Ubisoft: "We won't be showing off any Nintendo games at E3 this year"

You were already given an example in the last post, regarding the US market.
On an installed base of 1.4M Wii U units, ACIV sold 6K units at launch.
On an installed base of 1.1M PS4 units, ACIV sold 270K+ units at launch.
On an installed base of 900K XBO units, ACIV sold 115K+ units at launch.

This explains everything.
 
Why do people always talk about Mass Effect 3 as if it was the only game that bombed on the system?

ME3 WiiU is about the most egregious example of Sent To Die from a publisher I have seen in literally years.

For people conspiracy-theorying about Microsoft and Sony blocking Wii U content. lol.
They engage in co-marketing with 2K and Activision and Warner and Ubisoft to compete against each other.

The end result is the same though. Nintendo gets caught in the crossfire of two other companies who like to play dirty pool with marketing money.

Wait what?
Zack and Wiki, Madworld, Red Steel 2, Monster Hunter, The Conduit, two Resident Evils, No More Heroes. Even a port of Call of Duty.

I don't think we would have ever seen AAA like on PS3/360 without Nintendo intervening.

benderohwaityoureserious.gif

You have an interesting definition of what AAA entails.
Also note, even from your own list:
- Western third party contributions
- the Wii didn't get 2 exclusive REs, it got two exclusive RE spin offs.
- CoD (the only legitimate entry in that list) was a million seller.
 
You mean making non-young male aimed consoles that are more like the original Wii and DS?

That's a pretty good idea actually. They're usually more successful when they completely ignore the SONY/MS demographic.
I was trying to avoid using the word toy because some people are touchy about it.

What I meant was instead of trying to launch platforms, they should launch products which are expandable in of themselves. Take the Wii for example. The Wii is a platform, with a pack-in game, WiiSports, but for many people, it was essentially just a WiiSports box with other titles.

The Wii was kind of the definitive Nintendo release, in that the must play experience was completely integral to the unique control interface, and was packed in with the system. I think what we'll see from Nintendo is that concept taken to an even greater degree. Their QoL system will be a 'console', in the sense it will be a box that you plug into your TV and it lets you interact, but I think it'll be the complete fitness and health package, with the ability to download additional software.

Nintendo can't compete with Sony and MS, and they don't have the internal bandwidth to even support the two platforms they have, it'd only get worse when the production demands increase with the available performance. I think they'd prefer to essentially completely remove themselves from the running instead of going third party.

Personally, I'd rather they just go third party, but I don't think they will.
 
I think the biggest problem is I very much doubt Nintendo execs actually question why third parties in the West and Japan have not supported the Wii U?

Until Nintendo ask themselves ‘why do third party games struggle to sell on our platforms’? and ‘Why are third parties so reluctant to support our platform’? Nothing will change.

The truth of the matter is if the Wii U was a success and Nintendo’s 1st party software was selling then they wouldn’t give a damn if the third party games bombed and that’s a problem.

Nintendo have to acknowledge that third parties are a key stakeholder and to treat them as an afterthought like the past is not an option anymore.
 
what will I ever do without my shitty after-thought ports and sloppy new IPs
AC4, Splinter Cell Black List, Rayman Legends and Just Dance last year were more than fine, but WiiU owners didn't give a Damn.... So why should Ubi?
 
Well, this means I won't be buying any Ubisoft game for a Nintendo console.

Hopefully their plans work out for them. With all the shit surrounding the PR of Watchdogs I still hope it will be a good game.
 
I know Wii U isnt selling gangbusters, but have ubisoft released any meaningful games for Nintendo systems that arent Ghost Recon 3DS, Zombi U and Rayman Legends?

I'd say those three games beat what we've seen from virtually every other third party in recent times.
 
benderohwaityoureserious.gif

You have an interesting definition of what AAA entails.
Also note, even from your own list:
- Western third party contributions
- the Wii didn't get 2 exclusive REs, it got two exclusive RE spin offs.
- CoD (the only legitimate entry in that list) was a million seller.

The Wii was an overclocked Gamecube. That's as AAA it was ever going to get.

If you want more Western Support, Rockstar gave it Bully and Manhunt 2.
 
Play dirty? Good grief. Nintendo isn't some damsel in distress or child being picked on in the playground. It's a business with something like $8B in cash and equivalents at their disposal.
 
What matters to Ubisoft is both how many units are sold and how much content they can sell on the hardware units of a platform.

You were already given an example in the last post, regarding the US market.
On an installed base of 1.4M Wii U units, ACIV sold 6K units at launch.
On an installed base of 1.1M PS4 units, ACIV sold 270K+ units at launch.
On an installed base of 900K XBO units, ACIV sold 115K+ units at launch.

The Wii U isn't accommodating any sales strategy for these titles, long-tail, short-tail, prehensile tail.
How many will they have sold? What exactly makes you think Ubisoft doesn't have internal projections? What exactly do your projections that are apparently superior to theirs say that make them "one of the most myopic publishers."

Let's not forget that Ubisoft announced that the Wii U version of the game wouldn't be getting any DLC. Which means, the group that this game is targeted at would end up with an inferior version of the game. If people have to choose, then there's no real reason to jump on the Wii U version. No real special editions, either. All other versions got everything.
 
Didn't it still sell like shit?

Don't know, I just remember that it almost outsold PS3, 360 and PC combined so it seems their audience for future Raymans might be on Nintendo platforms and I wouldn't
unnecessarily diss Nintendo "fanboys".

If I were you, I wouldn't get up my hopes.
I am not even intested but I still hope they won't make too much loss. The development time seems pretty expensive to me and in times like these we don't need another developer struggling too much.
 
you caught me.. im part of the Nintendo conspiracy...
and of course console makers have peaks, and it's not realistic to expect either Nintendo or Sony to hit the Wii and PS2 type sales again any time soon. but to say that Sony's drop off is equivalent to the sort of decline Nintendo's seen is disingenuous. and while i think it's unlikely that PS4 will reach PS3 lifetime sales, it's not guaranteed Sony wont come very close.

Do you feel this way because you've seen a couple others mention this back when the sky was supposedly falling for the console industry? The PS4 is blowing everything ever out of the water, and yet it's not going to sell as many units as it's poorest selling (it's not that poor) console?

I mean, anything's possible but it sounds like wishful thinking more than anything else.
 
The Wii-U will go down as the worst console Nintendo has made commercially. Not quality wise, the Wii-U seems to be a great console when it comes to hardware. But the N64 had third party games, the Gamecube had third party releases. All the Wii-U has is support from Nintendo (duh), some indie support, and a few Japanese publishers/developers.

Sad, incredibly sad really. Nintendo isn't doomed at all, but the Wii-U is a critical misstep.

Always remember the Virtual Boy.

Even if Nintendo released a console and forgot to put any consoles in the boxes it'll do better than that.
 
damn, so we can really say goodbye to western developed Wii U games. I tried to do my part, I bought ZombiU, Rayman Legends, Splinter Cell Blacklist, Just Dance 4, Just Dance 2014 (and a ton of DLCs), Your Shape fitness 2013 and as far as download only games, Cloudberry Kingdom and Child of Light, all on Wii U. But i'm only one person, i can't blame Ubisoft if the majority of Wii U gamers didn't give a damn about their games. Well, i still have my Watch Dogs Wii U preorder, i hope the game comes out sooner or later... :(
 
Game as a whole sold "shit", but the Wii U version sold as much as Xbox360 and PS3 versions did together, ~45% of all sold game copies was on Wii U.

But you just watch Ubisoft announce the new Rayman game on all consoles except Wii U.

It only launched alongside GTA V on PS3 and 360. Not exactly major competition for a game like Rayman, but it's something to consider when touting how it sold best on a console with no competing releases.
 
It only launched alongside GTA V on PS3 and 360. Not exactly major competition for a game like Rayman, but it's something to consider when touting how it sold best on a console with no competing releases.
Rayman Origins flopped on the 360 and PS3 without any big games stealing it's spotlight.
Those two platforms were never very healthy for platforming games.
 
Game as a whole sold "shit", but the Wii U version sold as much as Xbox360 and PS3 versions did together, ~45% of all sold game copies was on Wii U.

But you just watch Ubisoft announce the new Rayman game on all consoles except Wii U.

I'd be surprised if they announced a new Rayman at all.


I guess Koei didn't get the message with that new Fatal Frame announcement. Big mistake.

It's funded and to be published by Nintendo. Tecmo Koei is not that stupid to throw out money for a Wii U exclusive Fatal Frame.
 
This was expected, unfortunately the vocal WiiU owners are more than the ones who buy games as it seems, so the WiiU is destined to become a Nintendo-only machine.
 
November '11 had no big games?

November is the biggest gaming month every year.

My mistake.
However, that still doesn't change the fact that most retail platformers flopped on the 360/PS3. The market just wasn't there, and MS/SONY didn't care. It makes sense that Rayman Legends still sold better on the flopping WiiU.
 
Many people called it a long time ago, but Nintendo's decision to have a system only incrementally more powerful than Sony and MS last gen systems was going to cause third parties to not show up again at some point.

As soon as the specs for the Wii U were known people knew there was no way it was going to get the next Fall Out, Elder Scrolls, GTA, Battlefield, Batman, Mass Effect, Destiny, Assassin's Creed, and so many other games. It wouldn't have mattered if the Wii U somehow did Wii numbers, because those games didn't exist on the Wii either.

How Nintendo could not have forecasted this, I will never know.
 
My mistake.
However, that still doesn't change the fact that most retail platformers flopped on the 360/PS3. The market just wasn't there, and MS/SONY didn't care. It makes sense that Rayman Legends still sold better on the flopping WiiU.
Retail is the key word there, yes, they did, because presumably people don't see them as good value, when Super Meat Boy and N+ are dirt cheap and significantly better than Rayman, people aren't going to look on it kindly, especially when they're also buying Halo, Uncharted, CoD, Skyrim, Batman, Gears, Battlefield, and whatever else shipped at the same time.

It's not that the audience isn't there, it's that the software isn't. Mario 3D World would sell huge on PS360. It's a whole other class compared to the best of the genre on those systems.
 
Mario 3D World would sell huge on PS360. It's a whole other class compared to the best of the genre on those systems.

No it wouldn't; BK:N&B bombed on the 360 with a huge userbase and a big marketing push from MS. Max doesn't appear to have sold very well on the Xbone, even to that desperate for titles launch drought audience. The Sly HD collection sold poorly on the PS3, tearaway sold like crap on the Vita, etc etc etc.

Yes, Mario is the pinnacle of the platforming genre, but the platforming genre is self-evidently not what PS4 / Xbone early adopters want to play.
 
No it wouldn't; BK:N&B bombed on the 360 with a huge userbase and a big marketing push from MS. Max doesn't appear to have sold very well on the Xbone, even to that desperate for titles launch drought audience. The Sly HD collection sold poorly on the PS3, tearaway sold like crap on the Vita, etc etc etc.

Yes, Mario is the pinnacle of the platforming genre, but the platforming genre is self-evidently not what PS4 / Xbone early adopters want to play.

To be fair, I've yet to play a platformer that is as accessible and well done as Mario titles. I tried Super Meat Boy, Banjo-Kazooie HD and the Sly HD Collection and don't think they are comparable. As a huge Mario Galaxy fan, I found especially Banjo-Kazooie HD just mediocre despite it receiving relatively good reviews.
 
No it wouldn't; BK:N&B bombed on the 360 with a huge userbase and a big marketing push from MS. Max doesn't appear to have sold very well on the Xbone, even to that desperate for titles launch drought audience. The Sly HD collection sold poorly on the PS3, tearaway sold like crap on the Vita, etc etc etc.

Yes, Mario is the pinnacle of the platforming genre, but the platforming genre is self-evidently not what PS4 / Xbone early adopters want to play.
Those are truly awful examples:

- BK:N&B is firstly shit, but more importantly, not really much of a platformer at all.
- Max was met with very middling critical response, and I don't agree there was such a launch drought that it would help, the XBO still launched with a few major exclusives and the obvious yearly stuff, AssCreed, CoD, BF, etc.
- Sly HD was bad.
- Tearaway isn't on PS3 or 360, the Vita is a dead platform.

LittleBigPlanet sold extremely well, so did Super Meat Boy for an XBL title. The audience is there, they're just not being served by the industry. Even LBP is crap really, but people at least wanted it to be great.

Saying platformers don't sell on the main consoles by citing those games is like using TimeShift and HomeFront to say shooters don't sell on them.
 
Mario 3D World would sell huge on PS360. It's a whole other class compared to the best of the genre on those systems.

I wouldn't be so sure about a game like 3D World selling significantly better numbers on PS360 than on WiiU, to be honest.

I mean sure, the brand is way bigger than the said Playstation exclusives, but still the audience on PS360, in my opinion, is not willing to spent more than 20 bucks for a platform game, let alone 60 bucks...
 
The sales of games like Puppeteer, Teraway and even Little Big Planet ranged from bad to disastrous. I wouldn't be so sure about a game like 3D World selling significant better numbers on PS360 than on WiiU, to be honest.

I mean sure, the brand is way bigger than the said Playstation exclisives, but still the audience on PS360, in my opinion, is not willing to spent more than 20 bucks for a platform game, let alone 60 bucks...
LBP sold over four million copies.

What do you consider not bad sales?
 
damn, so we can really say goodbye to western developed Wii U games. I tried to do my part, I bought ZombiU, Rayman Legends, Splinter Cell Blacklist, Just Dance 4, Just Dance 2014 (and a ton of DLCs), Your Shape fitness 2013 and as far as download only games, Cloudberry Kingdom and Child of Light, all on Wii U. But i'm only one person, i can't blame Ubisoft if the majority of Wii U gamers didn't give a damn about their games. Well, i still have my Watch Dogs Wii U preorder, i hope the game comes out sooner or later... :(

Well...if you ignore the few hundred announced indie games..
 
LittleBigPlanet sold extremely well, so did Super Meat Boy for an XBL title. The audience is there, they're just not being served by the industry. Even LBP is crap really, but people at least wanted it to be great.

I don't think SMB did sell particularly well on XBLA given how vocally disappointed Team Meat were with their entire dealings with MS.

LBP had an extremely big push, but is still not considered a top-tier Sony IP (and I'd be surprised if LBP3 is announced anytime soon).
Platform fans were extremely critical of its 'floatiness' too, which is a shame, because I actually liked it.

What it did have is a solid platform for UGC, and one of the better and more memorable mascots introduced since the SNES era, and probably the best mascot character Sony have ever introduced. Really, they should have doubled down and had Playstation Home use Sackboys and gone full on second life with it.

Saying platformers don't sell on the main consoles by citing those games is like using TimeShift and HomeFront to say shooters don't sell on them.

Ironic given the topic to bring up sales of mediocre ports or average games justifying not releasing better titles on a platform.

EDIT:
Ratchet and Clank
Little Big Planet
Heck even Sly 4 did okay iirc

Theres an audience. The software however is not there.

Ratchet and Clank is about as much of a platformer as Jet Force Gemini is.
LBP had an incredible push, and at a time when PS only owners were really hurting for exclusives.
Sly 4 didn't do okay.
 
To be fair, I've yet to play a platformer that is as accessible and well done as Mario titles. I tried Super Meat Boy, Banjo-Kazooie HD and the Sly HD Collection and don't think they are comparable. As a huge Mario Galaxy fan, I found especially Banjo-Kazooie HD just mediocre despite it receiving relatively good reviews.
This is the important part.

The developers who rivaled Nintendo in platformers either moved on (i.e Naughty Dog) or don't know what to do (ex: SEGA).

Someone needs to make a honest to god "Mario Galaxy" or "Mario 64" clone on PS3/360/PS4/XBO. Then we might see some real numbers.
 
LBP sold over four million copies.

What do you consider not bad sales?

LBP 2 on the other hand sold only half of that.So it's an declining franchise already. The first game sold well on hype and novelty alone.

I will give you the good sales of the Ratchet&Clank sereis on Playstation consoles, though. But I do not think the platforming audience is big enough overall, for the Nintendo franchises to grow in sales. Maybe when they start to make smaller, cheaper games, but not for full price...not anymore.
 
Maybe Sony and Microsoft should try harder to make software for that audience?

We shall see if they do.

With the RC movie and Sly movie I think it may show that those series will make their onto PS4.

Media Molecule are most likely working on a platformer.

SCEJ also seems to be delving into the platformer genre with Puppeteer and Knack.

I think its looking pretty good for that audience.

There is also a tonne of Indie games coming as well.
 
Rayman Origins flopped on the 360 and PS3 without any big games stealing it's spotlight.
Those two platforms were never very healthy for platforming games.

I agree, but there's no denying that the game was facing different situations at release. Would the Wii U version have sold as well as it did if it was also getting GTA V, Diablo 3, and Dead or Alive 5 Ultimate? Probably not.
 
I think the biggest problem is I very much doubt Nintendo execs actually question why third parties in the West and Japan have not supported the Wii U?

Until Nintendo ask themselves ‘why do third party games struggle to sell on our platforms’? and ‘Why are third parties so reluctant to support our platform’? Nothing will change.

The truth of the matter is if the Wii U was a success and Nintendo’s 1st party software was selling then they wouldn’t give a damn if the third party games bombed and that’s a problem.

Nintendo have to acknowledge that third parties are a key stakeholder and to treat them as an afterthought like the past is not an option anymore.

Agreed. At this point I can't see the Wii U being any sort of mainstream success. Nintendo needs to use the Wii U as a platform to regain momentum with gamers and Third Party Publishers going into their next home console. Even if that means going against some of their previous beliefs and money-hatting multi-plats or whatever else it may take. They need to start getting as many multiplats on their console the same day it releases on X360/PS3 (also PS4/Xbone multiplats if ANY are possible somehow). That should be their top priority so the next console doesn't suffer the same fate. If they can do this and squeeze out some sort of profit that would have to be gauged as a major success in my eyes.

With their next handheld and console sharing architecture they should have a lot easier time supporting multiple platforms with their First Party software. That's a good start but they really need Third Partiex behind their next platform.
 
Let's not forget that Ubisoft announced that the Wii U version of the game wouldn't be getting any DLC. Which means, the group that this game is targeted at would end up with an inferior version of the game. If people have to choose, then there's no real reason to jump on the Wii U version. No real special editions, either. All other versions got everything.

Let's also not forget that the Wii U didn't have the infrastructure to support DLC at launch.
 
I agree, but there's no denying that the game was facing different situations at release. Would the Wii U version have sold as well as it did if it was also getting GTA V, Diablo 3, and Dead or Alive 5 Ultimate? Probably not.
It wasn't facing any competition, yet it was needlessly delayed to the Fall to not sour the PS3 & 360 audiences.

That sure worked out well for them.
 
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