Confidence Man's, right?Natural Lighting and Atmospherics.
Confidence Man's, right?Natural Lighting and Atmospherics.
Sorry for double post, but if this actually comes to fruition, then GOT DAAAAAAYUUUUM.
What exactly is it for? Would it help if I have a "broken" cell, or load up a save that CTDs?There's this new mod on Nexus. Anyone want to give this a shot?
Save game script cleaner
I'm too scared try it myself so if there's any brave souls out there willing to test it and share their experiences, I'd be grateful.
What exactly is it for? Would it help if I have a "broken" cell, or load up a save that CTDs?
Lots of mods
+
I figured I'd shoot my updated mod wish list at you to make sure I'm not destined for failure with the mods I've chosen:
Live Another Life can be a really stark example of how Skyrim's scaling and experience system really only works within the confines of the story progression they put before you. If you have the game just drop you in a random place on the map, you can find yourself getting stuck in a lot of situations that you simply can't recover from. That whole area around Helgen really is necessary for a lot of stuff.
Yeah, no one can completely remove the chance of failure, but I'm pretty much done adding mods to my list so I'm hoping that I don't have as many as a lot of you, which should decrease failure rate by number alone.No one can avoid failure. Keep a bakup of your Skyrim folder before modding. (Or use Mod Organizer and learn to use profiles + local saves. Can't stress that enough)
Models and textures:
Skyrim HD 2K doesn't tile very well from what I remember. I'd say go with SRO (not in nexus, but can be googled). Skyrim HD 2K landscape textures are fantastic though.
Environmental:
Go with Realistic Water 2 + ENB patch instead of W.A.T.E.R.
Also tryout Vivid Landscapes before you decide to use it for the playthrough. Using Mod Organizer helps. I didn't like that texture mod but that entirely depends on taste.
You really can't decide on a texture mod through youtube videos since it's really easy to notice flaws in them when you actually play the game.
Grass mods:
Go easy on grass mods. They REALLY kill fps. Combining SFO with some other dense grass mod will OBLITERATE your fps.
I recommend not installing any grass mods until you reach the field around Whiterun. From there, install the grass mod of your choice one by one and check your fps through enb or fraps. (coc whiterun from main menu helps, no need to start a new game to test this).
Also this is my personal opinion, but even though SFO looks pretty, I don't think it fits very well with Skyrim's "feel" and landscape textures.
I recommend SkyRealism - Grass.
Since grass mods can be installed and removed anytime you want, you can just test all of them though.
SPERG:
This mod makes the game too easy if you're NOT going to be skipping a lot of side quests.
Since the perks are so powerful with SPERG, you might want to check out High Level Enemies
Immersive Creatures is definitely in my list.SPERG makes one OP? Really? Like the vanilla game doesn't allow for OP characters... OK, accidentally making OP vanilla Skyrim character isn't that probable but with very little thinking it is easy.
Like basic archer build.
I figure one could use mods like Immersive Creatures with SPERG, no? Add some more difficult monsters, they should cancel each other out, more or less.
What i'd really like, however, would be to have the map and compass to be items like in Minecraft (or perhaps other survival games, or Far Cry 2), and the game's directions should be made so that you need to actually explore and pay attention to directions*.
Imagine that! A bear surprises you while you're reading your map and determining where you're.
Start using Mod Organizer, best thing I did with my new install. I can have multiple mod profiles, and experiment without a care in the world. The main install is not touched. No more installing or backing up working installs. When I have a problem with a mod group I can enable and disable mods very freely.
If you do start over start with Mod Organizer. Maybe even start here so you get used to it very fast.
http://wiki.step-project.com/STEP:2.2.8
http://wiki.step-project.com/Guide:Mod_Organizer#tab=Priorities
New in GeForce 337.50 Beta drivers
Performance - Introduces key DirectX optimizations which result in reduced game-loading times and significant performance increases across a wide variety of games. Results will vary depending on your GPU and system configuration. Here are some examples of measured gains versus the previous 335.23 WHQL driver:
GeForce GTX 700 Series (Single GPU):
Up to 64% in Total War: Rome II
Up to 25% in The Elder Scrolls V: Skyrim
Up to 23% in Sleeping Dogs
Up to 21% in Star Swarm
Up to 15% in Batman: Arkham Origins
Up to 10% in Metro: Last Light
Up to 8% in Hitman Absolution
Up to 7% in Sniper Elite V2
Up to 6% in Tomb Raider
Up to 6% in F1 2013
Just a heads up, the new Nvidia beta *wonder* driver 337.50 is released today and apparently provides up to a 25% increase for single GPU 7xx series cards in Skyrim!
This should help out with our ENB framerates a bit!
I need help !
After giving the game a bit of a break i got the urge to jump back into skyrim
But it Seems i got a problem with SKSE .
Now every time i click the SKSE loader. Exe, instead of booting me straight to the title screen it brings up the skyrim launcher and try's to look for the correct settings and then the message "Skyrim has stopped working " appears. .
It has gone now except it still boots me to the launcher and if i press play there SKSE is not working in the game .
This is weird because i did not change anything while away .
Any idea's ?
Did steam update skyrim since the last time you played?
Backup your SKSE and see if they have an updated version available: http://skse.silverlock.org/
Just a heads up, the new Nvidia beta *wonder* driver 337.50 is released today and apparently provides up to a 25% increase for single GPU 7xx series cards in Skyrim!
http://www.geforce.com/drivers/results/74735
This should help out with our ENB framerates a bit!
 
	It sure did for me, all enb's seem 40-60fps for me. Somber quality ENB was around 30s for me before, now it's better.
Someone finally made the official PC logo for Skyrim

Let's hope I did this right. >.<
Soo... never played skyrim... millions of mods... where to start?
Texture Pack Combiner and Skyre are good places to begin.Soo... never played skyrim... millions of mods... where to start?
Soo... never played skyrim... millions of mods... where to start?
I would start there. It's a list of the best and most popular mods, sorted by categories, with descriptions and videos.
So apt.Someone finally made the official PC logo for Skyrim

Let's hope I did this right. >.<
Does anyone know how to fix flickery shadows without ENB? I was using it for a while, but finally got sick of the performance issues, so now I play without. Only major issue is the shadows, which look pretty terrible. Tried tweaking INI settings, but they don't seem to do much.
My modded Skyrim+enb is always maxing out my 780ti's 3GB vram (although rarely crashes), I wouldn't be surprised if I were using in the region of 4-5GB vram easily if my card had the space. I need one of those 780ti/Titan Black editions with 6GB of vram, but I can't justify THAT MUCH money on a single card purchase, it is insane
You don't. Use an ENB, even if it's one without any effects and just has a few rendering fixes for things like shadows.
In other news, finally released what I've been working on for ages - giving beast races proper claws and fixing all the messed up open-fingered gloves and gauntlets.
http://www.nexusmods.com/skyrim/mods/52918/?
I had that too. Had to use the injector version of ENB rather than the wrapper, and it worked from then on. Didn't like the performance hit though, so not using it at the moment.
Any recommendations for a light one with good shadows and anti-aliasing?
I've seen my Titan use 5gb of VRAM
Hmm, that sucks, but it's well worth it anyway. Mod Organizer shits all over NMM. Separate profiles (each with their own ini files so you aren't messing with the vanilla game), mods kept in their own folders and away from the main data folder, lets you know if you're missing a master in the load order box. It's amazing.
Also, I know that the mod limit is 255. Right now, using STEP and also installing a bunch of extra mods not included in that guide, I'm up to 194 plugins, would've been even more if I didn't merge a bunch of mods with their patches. Is the game more stable than New Vegas with regards to mod quantity? After a certain point, NV would start glitching the fuck out, with screwed up textures, containers not opening, giant purple worlds, etc.
