 Booooooooooo
 BoooooooooooThe thing to understand about retooling games for VR support is that it requires a lot more than just adding headset compatibility.
FPS games are often built with the player's viewpoint in a strange position. Everything looks fine on a regular monitor but in VR it would feel like you're looking out of someone's belly button. Similarly, object scale issues are far more obvious in VR. For example, you'll quickly notice that furniture is just too big.
Then you have to worry about cutscenes. Basically, you want to avoid anything that takes camera control away from the user since it's very uncomfortable and disorienting.
Thanks! You even added the time.
Totally, and you are probably right. It also makes sense to tie it to the refresh rate because then you don't need a new protocol to communicate with the display. Just run it at 3ms persistence at 72Hz, 2ms at 75 and no strobing at 60.I don't know, it might be optional. But 2ms persistence at 60Hz would be horrible. The mullings above are just thoughts on my part.
£277 all in, if using paypal they charge full amount, if you put it on a card they charge $50 and the rest on shipping
Also common FPS things like moving backwards at full speed as you can move foward are really disconcerting and can cause motion sickness. Just about any form of unnatural movement from the users viewpoint in VR can easily cause motion sickness.
I guess 72 Hz is for movies - triple flash 24Hz like a cinema projector.I do wonder why they included both 72 and 75 Hz modes..
DK-0120432 09:12 AM (me)
BK-0130412 09:52 AM (my friend living 10km away from me)
You mean because PS4 has VR, Rift just lost the complete PS4 install base? VR was never going to divert meaningful numbers of people to the PC with the CV1 anyway. It's a device primarily for the high end core PC gamer market, and we'll see expansion over many years from that.
Glorious. Absolutely glorious. I was worried that higher resolution versions would still be several years away, but man, things will probably move quicker than expected.Backing up The Verge's claim about the CV having higher resolution, Palmer says in Engadget's video that the consumer version will have 'higher resolution, lower latency, higher framerate': http://www.engadget.com/2014/03/19/oculus-rift-development-kit-2/ (at 3:40). He says quite clearly don't buy DK2 unless you're a developer. So I'm definitely holding off, at least to see what E3 brings.
But its perfect for some of us waiting for the consumer version. Seems I built my PC at just the right time. Mid/high level 20nm GPU + Oculus Rift CV1 = drool...............I was dissapointed because it didn't seem either VR solution would come out this year. Now I'm dissapointed because no new video cards are coming out when this is released.
I was in the exact same situation, used paypal instead.Billing address is in UK
Shipping address is in Japan
I've never had any problems with other companies but Oculus won't ship to a country that differs from the billing oneBooooooooooo
Pre-ordered this abd boy as well. I wonder how long it will take to fulfill all the orders?
My order details:
Number: BQ-3106010
Made at around 8:20 am PDT
Man, I wish I could hibernate until this thing ships.
$350 is definitely cheap enough for consumer hardware, especially for PC demography. Why are they dragging the foot and not release the consumer version.
A freaking smart watch can cost 200. 350 is nothing.
But what impact will it have? It's like saying the PS4 selling better than XBO means MS will be fucked because people will design games for the DualShock 4 instead of the XBO pad. It's fundamentally the same thing.Morpheus will become the VR standard, thats the problem. Before that it was possible for a Rift to run on a PS4 because whats stopping you? you can connect it and as long devs support it its cool, but now devs will support Morpheus instead and because its the standard future versions of the Rift will have to work around that since a smaller installed base means developers are going to work with Morpheus SDKs and not the other way around
Get it? its what's been going on in this industry for decades: the biggest installed base always wins
Yeah, it does seem like that so far.I think these letters and numbers are totally random?
The SDK change is basically irrelevant. If more 3rd party and independent developers build VR games, they will want to release them on all viable VR platforms.Morpheus will become the VR standard, thats the problem. Before that it was possible for a Rift to run on a PS4 because whats stopping you? you can connect it and as long devs support it its cool, but now devs will support Morpheus instead and because its the standard future versions of the Rift will have to work around that since a smaller installed base means developers are going to work with Morpheus SDKs and not the other way around
Exactly. And the big development effort is in making a game VR-ready in general, not in the 3 API calls to query the sensor position, get the camera offset and combine the viewports.But what impact will it have? It's like saying the PS4 selling better than XBO means MS will be fucked because people will design games for the DualShock 4 instead of the XBO pad. It's fundamentally the same thing.
The Rift CV1 will be considerably better than the Morpheus, but it's not considerably different conceptually, it is the same thing. PC owners will just get better versions of PS4 VR games if they're getting ports.
There are 3rd party drivers out there that can accomplish this.
The distortion can't be built right into the hardware since games need stereoscopic support as well, which means the engine needs to render two viewpoints.
I don't think $500 (~360 €is unreasonable at all


I was able to find 2 orders in our system under your email address; however, only one went through.
I've resent the confirmation email for that order, please let me know if you do not receive it.
Thanks for the tech education. By drivers, you mean drivers that would cover every game or each game would need a specific driver? "Universal driver" I guess is the term I'm looking for.
I would be happy to just get a personal theater without super surround view. Like my own private imax. Just have a floating 2D image with empty black boarders. Would this be possible with a universal driver? Just have the PC output its signal to the Rift in "theater mode"?
I know Sony has a "personal viewer" but its specs are weak. And Rift sounds like its image size will be much bigger.
So many eyes will be burned by VR though. Every industry related to vision is gonna see a boon. heh
Order #: BO-02443##
Date: 3.19.2014
Time: 10:45 AM

Yeah, absolutely. They're both going to benefit so much from each other doing well, yeah, a communal API would make it easier, but really not enough to impact anything. If you're spending the five million dollars to make the game, altering the barrel distortion for a marginally wider FoV isn't going to be a meaningful expenditure.Exactly. And the big development effort is in making a game VR-ready in general, not in the 3 API calls to query the sensor position, get the camera offset and combine the viewports.
And in most cases, your middleware will even do that for you. UE4/Cryengine/Unity already (plan to) do so.Yeah, absolutely. They're both going to benefit so much from each other doing well, yeah, a communal API would make it easier, but really not enough to impact anything. If you're spending the five million dollars to make the game, altering the barrel distortion for a marginally wider FoV isn't going to be a meaningful expenditure.
Yes, DR-0197*** is the order that went through. Unfortunately, we're unableto modify an order that has failed. Rest assured, we'll be working hard the next few months to ship DK2 as quickly as possible.
My BQ order brother: you don't happen to be from New Jersey?
They are NOT. I have DK and my friend (living 10km far away from me in the same country) has BK.Japan. :-/ I think we can rule out the first two letters being country codes.
Weird, i used a credit card and i got charged the full amount already.
It totally is. Probably not much of a profit margin on it.$350 sounds like a good price for that level of tech

Japan. :-/ I think we can rule out the first two letters being country codes.

And in most cases, your middleware will even do that for you. UE4/Cryengine/Unity already (plan to) do so.
The current Rift prototype is better than the current Morpheus prototype. It has significantly better screen technology in terms of persistence and (apparently, from early reports) faster tracking.How does it compare to Sony Morpheus? Which is better and has better tech and features? I know Morpheus is better than Rift 1 but what about this Rift 2?
The current Rift prototype is better than the current Morpheus prototype. It has significantly better screen technology in terms of persistence and (apparently, from early reports) faster tracking.
As for retail, ask again a year from now.
That will basically depend on your PC. DK2 has better spec though.How does it compare to Sony Morpheus? Which is better and has better tech and features? I know Morpheus is better than Rift 1 but what about this Rift 2?
