Umm I played with quite a few crusaders and they weren't laughable by any stretch. I have no idea about various people and their various claims as well. What I do know is that you replied to a poster who was surprised a bug hasn't been fixed yet. And it's definitely a bug and should be fixed ASAP.
I agree thorns should scale with difficulty.
Hm, I don't think Shard of Hate was nerfed but I didn't use it that much pre-patch.
For the most part, my damage felt fine pre-patch. My issue was that the time between damage, in terms of Wrath generation, was a bit too long compared to other classes. Beyond that, we have a lot of dead passives and the gear ceiling felt a bit too low while also having too much of our power locked in certain Legendaries.
Thorns is fun though.
It was I knew something was coming. Might have to give melee wiz a rest now. Though anything higher than t1 doesn't seem worth it anyways.Yeah that item was way too good.
Was in a group with a Monk who had that. His gear was about the same as mine but he was basically clearing mobs 3 times as fast thanks to the MLW amulet. Now I believe it has an internal cooldown to the proc.
I wonder what else got stealth nerfed/changed in this patch.
So, before things get too crazy, I've got some information on what's going on with the Iron Maiden passive and want to make sure you all know what's up before relying too heavily on this skill.
There is a bug with Iron Maiden where it is currently (erroneously) scaling with monster difficulty, which means at higher difficulties it's reaching some extremely high values. This is not intended, and we have plans to completely redesign this passive in a future patch. We want to give you a heads up so that you don't spend your resources building exclusively around this skill when we're fairly certain it's going to change.
We do plan on hotfixing this passive in the very near future to lower amounts. However, as with most hotfixes of this nature, the tooltip will be incorrect even after the hotfix is live.
Oh good, now we can go back to talking about all the other crusader changes.
Not intended to scale at all? That's too bad. Depending on how it's redesigned, it might go back to the junk drawer with 90% of our passives.
Oh good, now we can go back to talking about all the other crusader changes.
What an odd "bug" though.
Minimal testing but so far my Lightning builds (1H and 2H) feel worse than my old build even with access to better +Elemental Damage and similar amounts of +Skill Damage.
I had typed a long ass response but it's honestly just a waste of time.
Frozen orb didn't hit 3 times, or do 3x the dmg it's supposed to do. The explosion for the bonus dmg was a fairly large range, and that's what made it overpowered. You could get that bonus damage consistently without having to aim it properly. The bug was fixed. That's that.
If people honestly think the spell is broken I don't know what to tell you. This is the way it is, and this is the way it's supposed to be. Why is it good? because its got a huge range for starters, and it pierces and explodes for bonus damage if you aim it right.
I guess peer blocker blocks Diablo? It seems to be working now after killing peer block.
Played this morning and Frozen Orb is as good as ever, I haven't really noticed the changes.
What's this about a Mirrorball nerf though?![]()
guess I better try it b4 nerf
FotH Fissure and Blessed Hammer? That's not a good sign.
650k dps/720k dps buffed still feels sooooooo weak for a crusader on T1
Whenever i fix my amulet it will help (missing crit dmg)
My numbers are kinda fluffed by attack speed... but still. Blizz needs to fix this- my wiz is half assed and decimates my crusader
Hopefully the crit damage affecting WD pets is intentional. Having it capped at 50% for all this time was stupid as hell. For the people who are complaining about the big crits..that's on a summon that lasts only 15 seconds and has a cooldown. WD doesn't have a big nuke button like other classes.
Well, it is definitely better than before for those skills but, compared to my old setup, it is definitely a lot slower than that. I can probably optimize a bit better but I may just end up sticking to my old style of play and just dealing with the damage loss.
What is your build? Crusader clear speeds are basically all tied into whether or not their initial burst (or shortly after) kills the pack. If they have to cycle into multiple rotations, the kill speed plummets. Kind of makes their progression this awkward "requires X to be good and everything below it is bad" sort of thing.
Tasty, I'm still trying to get the plan, i have every item for the crafting of the WD knife but the plan just doesn't want to drop for me. Its like the Living Umbral Oath all over again, with that i had everything but the torn soul and it just never dropped for me.Just crafted the claw on my first try. Came exactly as is so I can still reroll something but it looks good. Life on spirit spent into aspd or %damage might eventually be done though. My plan is getting that two piece and then making the Cains boots and pants for the 2 piece. Should be a significant dps boost as I don't believe you can get aspd at 70 on those pieces.
Hmm. Thorns didn't seem to be that strong to me. I only have a level 63 crusader in t1 though so maybe that's it. I'm not geared for the massive tanking that's needed.
Hmm. Thorns didn't seem to be that strong to me. I only have a level 63 crusader in t1 though so maybe that's it. I'm not geared for the massive tanking that's needed.
Hopefully the crit damage affecting WD pets is intentional. Having it capped at 50% for all this time was stupid as hell. For the people who are complaining about the big crits..that's on a summon that lasts only 15 seconds and has a cooldown. WD doesn't have a big nuke button like other classes.
And the crusader tears...there is such sweet irony in that, bug or not.
650k dps/720k dps buffed still feels sooooooo weak for a crusader on T1
Whenever i fix my amulet it will help (missing crit dmg)
My numbers are kinda fluffed by attack speed... but still. Blizz needs to fix this- my wiz is half assed and decimates my crusader
It scales with difficulty. At T1 it's doing like 10K or some damage. At T6 (70 level) it does 500K damage. Then you use Iron Skin and it multiplies that by like 8 times. Then it can crit so you have all these 200+ million damage thorns.Hmm. Thorns didn't seem to be that strong to me. I only have a level 63 crusader in t1 though so maybe that's it. I'm not geared for the massive tanking that's needed.
The frozen orb tears are hilarious as fuck. You can tell the baddies from the goodies with the whining over FO being "nerfed"...when it really hasn't been.
And the crusader tears...there is such sweet irony in that, bug or not.
I dont use a cooldown dependent build. Burst abilities are and always will be lame as fuck.
Played this morning and Frozen Orb is as good as ever, I haven't really noticed the changes.
What's this about a Mirrorball nerf though?![]()
Thorns has not been hotfixed, for the record. Still melting elites.