ChawlieTheFair
pip pip cheerio you slags!
capped mine at 120fps, brains get too hot with unlocked framerate
Everybody in all these framerate and filmic thread brains' are too fucking hot lol.
capped mine at 120fps, brains get too hot with unlocked framerate
Oh sure suuuure.
Nothing to do with 24fps looking like real life. No noooo, nothing at all.
Neither does 60 fps content.
... what?
60 FPS isn't fast forward, it's just smoother.
What?
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial
How many fps does real life run in?
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial
Movies are often shot in 2k-4k. Where is the game that emulates this cinematic experience?
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial
Oh sure suuuure.
Nothing to do with 24fps looking like real life. No noooo, nothing at all.
Don't forget perfect anti-aliasing.
I can't take this argument at face value. I've played plenty of games at 30 FPS they control fine, and they DEFINITELY have a different look. Would you prefer cut scenes at 60FPS or 24/30FPS?
48+ FPS in movies need changes in cinematography to go along with that frame rate. Lighting, sets, costume design, choreography, special effects, all need to be tailored to the higher temporal "resolution" for lack fo a better term.
Taking The Hobbit as an example, the 24 FPS version of the fight scenes were your typical movie tropes. Blurry and shaky as hell, there's no way to tell what the hell is going on except for the one or two characters directly in front of the camera.
The 48 FPS version brought out the incredible choreography of the whole thing. you could see the detail in all the movement, the special effects, the customes, etcs, EVERYWHERE. You could follow the fight in the background between a single dwarf and 5 goblins just as well as the fight happening in the foreground. A fight that went completely unnoticed when I watched the 24 FPS version - because it was a tiny smear in the background.
Probably the main thing that sold me on high frame rate movies.
60 fps only looks strange in movies because it is uncommon. That's literally it.
According to WebMD, life moving at 24fps is a sign of an upcoming heart attack.
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial
Or the complete lack of "loading screens"
Our eyes perceive can perceive a little bit above 144 "frames" per second, if I remember correctly. Films are shot at 24fps because it forces the brain to make up the remaining frames, making it more ''magical'', there's a science behind it.
60 fps only looks strange in movies because it is uncommon. That's literally it.
24fps movies are like that. When people move it feels like how my eyes see real people.
I get that 60fps plays better, and overall I prefer that definitely. When it comes to movies though, doesn't 60FPS make it look strange? Change the way it feels? Why can't this be said the same for games?
Not only does the feel of the fps change things, but also the layers of detail and effects they can add to the game leading to a more cinematic package.
I know I'm gonna get dumped on here, but I'm trying more to play devils advocate and ask why if it can work in movies, it can't in games?
All other visuals aside, if you had the choice between 30 and 60 FPS with no performance hits, would you honestly pick 30?
I used to sell tvs and I have never, EVER heard of this. Did you leave that stupid motion interpolation on?How was your transition from watching a SD film on a SD television to one on Bluray on a HD set? I remember my wife recently having to acclimate and refusing for a long while to watch HD media due to the headaches and 'speed' of it.
Because 60 fps is already a slideshow, 120 fps is where it at. If u wanna play a game at 30 fps, might as well go to a museum and look at paintings.
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial
Sadly almost everyone who doesn't know shit about TVs leaves motion interpolation. I always end up asking for the remote when visiting friends/other people's houses just to turn off the "soap opera" mode.I used to sell tvs and I have never, EVER heard of this. Did you leave that stupid motion interpolation on?
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial
Isn't that kind of the point, at least specifically when people try to defend 24 fps? Our displays aren't set up for that and even have to fake it for movies, and a few people seem to seriously be thinking if it's fine for movies it must be fine for games... when that's wrong wrong wrong. At best there's a case to be made maybe on PAL non-HD TVs, but on everything else you'd be a fool to actively seek 24 fps specifically in a game rather than 30, and even for PAL it's more like you should go to 25 fps.Why are you trying to show something running at 24 fps when most people have their monitors set to 60 or 120 hz?
60 FPS only looks "strange" in film because that isn't the standard. That's it. There's nothing in 24 FPS (or 30 for that matter) that looks any more "realistic" or "grounded".
60 FPS also looks significantly closer to real life, because it's much closer to how people perceive the real world than 24/30 FPS is. If you're going for "realism", 60 FPS is actually more realistic.
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial
That seems like a really stuttery 24, not a smooth one. I'm gonna try and get another example.