The Elder Scrolls V: Skyrim Mod Discussion and News [Creation Kit released]

What exactly is it for? Would it help if I have a "broken" cell, or load up a save that CTDs?

From the look of it, it does 2 things.

1) Remove scripts from the save files that are no longer used. (From removed mods or buggy mods for example) So if the CTD was being caused by scripts, than it might.

2) Reset moved objects (objects moved by bumping into them or explosions). Not sure if that will help with broken cells.

I don't have any saves with broken cells but if you do have a save file like that, why don't you give it a try? Will be much appreciated.
 
Unfortunately, I got rid of that save with the broken Dragontooth Crater cell when I started a new game a short while back. If something like it pops up again, I'd be more than willing to test that utility out.
 
Alright guys, even though I'm still a few months away from actually building a PC and modding this game, I figured I'd shoot my updated mod wish list at you to make sure I'm not destined for failure with the mods I've chosen:

Backbone Mods
Skyrim Script Extender
SkyUI
Save game script cleaner
Skyrim Community Uncapper
Unofficial Patches
Mindflux’s Particle Patch

ENB
Seasons of Skyrim ENB True HDR

User interfaces
Main Font Replacement
Categorized Favorites Menu Oni Edition
Better Dialogue Controls
Better Messagebox Controls
Loadscreen Extensions
Immersive HUD – iHUD
moreHUD
A Matter of Time – A HUD clock widget
Warburgs 3D Paper World Map

Models and textures
Skyrim HD – 2K Textures
aMidianBorn Book of Silence
Skyrim Flora Overhaul
XCE – Xenius Character Enhancement
Enhanced Night Skyrim
No More Blocky Faces
DCE – Realistic Male Face
Hybrids HD Plants and Herbs Retexture
Book Covers Skyrim

Environmental
Distant Detail Hearthfire Edition
High Quality LODs
Real Ice ALL-IN-ONE
WATER – Water and Terrain Enhancement Redux
Vivid Landscapes – All in One

Visuals and graphics
Dense Grass 100 Density
Skyrim Project Optimization
Static Mesh Improvement Mod – SMIM
HD Enhanced Terrain
Footprints
Cinematic Fire Effects 2 HD
Enhanced Blood Textures
Glowing Ore Veins 300

Cities, towns, villages and hamlets
Perfect Whiterun

Weapons
Unique Uniques
Immersive Weapons

Audio, sound and music
Sounds of Skyrim – The Wilds
Sounds of Skyrim – Dungeons
Sounds of Skyrim – Civilization

Immersion
Shooting Stars
Splash of Rain
Enhanced Lights and FX
Wet and Cold
Guard Dialogue Overhaul
Immersive Patrols
Lanterns of Skyrim – All in One
Lore-Based Loading Screens
Realistic Needs and Diseases
Even Better Quest Objectives
TTYM – Think To Yourself Messages

Animals, creatures, mounts & horses
Birds of Skyrim
83Willows 101BugsHD Butterfly Dragonfly Luna-Moth Torchbug
Convenient Horses
Dovahkriid – The Dragon Lords
Bellyaches New Dragon Species and Ohdaviing Replacer
Skyrim Immersive Creatures

Abodes – Player homes
Dragon Falls Manor
Deus Mons
Breezehome FullyUpgradeable

NPC
Interesting NPCs
Amazing Follower Tweaks

Overhauls
Deadly Dragons
Khajiit Speak – Complete Dialogue Overhaul

Armor
Immersive Armors

Items and Objects - Player
Wearable Lanterns

Quests and adventures
Helgen Reborn
The Paarthurnax Dilemma
Localized Thieves Guild Jobs
Adal Matar the Lost Stronghold – Fight against the Thalmor I
The Cyrodiil Frontier – Fight against the Thalmor II
The Aldmeri Domain – Fight against the Thalmor III
South Dragon Bridge – Fight against the Thalmor IV
Moonpath to Elsweyr

Animation
The Dance of Death – A Killmove Mod

Gameplay effects and changes
Run For Your Lives
When Vampires Attack
Achieve That
SPERG – Skyrim Perk Enhancements and Rebalanced Gameplay
Move it Dammit for NPC Companions and Followers

Utilities
Auto Unequip Ammo
Follower Trap Safety

Clothing
Winter is Coming – Cloaks
Cloaks of Skyrim

Miscellaneous
Faster Mining
Island Fast Travel

Magic – Alchemy, potions, poisons and ingredients
Harvest Overhaul

Magic - Gameplay
Magic Duel – Reborn

Magic – Spells & enchantments
Phenderix Magic Evolved
Forgotten Magic Redone

New lands
Falskaar
Wyrmstooth

Cheats and god items
KenMOD – Lockpick Pro - Cheat
 
Live Another Life can be a really stark example of how Skyrim's scaling and experience system really only works within the confines of the story progression they put before you. If you have the game just drop you in a random place on the map, you can find yourself getting stuck in a lot of situations that you simply can't recover from. That whole area around Helgen really is necessary for a lot of stuff.
 
Lots of mods

+

I figured I'd shoot my updated mod wish list at you to make sure I'm not destined for failure with the mods I've chosen:

No one can avoid failure. Keep a bakup of your Skyrim folder before modding. (Or use Mod Organizer and learn to use profiles + local saves. Can't stress that enough)

Models and textures:

Skyrim HD 2K doesn't tile very well from what I remember. I'd say go with SRO (not in nexus, but can be googled). Skyrim HD 2K landscape textures are fantastic though.

Environmental:

Go with Realistic Water 2 + ENB patch instead of W.A.T.E.R.
Also tryout Vivid Landscapes before you decide to use it for the playthrough. Using Mod Organizer helps. I didn't like that texture mod but that entirely depends on taste.
You really can't decide on a texture mod through youtube videos since it's really easy to notice flaws in them when you actually play the game.

Grass mods:

Go easy on grass mods. They REALLY kill fps. Combining SFO with some other dense grass mod will OBLITERATE your fps.
I recommend not installing any grass mods until you reach the field around Whiterun. From there, install the grass mod of your choice one by one and check your fps through enb or fraps. (coc whiterun from main menu helps, no need to start a new game to test this).
Also this is my personal opinion, but even though SFO looks pretty, I don't think it fits very well with Skyrim's "feel" and landscape textures.
I recommend SkyRealism - Grass.
Since grass mods can be installed and removed anytime you want, you can just test all of them though.

SPERG:

This mod makes the game too easy if you're NOT going to be skipping a lot of side quests.
Since the perks are so powerful with SPERG, you might want to check out High Level Enemies


Live Another Life can be a really stark example of how Skyrim's scaling and experience system really only works within the confines of the story progression they put before you. If you have the game just drop you in a random place on the map, you can find yourself getting stuck in a lot of situations that you simply can't recover from. That whole area around Helgen really is necessary for a lot of stuff.

Yeah, that's true. But it also depends on which option you choose.
Choosing "camping out in the woods" always places me right next to Helgen with some decent equipments though. So it's still a lot better than going through the intro imo.
I just started a new playthrough as a mage starting out in the college and so far, it's been going quite well. It's actually quite interesting since the game starts out before Ulfric's captured and you follow how he's captured by following the quest.
 
No one can avoid failure. Keep a bakup of your Skyrim folder before modding. (Or use Mod Organizer and learn to use profiles + local saves. Can't stress that enough)

Models and textures:

Skyrim HD 2K doesn't tile very well from what I remember. I'd say go with SRO (not in nexus, but can be googled). Skyrim HD 2K landscape textures are fantastic though.

Environmental:

Go with Realistic Water 2 + ENB patch instead of W.A.T.E.R.
Also tryout Vivid Landscapes before you decide to use it for the playthrough. Using Mod Organizer helps. I didn't like that texture mod but that entirely depends on taste.
You really can't decide on a texture mod through youtube videos since it's really easy to notice flaws in them when you actually play the game.

Grass mods:

Go easy on grass mods. They REALLY kill fps. Combining SFO with some other dense grass mod will OBLITERATE your fps.
I recommend not installing any grass mods until you reach the field around Whiterun. From there, install the grass mod of your choice one by one and check your fps through enb or fraps. (coc whiterun from main menu helps, no need to start a new game to test this).
Also this is my personal opinion, but even though SFO looks pretty, I don't think it fits very well with Skyrim's "feel" and landscape textures.
I recommend SkyRealism - Grass.
Since grass mods can be installed and removed anytime you want, you can just test all of them though.

SPERG:

This mod makes the game too easy if you're NOT going to be skipping a lot of side quests.
Since the perks are so powerful with SPERG, you might want to check out High Level Enemies
Yeah, no one can completely remove the chance of failure, but I'm pretty much done adding mods to my list so I'm hoping that I don't have as many as a lot of you, which should decrease failure rate by number alone.

When you say SRO, do you mean this? It certainly does look nice.

What do you like about Realistic Water 2 as opposed to W.A.T.E.R.?
I do like the look of Vivid Landscapes, though, so I'll keep that around.

I'm sure that heavy grass mods are killers on systems, but I certainly don't intend to make a weak PC for my very first one. However, is there a good looking grass mod that doesn't slaughter FPS when combined with ENB? Or is that why you suggested SkyRealism - Grass?

I don't mind that SPERG makes you overpowered, I enjoy basically being Batman. I'm the fucking Dragonborn! High Level Enemies sounds good, though.
 
SPERG makes one OP? Really? Like the vanilla game doesn't allow for OP characters... OK, accidentally making OP vanilla Skyrim character isn't that probable but with very little thinking it is easy.
Like basic archer build.

I figure one could use mods like Immersive Creatures with SPERG, no? Add some more difficult monsters, they should cancel each other out, more or less.
 
SPERG makes one OP? Really? Like the vanilla game doesn't allow for OP characters... OK, accidentally making OP vanilla Skyrim character isn't that probable but with very little thinking it is easy.
Like basic archer build.

I figure one could use mods like Immersive Creatures with SPERG, no? Add some more difficult monsters, they should cancel each other out, more or less.
Immersive Creatures is definitely in my list.

On the subject of overpowered characters, Deadly Dragons allows you to trade Dragon Souls for perk points (though you can set how many souls -> perk)
 
What would be ideal mods for turning Skyrim into an immersive survival game?
Without tedium (well, at least excessive one, basically nothing that is any more tedious than vanilla Skyrim is at times), and preferably something that keeps things interesting, and FUN. And should be light performance, graphics mods are basically out of question, not that i expect any survival/immersion mods to affect graphics really. They shouldn't anyway, if you ask me.

I know Frostfall is well received, and based on what i know, it is on my list. But what else?
For basic needs stuff, preferably something, if there is, that keeps things fun, relatively speaking of course.

These go on top of all official DLC, SPERG, Immersive Creatures and the unofficial patches, and iHUD.

And a note about FONV HC mode, which i didn't like in practice even though the concept is interesting.
Fallout New Vegas Hardcore mode is all tedium and no fun (though ammo having weight was interesting but ultimately a non-issue), since it boiled down to eating, sleeping and drinking every now and then, usually some utterly trivial thing that had zero interesting effects. And the crafting system in the game managed to be so tedious (keeping track of stuff and the menus were the issue) i never bothered with Survival really.

EDIT oh and what about loot-scaling removers/changers? Morrowloot is popular, are there any others? I'm concerned about changes, i'd prefer things to stick close to vanilla (in style and stats), just make exploration a tad more interesting, when it comes to loot. Can't stand "cheat items".
EDIT, oh, wait, Morrowloot changes crafting? Well it is out of question then, i suspect it will likely conflict with SPERG and Dawnguard. And even if it doesn't, it is a tad too extreme. I'd be fine with it if i had something that overhauled just about everything in Skyrim to be more Morrowind-like, or something Requim-like (which, while interesting, is out of question because it lacks Dragonborn/Hearthfire support and hasn't overhauled most magic as it is).

EDIT while i don't really like extra stuff just for sake of having more, Immersive Weapons looked interesting. Right until i notice the textures are "high-rez" (same as the official high-rez pack). Sigh. I don't use high-rez textures (i presume i could but i'd rather not, i am times near the edge of playable performance as it is). And only some weapons being high-rez stick out too much. Same with Immersive armors.
 
Something i said about a month ago.
What i'd really like, however, would be to have the map and compass to be items like in Minecraft (or perhaps other survival games, or Far Cry 2), and the game's directions should be made so that you need to actually explore and pay attention to directions*.
Imagine that! A bear surprises you while you're reading your map and determining where you're.

Well...

http://www.nexusmods.com/skyrim/mods/4424/

Equip-able maps! Now all i need is a wieldable compass and i can keep compass toggled of with iHUD forever.

EDIT oh, wait, it doesn't have Hold-specific maps. Damn it. Need more "zoomed-in" maps instead.
 
Ugh I fucked my install...

Shit.

SHIT.

I don't know whether it's worth it to try reinstalling now or wait until I get my new hard drive.

Damnit.
 
Start using Mod Organizer, best thing I did with my new install. I can have multiple mod profiles, and experiment without a care in the world. The main install is not touched. No more installing or backing up working installs. When I have a problem with a mod group I can enable and disable mods very freely.

If you do start over start with Mod Organizer. Maybe even start here so you get used to it very fast.

http://wiki.step-project.com/STEP:2.2.8
http://wiki.step-project.com/Guide:Mod_Organizer#tab=Priorities
 
Start using Mod Organizer, best thing I did with my new install. I can have multiple mod profiles, and experiment without a care in the world. The main install is not touched. No more installing or backing up working installs. When I have a problem with a mod group I can enable and disable mods very freely.

If you do start over start with Mod Organizer. Maybe even start here so you get used to it very fast.

http://wiki.step-project.com/STEP:2.2.8
http://wiki.step-project.com/Guide:Mod_Organizer#tab=Priorities

Ugh. I'm starting over. But I'm going to wait until after I get my hard drive. I'm just gonna back up the mods I have and my saves and hope my saves aren't super fucked.
 
Also if you use nexus mod manager, mod organizer can import those mods into it's mod setup so don't delete everything yet. That transfer is a beta if I remember correctly, but it's a good shot at having everything the way you left off. Also it should be easier to find out what is the problem causing the game to fail.
 
I managed to fix it, sort of. Turns out of the mods I was using changed from using both an ESM and an EPS to just using an EPS, which, when I allowed it to update, resulted in fixing a bug/cheat that allowed me to create any armor I wanted regardless of my smithing level, as well as deleting all the armor that most of my followers were wearing.

NMM seems like it doesn't handle mod updates very well sometimes. Or maybe it does and it does it so quietly in the background that I only ever notice when things break badly. At least I can play again, it doesn't change much considering i'm still going to have to migrate skyrim, my mods, and my saves to a new HDD very very soon.
 
What kind of performance impact does the official High Resolution Texture Pack have, with its unofficial patch? When not playing with a high-end system.
One of those annoying things... i'd like to try it, but adding it in Steam results in one requiring a lot of downloading with every re-install (not that i do that a lot). I know one can ask Steam customer support to remove it but still...
I'd really like to use Immersive Armors but due to their quality, they will standout from vanilla stuff if i don't have high-rez textures installed.

Also threw my plans to play a survival playthrough to trash bin. Frostfall looks interesting but i'm not convinced its mechanics aren't too tedious, same with all the other realistic needs mods.
Perhaps i should come up with actually, non-tedious fun concept for needs and get someone to make a prototype (i can't script. I reckon i'd learn it easily enough but i'm more of an idea person and player. And if i could really make mods, i'd make my own overhaul for Skyrim and never get to play it really).

I intend to play sort of warrior/barbarian character, but i'm worried it will be boring in the long run. Any ideas how to spice it up?
I think i'll use Duel Combat Realism (and Immersive Creatures) for combat but what else? Mere combat changes are not enough, i think.
 
Save game script cleaner

People who have trouble with bloated saves should try this little program. It actually works. However, cleaning up havok objects seems to not work well, but removing scripts from uninstalled or corrupt mods really work. It's magic!

I've ran this program multiple times, installing and uninstalling mods just to test this mod and I've encountered NO stability problem so far (around 10 hours of play constantly adding/removing scripted mods) and really cleans up papyrus logs.

What it doesn't do (and doesn't advertise itself doing) is fix npcs from invisible body/equipment bug from uninstalling mods like OBIS. Only fix for that seems to be waiting in a closed cell for 30 days for respawn to happen.

Avast detects it as a virus though but that's a false detection as far as I know.
 
Just a heads up, the new Nvidia beta *wonder* driver 337.50 is released today and apparently provides up to a 25% increase for single GPU 7xx series cards in Skyrim!

http://www.geforce.com/drivers/results/74735

New in GeForce 337.50 Beta drivers

Performance - Introduces key DirectX optimizations which result in reduced game-loading times and significant performance increases across a wide variety of games. Results will vary depending on your GPU and system configuration. Here are some examples of measured gains versus the previous 335.23 WHQL driver:

GeForce GTX 700 Series (Single GPU):

Up to 64% in Total War: Rome II
Up to 25% in The Elder Scrolls V: Skyrim
Up to 23% in Sleeping Dogs
Up to 21% in Star Swarm
Up to 15% in Batman: Arkham Origins
Up to 10% in Metro: Last Light
Up to 8% in Hitman Absolution
Up to 7% in Sniper Elite V2
Up to 6% in Tomb Raider
Up to 6% in F1 2013

This should help out with our ENB framerates a bit!
 
Just a heads up, the new Nvidia beta *wonder* driver 337.50 is released today and apparently provides up to a 25% increase for single GPU 7xx series cards in Skyrim!

This should help out with our ENB framerates a bit!

Just finished installing the driver.

I'm gonna give try running the game at 1440p with AO on.

Edit: Slight improvement but no 60fps. (~50fps in Ivarstead with 780 Ti at 1ghz. Used to be around ~45fps if my memory serves right)
 
I need help !


After giving the game a bit of a break i got the urge to jump back into skyrim

But it Seems i got a problem with SKSE .

Now every time i click the SKSE loader. Exe, instead of booting me straight to the title screen it brings up the skyrim launcher and try's to look for the correct settings and then the message "Skyrim has stopped working " appears. .

It has gone now except it still boots me to the launcher and if i press play there SKSE is not working in the game .


This is weird because i did not change anything while away .

Any idea's ?
 
I need help !


After giving the game a bit of a break i got the urge to jump back into skyrim

But it Seems i got a problem with SKSE .

Now every time i click the SKSE loader. Exe, instead of booting me straight to the title screen it brings up the skyrim launcher and try's to look for the correct settings and then the message "Skyrim has stopped working " appears. .

It has gone now except it still boots me to the launcher and if i press play there SKSE is not working in the game .


This is weird because i did not change anything while away .

Any idea's ?

Did steam update skyrim since the last time you played?

Backup your SKSE and see if they have an updated version available: http://skse.silverlock.org/
 
Someone finally made the official PC logo for Skyrim

EtjUE1P.jpg


Let's hope I did this right. >.<
 
Soo... never played skyrim... millions of mods... where to start?

Just dive in. That's a question far too nebulous for any of us to answer. Go to the Nexus, click on top mod list and just go to town. It won't work at first, I promise you, but then you'll trim off the fat, try a few more times, fail a few more times, and eventually, after exhaustive trial and error you will succeed. For about 3 hours, then it will crash. Those three hours though...they will be glorious.
 
I would start there. It's a list of the best and most popular mods, sorted by categories, with descriptions and videos.

Yeah, Gems is a good resource. It's not guaranteed to all work together, but at least it tries to tell you what might conflict. I like their presentation a bit better than the STEP folks, which reads more like a P90X regimen.
 
Does anyone know how to fix flickery shadows without ENB? I was using it for a while, but finally got sick of the performance issues, so now I play without. Only major issue is the shadows, which look pretty terrible. Tried tweaking INI settings, but they don't seem to do much.

Also, for some reason, installing a newer version of the Flora Overhaul mod makes my current save crash upon loading, while uninstalling it completely results in no crash. Anyone know what the problem is here?

EDIT: Now my game just crashes after about a minute after updating a bunch of mods. Fuck this. Never had this problem with New Vegas. At least with that, if you got the load order right, and didn't fuck up the installs, it actually ran properly. Here, I have problems just loading my game whenever I update or remove mods.
 
Does anyone know how to fix flickery shadows without ENB? I was using it for a while, but finally got sick of the performance issues, so now I play without. Only major issue is the shadows, which look pretty terrible. Tried tweaking INI settings, but they don't seem to do much.

You don't. Use an ENB, even if it's one without any effects and just has a few rendering fixes for things like shadows.

In other news, finally released what I've been working on for ages - giving beast races proper claws and fixing all the messed up open-fingered gloves and gauntlets.

http://www.nexusmods.com/skyrim/mods/52918/?
 
My modded Skyrim+enb is always maxing out my 780ti's 3GB vram (although rarely crashes), I wouldn't be surprised if I were using in the region of 4-5GB vram easily if my card had the space. I need one of those 780ti/Titan Black editions with 6GB of vram, but I can't justify THAT MUCH money on a single card purchase, it is insane :)

I've seen my Titan use 5gb of VRAM
 
Is ENBoost worth using? It's mentioned in the STEP guide, but the D3D9.dll just crashes my game, either at startup or at some point during gameplay.
 
I had that too. Had to use the injector version of ENB rather than the wrapper, and it worked from then on. Didn't like the performance hit though, so not using it at the moment.
 
I had that too. Had to use the injector version of ENB rather than the wrapper, and it worked from then on. Didn't like the performance hit though, so not using it at the moment.

Yeah, just started using the injector version of RealVision Performance, game works fine now, and looks good too without the framerate taking too much of a hit.
 
http://www.nexusmods.com/skyrim/mods/13391/?

This one is just DoF + all the fixes ENB includes.

Thanks for the link, but RealVision Performance hit the sweet spot for me. Framerate's actually mostly stable, which is nice, and the shadows aren't complete ass.

Quick question, is it normal for the game to take ages to load when launching SKSE.exe from Mod Organizer? Even when launching the vanilla profile, it takes its time to launch, while it's almost instantaneous when launching normally.
 
Hmm, that sucks, but it's well worth it anyway. Mod Organizer shits all over NMM. Separate profiles (each with their own ini files so you aren't messing with the vanilla game), mods kept in their own folders and away from the main data folder, lets you know if you're missing a master in the load order box. It's amazing.

Also, I know that the mod limit is 255. Right now, using STEP and also installing a bunch of extra mods not included in that guide, I'm up to 194 plugins, would've been even more if I didn't merge a bunch of mods with their patches. Is the game more stable than New Vegas with regards to mod quantity? After a certain point, NV would start glitching the fuck out, with screwed up textures, containers not opening, giant purple worlds, etc.
 
I've seen my Titan use 5gb of VRAM

How are you measuring that? Skyrim Performance Monitor caps at 4GB.

Hmm, that sucks, but it's well worth it anyway. Mod Organizer shits all over NMM. Separate profiles (each with their own ini files so you aren't messing with the vanilla game), mods kept in their own folders and away from the main data folder, lets you know if you're missing a master in the load order box. It's amazing.

Also, I know that the mod limit is 255. Right now, using STEP and also installing a bunch of extra mods not included in that guide, I'm up to 194 plugins, would've been even more if I didn't merge a bunch of mods with their patches. Is the game more stable than New Vegas with regards to mod quantity? After a certain point, NV would start glitching the fuck out, with screwed up textures, containers not opening, giant purple worlds, etc.

I run 250 mods at all times, mainly because I'm too lazy to merge them, and the game runs fine.
 
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