General impressions after about 90 mins.
I really enjoy the pilot portion of the game. The vertical nature is where the game truly shines, it made it fun chasing people down. Numerous times I would be running after someone and they would take a corner, being able to leap over stuff to catch up is really nice. On the same note, being able to wall jump or quickly change course made it easy to get away from people. Perhaps it was the levels or just my lack of knowing the maps, but you really cannot link/string together wall running or anything. Numerous times I felt as though it wouldn't have been any different if there was simply a crate that allowed me to (A) prompt over.
The gunplay feels right, the weapons seem rather balanced for the most part. I came in thinking that the smart pistol was going to be OP, it really isn't. People move so quickly that it can be difficult at times to lock on. This is something that could change depending on the map, but overall it seems fine right now. The AR is by far the best weapon out of the three primary available, again this could be because of the maps that we have.
No point in discussing the brain-dead AI in any length. Only thing I will say is I found a separate frustration with them that I wasn't expecting. They are everywhere and the chaotic nature of the game makes it difficult to tell the immediate difference between AI and enemy player. You see 3 AI and 1 enemy hiding between them, it just made it a pita to kill the actual player.
People die way to easy, easier than in CoD and this is a bad thing for me. It just turns into a game of who shot first.
Could be a play style issue, but it seems that you are better off just launching your titan immediately and putting it into follow mode. This way you maximize titan time. Before I did this I noticed that I was sitting on an available titan for far to long, because I wanted to pilot it even though I was doing better on foot.