"Headtracking removed from Boom Blox"...the Culprit: Nintendo?

http://www.nintendowiifanboy.com/20...e-head-tracking-from-sony-or-microsoft-first/
NWF: Speaking of what the companies are doing and/or not doing, there was some discussion that EA was going to include your head tracking in BOOM BLOX, and then suddenly it was announced that head tracking was no longer going to be available as the discussed easter egg. We're pretty interested in what happened there, if you can discuss it at all.

JL: I was a little disappointed to hear about that. I have been in touch with Louis Castle, who was involved in that decision, and it's actually a pretty complicated decision, and I don't know if I'm at liberty to explain exactly why, but I understand why they decided to take it out. Rest assured that I know EA is still interested in including it, and so are several other companies, so even if it doesn't come out next month, it will probably be integrated into games within the next year.

NWF: So you do think we'll see it in this generation?

JL: I think so. If Nintendo doesn't do it, I'm fairly sure that Sony and Microsoft may be interested in doing something similar. It's simply ... the kind of visual experience that head tracking provides is simply an evolutionary step in display technology and interactive displays, and it would be foolish not to embrace that progress in technology. It's not so much a feature, it's just a technological step forward, similar to 3D TV, that will eventually come. Nintendo may or may not decide that this is an okay idea, but even if they don't, it will come in some other form from some other provider.

...

NWF: You know, that's interesting, because there's a lot of discussion any time we see another of your projects. Nintendo fans just blow up with excitement, because what you're doing with the Wii remote is so much more interesting than what a lot of actual Wii games have done with the motion controls. Why do you think that is?

JL: Well, I don't have any rules to conform to. In truth, when choosing to make something for a game console, a developer has to sign a lot of agreements and play within a very well-defined space that determines what they can and cannot do. I have been talking to some Wii game developers and they've said that ... if a game requires too much motion or requires ... they had some word for it, but essentially, if it requires too much movement on the player's part, Nintendo asks them to pull it. There are all these internal guidelines they have to conform to that prevent them from doing anything too -- I hate using the term "outside the box," but this is a box that has been defined by Nintendo and they literally can't step out of it. The video game industry is also extremely market data driven, which is unfortunate. The investment levels keep going up and up, and the certainty of return keeps going down, and as a result, marketing has more control over development. And if marketing says something isn't going to sell, or if marketing has no data on it, so if something is too radical or if it's a new IP with a new story or new characters, and it's untested, marketing tags it as high risk. If there are safer, but more boring [laughs], the decision tends to be to make the more boring title, which is unfortunate. That's actually why I decided not to work at any game companies specifically, like Electronic Arts or Ubisoft, because my ideas would have likely been squashed quickly by marketing.
So while all the speculations were directed at evil EA for pulling Headtracking from the game, could it be Nintendo's bigoted policy(once again) that got it canned??
I wouldn't doubt it. :\
 
Reading for the lose, man. He never suggests that, it was asked several questions later and completely unrelated.

My guess is it was pulled because EA feared safety issues of people harming themselves and being held responsible for it.
 
beermonkey@tehbias said:
It's probably lawyers needing a few months to come up with new graphics and text for warning screens.

Which they seem to include on EVERY SINGLE FUCKING DISK.

Put it on the hardware morons.
 
dont think so

probably EAs descision

think about it...

Nintendo does not forbid any thirdparty hardware..

you can buy Zapper Replicas, Wii Wheel Replicas, DDR pads and even that silly Namco Bandai Health thing.. why would they suddenly stop head tracking... and it was only an easter egg...

oh probably thats the reason why EA decided to exclude it... nobody would buy a head tracking device (infrared goggles) for an easter egg
 
don't think keeping my head still for a decent view of things, or having to coordinate both my arm and head together along with the screen is a good idea of fun.
 
batbeg said:
Reading for the lose, man. He never suggests that, it was asked several questions later and completely unrelated.

My guess is it was pulled because EA feared safety issues of people harming themselves and being held responsible for it.
Hey man, don't even think for a second I'm anti-Nintendo here. I love my Wii and the games for it. But just from the article, it really sounded like he was pointing at the Big N for the the lack of headtracking inclusion. That's all.
 
Sir Alemeth said:
Hey man, don't even think for a second I'm anti-Nintendo here. I love my Wii and the games for it. But just from the article, it really sounded like he was pointing at the Big N for the the lack of headtracking inclusion. That's all.

I didn't say you were (although your "once again" comment could so easily suggest it), and I think that if these restrictions are true then Nintendo is completely beyond hope, but he is in now way linking the situation to those guidelines. But it specifically says Louis Castle, who helped develop the game, made the decision.

I don't know how much of this would be laid at Nintendo's place, anyway. They allow something like Rayman Raving Rabbids to be released which encourages you forcefully moving your arms like a madman, but they don't want you moving too much?

This decision though is almost certainly EA's own.
 
batbeg said:
I didn't say you were (although your "once again" comment could so easily suggest it), and I think that if these restrictions are true then Nintendo is completely beyond hope, but he is in now way linking the situation to those guidelines. But it specifically says Louis Castle, who helped develop the game, made the decision.

I don't know how much of this would be laid at Nintendo's place, anyway. They allow something like Rayman Raving Rabbids to be released which encourages you forcefully moving your arms like a madman, but they don't want you moving too much?

This decision though is almost certainly EA's own.
Fair enough. But probably driven by policies of some sort...Nintendo's or not.
 
Sir Alemeth said:
Fair enough. But probably driven by policies of some sort...Nintendo's or not.

Well as I said, it no doubt is a fear of trouble coming from it. Even though it's an easter egg and there wouldn't have been explicit instructions for it, if some kid tried it out and ran into his television, or used candles for IR and burned his face off, they'd come under a lot of trouble and they didn't want that.

All I know is it's lame and the whole thing pisses me off >:( I wanted it so bad.
 
batbeg said:
Well as I said, it no doubt is a fear of trouble coming from it. Even though it's an easter egg and there wouldn't have been explicit instructions for it, if some kid tried it out and ran into his television, or used candles for IR and burned his face off, they'd come under a lot of trouble and they didn't want that.

All I know is it's lame and the whole thing pisses me off >:( I wanted it so bad.
Pretty much and agreed. Headtracking made the game a must-buy for me, now I'll probably just wait until a price drop or something... :\
 
It's not that hard to figure out why they didn't do it. The minimum hardware you need to use headtracking on the Wii is

- an extra wiimote
- a wiimote stand to aim it properly
- a pair of LED sunglasses

EA was not about to support any of that extra stuff or provide it for a game that was designed for 8-year-olds. Add to that the fact that it served no real purpose in the game and you have the reason why they didn't include it.

I'd much prefer a company include it in a FPS game which is where a feature like this can really shine. Of course a company would have to actually make a FPS game for the Wii first.
 
Scrubking said:
It's not that hard to figure out why they didn't do it. The minimum hardware you need to use headtracking on the Wii is

- an extra wiimote
- a wiimote stand to aim it properly
- a pair of LED sunglasses

It's an easter egg, that means not only would they not have provided you with any of this, but they wouldn't have given you instructions for it. The feature was already put in but then pulled.

Scrubking said:
EA was not about to support any of that extra stuff or provide it for a game that was designed for 8-year-olds.

Are you an idiot? Family friendly does not mean designed for 8-year-olds.

Scrubking said:
Add to that the fact that it served no real purpose in the game and you have the reason why they didn't include it.

I'm almost sure you don't even know what the game is about. You do realize one of the features is to pause mid-explosion and look at the way everything has exploded, right? Getting to look at that in pseudo-3D would be a way better implementation than a FPS where it'd be more difficult to implement.
 
This doesn't make any sense. WarioWare, Wii Sports, Wii Fit, and Mario Party 8 all require a bunch of motions, and they're all made by Nintendo.
 
Sir Alemeth said:
Pretty much and agreed. Headtracking made the game a must-buy for me, now I'll probably just wait until a price drop or something... :\
how shallow can one person be? this shallow.
 
Are you an idiot? Family friendly does not mean designed for 8-year-olds.

Russell Arons said:
But for something like Boom Blox we're clear that the primary target market is 8 to 12 years olds...
Next time do a little research before insulting people.

I'm almost sure you don't even know what the game is about. You do realize one of the features is to pause mid-explosion and look at the way everything has exploded, right? Getting to look at that in pseudo-3D would be a way better implementation than a FPS where it'd be more difficult to implement.

Yes I know what the game is about and what the feature was supposed to be used for and it was pointless. It served no purpose other than to give you a 3d view of the blocks when you paused it - hardly worth wasting so much time and effort on something that serves no gameplay purpose.
 
batbeg said:
I didn't say you were (although your "once again" comment could so easily suggest it), and I think that if these restrictions are true then Nintendo is completely beyond hope, but he is in now way linking the situation to those guidelines. But it specifically says Louis Castle, who helped develop the game, made the decision.

No, it says he was involved in the decision, which could be anything from having sighed and agreed to it to actually having said "no headtracking."

We'll probably never know exactly what happened, but either way, the removal was damned disappointing.
 
JL: ...In truth, when choosing to make something for a game console, a developer has to sign a lot of agreements and play within a very well-defined space that determines what they can and cannot do. I have been talking to some Wii game developers and they've said that ... if a game requires too much motion or requires ... they had some word for it, but essentially, if it requires too much movement on the player's part, Nintendo asks them to pull it. There are all these internal guidelines they have to conform to that prevent them from doing anything too -- I hate using the term "outside the box," but this is a box that has been defined by Nintendo and they literally can't step out of it.

it sounds like he's saying that head tracking is a nintendo lot check violation. :(
 
I doubt very much Nintendo had a damn thing to do with this. The guidelines can be pretty damn cryptic and they are always interpreted differently. Some one probably just said this might be a guideline and they cut it. Its not even worth the time to send an e-mail to clarify. The additional hardware required makes it just sound laughable. For all the flak Devs get for being lazy they got time to mess around with head tracking easter eggs.
 
Scrubking said:
Russell Arons said:
But for something like Boom Blox we're clear that the primary target market is 8 to 12 years olds...
Next time do a little research before insulting people.

I'm almost sure you don't even know what the game is about. You do realize one of the features is to pause mid-explosion and look at the way everything has exploded, right? Getting to look at that in pseudo-3D would be a way better implementation than a FPS where it'd be more difficult to implement.
Yes I know what the game is about and what the feature was supposed to be used for and it was pointless. It served no purpose other than to give you a 3d view of the blocks when you paused it - hardly worth wasting so much time and effort on something that serves no gameplay purpose.
Spielberg's goal was to design a game that his kids would enjoy, and they are 12 and 9. Not to say that it doesn't have a broader appeal but that was the original intent.


I agree with the second point. Personally, I would rather see a game designed around headtracking with all the necessary equipment included instead of putting it in to add another feature to the list on the box.
 
Firestorm said:
It being Nintendo is fairly likely.
What happened to you Nintendo, you used to be cool :(

No they never were, that's your usual Nintendo being bossy with 3rd parties.
 
You guys are for developers wanting to go overboard with tiring motion control? The policy makes sense. Okami and battle of the bands have already shown continued jerking to and fro with the wiimote isnt fun, and nintendo has an unconvential controller theyre trying to market.
Headtracking should have been an exception, but perhaps they wanted to avoid a slippery slope which has games forcing people to furiously shuffle around the room.
 
Scrubking said:
Next time do a little research before insulting people.

Yes I know what the game is about and what the feature was supposed to be used for and it was pointless. It served no purpose other than to give you a 3d view of the blocks when you paused it - hardly worth wasting so much time and effort on something that serves no gameplay purpose.

You're talking about someone who is a mouthpiece for EA, who didn't even develop it. Besides that, the target audience still does not dictate the design - things like difficult medals, level creation, and wi-fi sharing are specifically designed for the hardcore gamer (hell, we've already been told by IGN it makes a good drinking game). What does the games actual senior producer say about?

VideoGamer.com: Do you think that Boom Blox has hardcore appeal?

Amir Rahimi: I do. I absolutely do. To be quite honest it was a bit of a surprise to us in the development team, when about halfway through development we started having fun playing the game. It started out being just a family game, a game that would get kids excited. Every single person on the team had come from a hardcore game, we're all hardcore gamers. I don't think we could help but to make a game that was appealing to us. It was intrinsic.

Huh.

And to the point of how much of a "purpose" it had, it had a superficial purpose... the idea of pausing the game and changing the angles doesn't have a "purpose" either, but it's still in there. There was no reason for it to be taken out, especially not that it didn't serve a purpose.

Of course, you've already shown what you think of the family friendly ideal. U r 2 matoor 4 dat.
 
EmCeeGramr said:
You guys are for developers wanting to go overboard with tiring motion control? The policy makes sense. Okami and battle of the bands have already shown continued jerking to and fro with the wiimote isnt fun, and nintendo has an unconvential controller theyre trying to market.
Headtracking should have been an exception, but perhaps they wanted to avoid a slippery slope which has games forcing people to furiously shuffle around the room.

It's a cool feature, it needs to get out so devellopers might get interesting ideas to use it.

Sony, DO IT!
 
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