speaking I think either Soukaku or Lucy would be fine in that team, whichever you like better/ have built stronger.
 
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I got miyabi maxed without her signature weapon , I want to pair her with burnice who should be the 3rd chsrecter in the f2p pool also Ive got Rina .
Is m6 Lucy good with miyabi and burnice ?
I had Jane before and my god miyabi just wrecks Jane in pure damage
I've been using Miyabi with Burnice and M6 Lucy for months now, and I can say that I'm very pleased with how this team performs in end game content.
 
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During the xbox stream, they mentioned the ability to change the region of the title, could that also apply to all versions soon? I know on the IOS version you can change the server region, but not on playstation. Any news if that is bound to change soon?
 
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