Dark Souls II |OT2| Prepare to Vengarl

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So I've been doing some pvp. Every time I get someone's health low, they always estus in from of me, then I kill them. Why are people estusing right in front of their opponent? lol
 
Is poison the best infuse for PVP? I was thinking about keeping my blacksteel katana at +10, and going with the uchigatana at Poison + 10. I haven't done much pvp experimenting at all, but given how powerful poison effects are in the game, I was thinking it would be a good choice.
 
So I've been doing some pvp. Every time I get someone's health low, they always estus in from of me, then I kill them. Why are people estusing right in front of their opponent? lol

So that people stand there, annoyed and screaming "WHY ARE YOU USING YOUR ESTUS, SO UNFAIR".
 
Is poison the best infuse for PVP? I was thinking about keeping my blacksteel katana at +10, and going with the uchigatana at Poison + 10. I haven't done much pvp experimenting at all, but given how powerful poison effects are in the game, I was thinking it would be a good choice.

I think poison is terrible. I have yet to fight someone make good use of it. The moment you realise the enemie uses poison you simply wait a good 10-15 seconds between trading blows. If anything this makes the poison guy reckless.
 
We posting our characters now?

Why not?

p9hwShz.jpg
 
Damn, hexes are fun as hell. O.O I decided tto turn my relatively fresh sorcerer into a hexer by pumping points into faith and it's awesome! :D
Dark Weapon might be my new go-to buff.

Edit: Also noticed today that you can buff elemental weapons now. Is that intended or a bug? I could swear I couldn't buff my Heide Knight sword on my faith character but I can use both magic weapon and dark weapon on my fire longsword.
 
I love how in pvp you can get hit from like 10 feet away so it ends up just being a flailing match of who gets lucky first

Sorry, but then your connection is shit. Or you are playimg from somewhere like Australia. PvP'ing and invading for the last 3 days without any lag at all.
 
This.


Which one is that? I forgot.


Sorry to ask again but, when did you try it on your female toon? The wiki says this:

"WARNING: As of patch V1.01, and calibration 1.03, using the soul vessel to change your stats has an adverse affect of defaulting back to male body if playing as female. (Gender bending coffin boat in tutorial area may fix this)"

Can you tell me if you tried using the vessel post 1.02? Thanks.

Yes, respecd twice as a femal toon, no changes whatsoever. I'm on 360 though, so no 1.02
 

LOL!

This game seems like its easy to over level yourself. I feel like I haven't really done much grinding for souls yet after just arriving at
The Lost Bastille
and I am already at SL
80
! Then again I did help people at the start of
Heides Tower
so maybe I just didn't realize how many souls I had been collecting. I'm not the best Souls player out there but I don't want to trivialize these fights either.
 
Funny thing: Gla
ss Looking Knight is still called Mirror Knight in the spanish sub.
Anyways, I though this boss summoned other real players? Because Im sure what I got was an NPC
 
So... are the resist skills broken?

I'm currently stuck on My
rtha
and I'm wearing the poison bite ring and every piece of armor that gives me the most additional poison resist and non of it makes poison resist go up in my character specs. I also get poisoned just as damn fast. What gives?
 
So... are the resist skills broken?

I'm currently stuck on My
rtha
and I'm wearing the poison bite ring and every piece of armor that gives me the most additional poison resist and non of it makes poison resist go up in my character specs. I also get poisoned just as damn fast. What gives?

You can
turn the poison off for that fight.
 
I haven't found a suitable replacement yet for a str/faith build. Maybe try the Great Club?
If I were to imbue the mace with lightning, is it better to pump faith and have just enough strength for equip requirements? Or are you better off pumping both strength/faith to take advantage of the B strength scaling?
 
Couldnt you warp in Dark Souls 1 too? Using the Lordvessel. I dont think you got that item before midway through the game though, but after that, i think warping was possible. Homeward Bone was also an item in Dark Souls 1 that allows you to warp to the last bonfire you rested on.

Personally i'm really glad that they added warp from the begining in Dark Souls 2. One of the best things i like about the Souls games is the exploration, but i dont feel that need to visit the same area 10+ times with "unnecessary" running just because i want to get from one place to another.
Warping only became available in the second part of the game which itself was pretty ingenious because the new ability gave you that feeling of making progress. Great moments like that are completely missing in DS2.

I think many of you people underestimate how much of an important part it was to be forced to backtrack in DS. Traversing the areas was actually meaningful and it built up a great sense of place. Eventually finding your way out of Blighttown was another one of these great moments that DS2 completely lacks. There is no tension and therefore there is also no real satisfaction when you master these levels. It's just a videogame now with standard videogame levels. To be blunt: it's pretty much a disjointed mess of unrelated videogame levels, populated by even more unrelated standard fantasy bosses and NPCs.

While I get what you're saying about Blighttown, To me that experience only happened once, and the level itself was so shitty that every single subsequent playthrough I ended up using the shortcut and just skipping the majority of Blighttown. Every time. So I'd rather have a bunch of smaller areas that I don't ever get sick of to the point I have to skip them every playthrough.

I also have to disagree that there's no tense areas.
No man's Wharf, Sinner's Rise, The Gutter all made me very cautious and worried about what was around the corner.
I don't think warping detracts from the environment either but to each his own.

None of the levels in your spoiler was even nearly as tense as being lost in Blighttown and the like was. Bonfire warping always available and inferior level design are the reasons for that. Both Blighttown equivalents completely pale in comparison to the original which was majestic in its scope and fantastic in how organically it was designed.
 
Dat shit connection

3387112086.png


Lol, the typical response. It's all about the number - right? Do you honestly think that there is a difference between having a 2 mb/s and a 20 mb/s connection when playing console games? For example a 1 mb/s adsl connection will give you a better ping all day long.
Only thing those speedtests are telling you are the maximal down and up rate. Yet there could be so much wrong with your connection itself.

Anyway, that's not the point. Go on twitch and browse through some streams if you think that pvp is unplayable.

So... are the resist skills broken?

I'm currently stuck on My
rtha
and I'm wearing the poison bite ring and every piece of armor that gives me the most additional poison resist and non of it makes poison resist go up in my character specs. I also get poisoned just as damn fast. What gives?

You aren't supposed to tank the poison. You have to burn the windmill with a torch

edit: messed up quoting.
 
man, I did read some bad things about the area Im now but atleast is beautiful
the girl singing makes it feel a little eerie
 
Lord, why did they choose such a horrible venue for gray phantom summoning? I've seen nothing but bow/magic spamming from one of the "islands" in Doors of Pharros while I can barely get up to walking speed trying to avoid two mammoths and a dog. Feels awesome to beat them tho since the odds are so ridiculously stacked against you.
 
So i made to the boss
the rotten
, he's pretty easy to read except he's kicking my ass :( Also for kicks i upgraded the heide's sword i got at the beginning of the game up to the maximum since i had a shit load of materials i.....wouldn't recommend it doesn't do that great fully upgraded whatever i still got enough materials to fully upgrade another weapon.
 
Warping only became available in the second part of the game which itself was pretty ingenious because the new ability gave you that feeling of making progress. Great moments like that are completely missing in DS2.

I think many of you people underestimate how much of an important part it was to be forced to backtrack in DS. Traversing the areas was actually meaningful. Eventually finding your way out of Blighttown was another one of these great moments that DS2 completely lacks. There is no tension and therefore there is also no real satisfaction when you master these levels. It's just a videogame now with standard videogame levels.



None of the levels in your spoiler was even nearly as tense as being lost in Blighttown and the like was. Bonfire warping always available and inferior level design are the reasons for that.
You have some rose tinted glasses regarding Blighttown. It took me like 200 hours to find the "real" entrance to BT. Otherwise, Blighttown takes just a few minutes to get there and runs like shit. Nothing about BT's design should be awe inspiring or replicated.

I for one liked Dark Souls 1 Metroidvania feel, but a lot of people prefer Demons Souls hub world. Dark Souls 2 is a mixture of both, that actually more favors Demons Souls design.

Having warping around just cuts downtime and gets you back to where you need to be. In your mind, Dark Souls 2 should be all about back tracking and rare check points. The game gets by just fine without those.
 
Something that would be really useful would be if we were able to switch covenants by using the rings. Like, when you equip one it could ask if you want to pledge your allegiance to that rings covenant. You would still incur the "sin" penalty for switching and they could even have this mechanic cost a set amount of souls since you get the benefit of switching without having to track all the covenant npcs down. 1000 souls to switch.
 
So i made to the boss
the rotten
, he's pretty easy to read except he's kicking my ass :( Also for kicks i upgraded the heide's sword i got at the beginning of the game up to the maximum since i had a shit load of materials i.....wouldn't recommend it doesn't do that great fully upgraded whatever i still got enough materials to fully upgrade another weapon.

From my experience each level adds the same amount of defense/offensive points on a item. Just take that number x10 to get the final result.
 
Soul Vortex is good for that, Homing Soulmass can help thing out crowds quickly, and Soul Greatsword is the best AoE sorcery. You might not be far enough along to have found those though.

Err, Soul Greatsword is rather good, but it's not the greatest AoE Sorcery has. Soul Geyser is. You just get quite a few more casts of the Greatsword.

Here's a writeup comparing Hexes, Sorcery and Pyromancy:

http://www.gamefaqs.com/boards/693331-dark-souls-ii/68849459

Also, as counter intuitive as it may seem, 22 INT + 20 FA yields more damage early on compared to 42 INT with Sorcery spells.
 
You have some rose tinted glasses regarding Blighttown. It took me like 200 hours to find the "real" entrance to BT. Otherwise, Blighttown takes just a few minutes to get there and runs like shit. Nothing about BT's design should be awe inspiring or replicated.

I for one liked Dark Souls 1 Metroidvania feel, but a lot of people prefer Demons Souls hub world. Dark Souls 2 is a mixture of both, that actually more favors Demons Souls design.

Having warping around just cuts downtime and gets you back to where you need to be. In your mind, Dark Souls 2 should be all about back tracking and rare check points. The game gets by just fine without those.
I absolutely love Blighttown's design, always have ... since I made my way down there for the first time. That level is absolutely 'beautiful'. It's repulsive, disorientating and extremely atmospheric. Obviously I could do without the technical problems but Blighttown is extremely underrated as far as the design itself goes. Same with The Depths, for example. Nothing even comes close in DS2.
The Gutter
is just a poor replica with a handful of rectangular shaped towers connected with two or three bridges. It's a joke really as far as design goes.

And how could it possibly take you 200 hours to find the entrance? I completed my first playthrough in 70 h without any guides and before the first patch even. It's really not that hard to figure that stuff out but it certainly was intense and full of great moments, something DS2 completely lacks for me.

Of course the poor world design in DS2 makes bonfire warping pretty much necessary. Nothing is really connected thoughtfully. There is no sense of place and sometimes the world design is stupidly nonsensical. Take the lift up (!) from
Earthen Peak
to the
Iron Keep
, for example. It absolutely makes no sense whatsoever.
 
Got invaded for the first time today, in a regular zone.

I chipped away at his health by using my bow and was doing well until he cast meteorite in my face and 1 shotted me.
 
Lol, the typical response. It's all about the number - right? Do you honestly think that there is a difference between having a 2 mb/s and a 20 mb/s connection when playing console games? For example a 1 mb/s adsl connection will give you a better ping all day long.
Only thing those speedtests are telling you are the maximal down and up rate. Yet there could be so much wrong with your connection itself.

Anyway, that's not the point. Go on twitch and browse through some streams if you think that pvp is unplayable.



You aren't supposed to tank the poison. You have to burn the windmill with a torch

edit: messed up quoting.

Oh I know right 47ms ping is so bad, just like 12ms ping I got from atlanta. Ive been playing chivalry medieval warfare all day long, it's a first person extremely fast twitched hack and slash game and I've had no problems with it or other games Ive played today.

I get a better ping on my 3G and bandwidth hasn't been a thing since 2005.

The problem is, like many things in DS2 cross region restrictions are completely broken unless somehow Italy is the same region as Australia.
47ms ping is perfectly playable for online gaming, and that's not even the server I usually test it on which is Atlanta. Got 12ms on there.
 
And how could it possibly take you 200 hours to find the entrance? I completed my first playthrough in 70 h without any guides and before the first patch even. It's really not that hard to figure that stuff out but it certainly was intense and full of great moments, something DS2 completely lacks for me.

I didn't find it until like my 3rd character or NG++. Well after I had beat the game a few times.

I always used the back entrance. Didn't even know the rest of it existed as it's all optional and nothing of worth.
 
Oh I know right 47ms ping is so bad, just like 12ms ping I got from atlanta. Ive been playing chivalry medieval warfare all day long, it's a first person extremely fast twitched hack and slash game and I've had no problems with it or other games Ive played today.


47ms ping is perfectly playable for online gaming, and that's not even the server I usually test it on which is Atlanta. Got 12ms on there.

You really believe in those speedtest that much? Oh dear. No need to argue I guess.
 
I decided to take a chance and drop down that massive well in Majula fairly early on. I died twice dropping down there due to missing the platforms.

I explored down there and ran into the
Royal Rat Authority
boss. I took him out on my first try even though I got torn up pretty bad and almost got taken out. I got lucky and picked out the correct one without too much trouble. Now I have 6 bosses down so far. Slowly but surely.
 
You really believe in those speedtest that much? Oh dear. No need to argue I guess.

Yes please dont argue on how my connection is doing since you would have no basis of knowing. Thanks


Anyways now I'm stuck on the belfry gargoyles, I didn't think the game would go from one boss to another so quickly. I don't think I'll beat them without summoning but I have no effigies ;_;
 
I didn't find it until like my 3rd character or NG++. Well after I had beat the game a few times.

I always used the back entrance. Didn't even know the rest of it existed as it's all optional and nothing of worth.
Except, entering Blighttown the "right" way is the most essential and pure Dark Souls experience there is. I absolutely loved the tension and I feel sorry for anyone who missed that experience on their first playthrough.

It's a shame people missed out on that due to following that "false" popular advice of choosing the master key for your first playthrough.
 
I didn't find it until like my 3rd character or NG++. Well after I had beat the game a few times.

I always used the back entrance. Didn't even know the rest of it existed as it's all optional and nothing of worth.

Seems like you took a really off the path route if you took the back door, or you just played with the Master Key from the start. The main entrance to Blighttown is literally right next to the area you have to run through to get the key for the door that allows you access. I honestly have no idea how anyone could miss it, unless they just ignored exploring certain areas.
 
That's cool, but I still don't understand how wearing a ton of resist items doesn't raise my resist.

Are you sure you're looking at the right window? One of them only shows your natural resistances (from stats). Another one (i think it should be on the right side of the stats screen...) shows your total defences including armor and rings.
 
Except, entering Blighttown the "right" way is the most essential and pure Dark Souls experience there is. I absolutely loved the tension and I feel sorry for anyone who missed that experience on their first playthrough.

It's a shame people missed out on that due to following that "false" popular advice of choosing the master key for your first playthrough.

Seems like you took a really off the path route if you took the back door, or you just played with the Master Key from the start. The main entrance to Blighttown is literally right next to the area you have to run through to get the key for the door that allows you access. I honestly have no idea how anyone could miss it, unless they just ignored exploring certain areas.

I never noticed it. I shopped with the merchant there, but never noticed that was a door that could be opened.

I never played with a guide.
 
How do you get the
Chaos Storm spell in Iron Keep? Its in one of the chests on some lava ground. Everytime i go out there i die fast. I have used Flash Sweat, and i have rolled/destroyed the water urns on the top there. I have also used a life gem (basically everything that this video shows: https://www.youtube.com/watch?v=we4eeSXBKak), yet i die too fast. I can maybe get to the chest, but as soon as i get there, i'm dead. I'm also using the armor that i have available that has the highest fire protection.


Warping only became available in the second part of the game which itself was pretty ingenious because the new ability gave you that feeling of making progress. Great moments like that are completely missing in DS2.

I think many of you people underestimate how much of an important part it was to be forced to backtrack in DS. Traversing the areas was actually meaningful and it built up a great sense of place. Eventually finding your way out of Blighttown was another one of these great moments that DS2 completely lacks. There is no tension and therefore there is also no real satisfaction when you master these levels. It's just a videogame now with standard videogame levels. To be blunt: it's pretty much a disjointed mess of unrelated videogame levels, populated by even more unrelated standard fantasy bosses and NPCs.
I dont think the world design is related to the warping, because the Lordvessel could technically be available from the begining in Dark Souls 1 and the world design would most likely be exactly the same i think. The Lordvessel simply cuts down on running from place to place, i dont think that it affected the world design of the game. Its just the same with Dark Souls 2, in my opinion. If warping wasnt available before about halfway through in Dark Souls 2, the world design would most likely be exactly the same i think.

Its fine that people dont like the world design in Dark Soul 2 as much as they did in Dark Souls 1 of course, but i doubt that has much to do with the warping concidering that they are available in both games. That is my main point :)

Personally, i felt a great feeling of mastering when i completed a level and boss in Dark Souls 2 as i did in Dark Souls 1. For me, most of the excitement lies in to explore a new area for the first time. That is why i dont feel that backtracking adds that much to the game, because with a lot of backtracking, i have already seen those areas several of times. It just becomes a time consuming thing to get from one place to another then. I also love many of the boss designs in Dark Souls 2. I'm not sure that i feel that Dark Souls 1 had much better boss designs? If so, which bosses in particular?


You have some rose tinted glasses regarding Blighttown. It took me like 200 hours to find the "real" entrance to BT. Otherwise, Blighttown takes just a few minutes to get there and runs like shit. Nothing about BT's design should be awe inspiring or replicated.

I for one liked Dark Souls 1 Metroidvania feel, but a lot of people prefer Demons Souls hub world. Dark Souls 2 is a mixture of both, that actually more favors Demons Souls design.

Having warping around just cuts downtime and gets you back to where you need to be. In your mind, Dark Souls 2 should be all about back tracking and rare check points. The game gets by just fine without those.
Same here, i never found the real entrance to Blighttown either, and i feel that i explored as much as i could. If i remember correctly, checked it out Blighttown after i had beaten the game, checking Youtube on how to find the entrance.
 
How do you get the
Chaos Storm spell in Iron Keep? Its in one of the chests on some lava ground. Everytime i go out there i die fast. I have used Flash Sweat, and i have rolled/destroyed the water urns on the top there. I have also used a life gem (basically everything that this video shows: https://www.youtube.com/watch?v=we4eeSXBKak), yet i die too fast. I can maybe get to the chest, but as soon as i get there, i'm dead. I'm also using the armor that i have available that has the highest fire protection.

Well everything you allready did + high fire res armor. I think the Smelter Demon one is the best.
 
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