Gherid__lacksGPS
Banned
Master race will be fine. Game will rock regardless of plaform. It's almost here. Get that lather ready, I'm randy as all hell and frothing at the mouth to bury my face into that sweet, sweet demon nectar.
We can only hope... I'm going to prepare for the worst and just assume they downgraded all builds of the game until proven otherwise.
Kind of makes sense if you look at the time line.
- Demoing the game with amazing, dynamic shadows everywhere, pitch black corridors, and specular highlights.
- Break in PR.
- Announce PC version will ship later.
- Demos start again, people begin noticing the downgraded visuals.
- Console version ships.
- PR begins for the PC version, dynamic shadows everywhere, pitch black corridors, and specular highlights are back.
Here's the reveal demo showing why you need to use a torch:
https://www.youtube.com/watch?v=z_JFDPCtXFY&t=2m58s
Here's the same section in the final game showing that you don't need to use a torch:
https://www.youtube.com/watch?v=2vnErlYgKo8&t=2m55s
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Yes, but if you check out Xander's impressions, whenever a torch is out the frame rate takes a massive hit.
The effect also seems to be diminished from that gameplay demo.
We can hope that I am right and the PC version still is that dark and with the dynamic lighting. The evidence is starting to point in that direction.
Ewww, that's just such a shame. I couldn't find footage of anyone actually going through that door so thanks for that.
The people saying no one gave a fuck about DeS or DS1 graphics are completely wrong. I care about graphics in the sense that they create mood, atmosphere and a sense of place. Both of the previous Souls games graphics were able to accomplish that better than almost any other series I can think of. Valley of Defilement would be completely ruined if you could clearly see where you were going, if you weren't feeling your way through the muck by trying to follow the glowing lights in the distance, if the rain and layers of grime weren't there. This stuff matters and I'm sick of this attitude that caring about this stuff is shameful. I think it stems from certain segments of the audience caring only about visual bells and whistles but that's a different thing entirely. I'm not asking for a technical marvel, I want good art and lighting is a HUGE part of that.
This game loses so much from this downgrade in terms of visual impact and sense of place. Visuals do matter a great deal, same as sound and music. People would absolutely complain if the game had elevator music during gameplay and your weapon didn't make any noise when you hit things, it would change the game dramatically and for the worse. I'm sure some people would try to defend it but come on, this lighting change is just bad. There's no shame in pointing it out. I have no problem whatsoever going back to PS1 titles either, this post isn't coming from a graphics whore at all.
I just want to experience the game as it was meant to be. No one can watch those two links and say the difference is minor, I mean come on! The torch is completely pointless now, literally pointless. You can just storm in there and those turtle knights aren't anywhere near as scary because you can just see everything clearly. And it's all fucking grey. I'm not trying to say the game is RUINED but this significantly impacts the gameplay and experience. No other way around it and it's really frustrating. This change means that significant portions of the game are spent walking through grey rooms and caves that probably should have been only navigable by using a torch. Terrible.
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They really should show a LEGIT video of the PC build ASAP. If the people who have decided to wait for the PC version because of the graphics wait 6 weeks just to find out the graphics are the same downgraded ones, all hell will break loose.
They really should show a LEGIT video of the PC build ASAP. If the people who have decided to wait for the PC version because of the graphics wait 6 weeks just to find out the graphics are the same downgraded ones, all hell will break loose.
Why are some people saying graphics don't matter? The visual aesthetics and atmosphere were half of this series' appeal. It's visual package combined with its intricate level design, enemy design, world building, and gameplay made the series as incredible as it is.
The game suddenly looking as flat as it now does effects the overall package, most definitely. And I honestly think what we've seen of Dark Souls II looks worse than either Dark Souls or Demon's Souls. It's as if they overreached with what they thought they could achieve on consoles, and scaling back the lighting in order to reach appropriate levels of performance has left us with an overall package that feels lacking compared to its predecessors.
I am disappointed.
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
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Has it been confirmed that you never use the torch in any pitch dark area? Cuz that was a function in Dark Souls for a level, sorta. Thing is, we're going off the demo, which imo should not in anyway indicate what's going to actually ship for that segment.
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
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It will be much worse.Just like when hell broke loose the last time they released a PC version. Unfortunately for us, even Durante won't be able to fix these downgrades.
This is downright infuriating. The torch game play was practically false advertising. This is absolutely unacceptable Bamco.
This sucks. Someone from the press really needs to ask From what prompted the change.Here's the reveal demo showing why you need to use a torch:
https://www.youtube.com/watch?v=z_JFDPCtXFY&t=2m58s
Here's the same section in the final game showing that you don't need to use a torch:
https://www.youtube.com/watch?v=2vnErlYgKo8&t=2m55s
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What evidence?We can hope that I am right and the PC version still is that dark and with the dynamic lighting. The evidence is starting to point in that direction.
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
![]()
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
http://i.imgur.com/O9DCnJn.jpg[/QUOTE]
wow. this is depressing. the downgrade is beyond just lighting.
[quote="The Lamp, post: 103775912"]This is downright infuriating. The torch game play was practically false advertising. This is absolutely unacceptable Bamco.[/QUOTE]
From is the one to blame here not Namco. From have the full control over this IP and they are the developers and the one who made the change/downgrade.
So is torch lightning simply no longer possible? If it's still in, then it would be nice to have a shot of someone standing in that same corridor with a lit torch. It's still night and day independent of the lighting, though.
Here's the reveal demo showing why you need to use a torch:
https://www.youtube.com/watch?v=z_JFDPCtXFY&t=2m58s
Here's the same section in the final game showing that you don't need to use a torch:
https://www.youtube.com/watch?v=2vnErlYgKo8&t=2m55s
![]()
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
![]()
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
![]()
So is torch lightning simply no longer possible? If it's still in, then it would be nice to have a shot of someone standing in that same corridor with a lit torch. It's still night and day independent of the lighting, though.
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
![]()
Amazing downgrade. It's like they subtracted a gen. Let's hope they're planning to unleash one hell of a day one patch.
You can tell their using higher resolution texture with such a heavily compressed screengrab?
Can we at least get some proper shots of the same location with uncompressed footage... (btw bump mapping died out last generation)
It's very wishful thinking for the PC version to be different. It's most likely the same.
This is what I'm thinking. The backlash from the console crowd for enhancing the PC version beyond graphical bells and whistles, resolution, etc will be more damaging than the inverse; and personally, not having a gaming PC myself, I'd be extremely pissed if the PC crowd were given such a disparately better product.
I think we're all going to have to settle for a reasonably ugly and significantly downgraded game, sadly.
This is what I'm thinking. The backlash from the console crowd for enhancing the PC version beyond graphical bells and whistles, resolution, etc will be more damaging than the inverse; and personally, not having a gaming PC myself, I'd be extremely pissed if the PC crowd were given such a disparately better product.
I think we're all going to have to settle for a reasonably ugly and significantly downgraded game, sadly.
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
![]()
This sucks. Someone from the press really needs to ask From what prompted the change.
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Bump Mapping (?), and looks like a DOF effect.
![]()