In defense of the "filmic" look.

Real life doesn't move in fast forward like 60fps looks
24fps is standard because it was the cheapest middle ground in the early days of cinema and TV. Not because it looks more natural.

No definitive numbers exist but tests with air force pilots have show they are capable of processing information at 220fps.

24fps for TV is only smooth because of motion blur and conditioning. some reading material
 
I like the HFR Hobbit movies and would actually like movies in general to be a higher frame rate. It allows for quicker camera movement like those awesome moments in said movies.

But then again, I'm not a Luddite.
 
I'm seriously SHOCKED that anyone would prefer a video game in sub 60 FPS.

I feel like Ozymandias with Rorschach's journal... It's just something I did not comprehend.
 
What are you talking about? Movies can look absolutely amazing at higher framerates.

An Unexpected Journey looked amazing at 48fps, and I'm sure it could have looked even better at a higher framerate (60fps or more) Best looking movie I've ever seen, easily. I'm still mad at Peter Jackson for what he did with The Desolation of Smaug, making the 48fps version look shitty on purpose so it would look more like a classic 24fps movie. Disgusting.

That said, I'm of the opinion that game creators should do whatever they think is best for their game, even if I don't agree with their choices, and that includes targeting 30fps instead of 60. Because, at the end of the day, I'm free to not buy their games.
 
This is also why 60 fps would generally not be very good for most movies. So much of "movie magic" is just hiding things in plain sight.

Again, I feel this is just notalgia tlaking. How do you know 60 FPS films won't develop new techniques, new ways of creating completley new "movie magic".
 
Developers that preach 30fps for a cinematic feel just save me time. There's no need to research a game that isn't even centered around its gameplay.
 
I long for the day when 60fps (or 48fps) will be the standard in films as well.

I'm tired of the super-slow 24fps. Scenes in a forest (or elsewhere with vertical lines) where the camera moves horizontally? No longer headache inducing. Fast action scenes? No longer a huge blurry mess.

So much better. People are just reluctant to change.
 
What are you talking about? Movies can look absolutely amazing at higher framerates.

An Unexpected Journey looked amazing at 48fps, and I'm sure it could have looked even better at a higher framerate (60fps or more) Best looking movie I've ever seen, easily. I'm still mad at Peter Jackson for what he did with The Desolation of Smaug, making the 48fps version look shitty on purpose so it would look more like a classic 24fps movie. Disgusting.

Really? What did he do? I missed this one in theaters unfortunately and I'm pissed the blu-ray doesn't support 48 FPS :(
 
24FPS looks good with good motion blur - something very few games have.

I prefer a locked 30 or 60 with absolutely no dips. I notice slowdowns and tearing very easily so that bugs me. I am fine with 30FPS cutscenes (and think they look better generally), but do prefer gameplay to be 60FPS. I can deal with 30FPS gameplay if I need to.
 
Higher framerate is always, always preferable in games. It's not just about visuals, it's about the fact that controls are more responsive, as the game is reading control inputs at a quicker rate. Sure, games can be perfectly fine at 30fps, but no game will ever be worse off for having a higher framerate.

The sad thing is, we used to get plenty of games at 60fps back in the Xbox/Gamecube days, as well as in the SNES and Mega Drive era.

Like, real life movement feel natural. It just happens. You don't notice a framerate.

24fps movies are like that. When people move it feels like how my eyes see real people.

60fps is more like "look at me I'm sooo smooth!" Feels artificial

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You need to get yourself to an optician son, because something is not right there.
 
Oh sure suuuure.


Nothing to do with 24fps looking like real life. No noooo, nothing at all.

Real life doesn't move in fast forward like 60fps looks

Like, real life movement feel natural. It just happens. You don't notice a framerate.

24fps movies are like that. When people move it feels like how my eyes see real people.

60fps is more like "look at me I'm sooo smooth!" Feels artificial

Don't get me wrong, I'm okay with 30 FPS games, but these arguments...

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Can you not comprehend why people prefer 24fps in movies?



Not reading the OP is bannable
I read it. It's moronic. You don't control movies. Less fps directly impacts your ability to control the game. You're defending a practice that allows you to have shittier games.

You're arguing for all of us here to have worse experiences. Why do you hate us all?
 
Movies can have perfect motion blur. It means that not a single frame is a still frame. Every frame is a delta of many frames. So you could say (almost) that there are much more than 24 frames per second of information in there. A frame contains movement.
That's not possible in a realtime engine unless you render everything with a hefty (and horrible) delay.
That's why games NEED higher fps than movies. Case closed.

This is a logical and well thought out counter argument. Thank you.
 
oh my god can we please stop comparing tv/film framerates to videogames?
it's apples to oranges

the way movies are shot is fundamentally different from a videogame. every frame of a movie is a picture taken on a single film cell. light is let onto the film for a duration of time and everything that happens is recorded. you naturally get motion blur from this

every frame from a videogame is spit it out completely 100% pure and perfect
 
The defense is that developers choose to pursue better visuals over a higher framerate.

There doesn't even need to be a defense. It's always been this way.
 
What is "filmic" is only what we're used to.

If every film was made in 48fps like The Hobbit trilogy, then 48fps would be "filmic" and films at 24fps would look stuttery and dated - much like the 16fps silent films do today.
 
Can you not comprehend why people prefer 24fps in movies?

It's been mentioned a lot already but I'll reiterate that movies don't involve direct input.

Although in terms of film I do think The Hobbit looked incredible at 48 FPS and would not mind the majority of action oriented movies choosing it as a standard.

Edit: This is coming from somebody who prefers 120 FPS with video games, although it's not currently achievable on my build.
 
I know it doesn't have a dramerate this isn't a videogame. But it feels like one at 24fps with like super shampling and motion blar
Now you just sound drunk.

And I have a question for you: which looks "more like real life": a movie, or a TV show?
 
Like, real life movement feel natural. It just happens. You don't notice a framerate.

24fps movies are like that. When people move it feels like how my eyes see real people.

60fps is more like "look at me I'm sooo smooth!" Feels artificial

No words.
 
Higher framerate is always, always preferable in games. It's not just about visuals, it's about the fact that controls are more responsive, as the game is reading control inputs at a quicker rate. Sure, games can be perfectly fine at 30fps, but no game will ever be worse off for having a higher framerate.

With set refresh rates on modern displays, it's a simple thing to make a case for framerates above 30 but below 60 being problematic, to the degree that restricting a game to 30 can make sense for the sake of the user experience. I like to think that 60 fps should be the goal whenever possible, but your statement seems to overlook or disregard some practical concerns.
 
I can't take this argument at face value. I've played plenty of games at 30 FPS they control fine, and they DEFINITELY have a different look. Would you prefer cut scenes at 60FPS or 24/30FPS?

Look at the control difference in some thing like DmC console vs PC at 60fps. It is almost laughable.
 
A single frame of film contains information, in the form of motion blur, as to what happened in the prior frame and what will happen in the next one. Our brains can easily interpret this into a smooth picture. A frame of a game is entirely static, unless artificial motion blur is applied. Unfortunately, artificial motion blur isn't a substitute for the real thing. That's why 24 fps works for film a lot better than it does or would for games.
 
I get that 60fps plays better, and overall I prefer that definitely. When it comes to movies though, doesn't 60FPS make it look strange? Change the way it feels? Why can't this be said the same for games?
Don't know if you've heard the news, but games are NOT films. So that logic doesn't make any sense.
 
There are people right now, here, on this very forum, that want all games to look like this.
Your kidding right... do you know how much that destroys gameplay? ... I need to stay to the PC side of GAF. At least sanity when it comes to framerates is there.
 
I used to sell tvs and I have never, EVER heard of this. Did you leave that stupid motion interpolation on?

Nope, always made sure my sets had most of the extra shit turned off. But again, it's not necessarily about the televisions as the clarity and output of the source content can be a bit overwhelming for some people. Think of having your nose stuffed up for a long period of time, and then suddenly everything is cleared up. Depending on where you are, it can be unpleasant to take in so much, even if the sensations are good and normally wouldn't be overbearing to everything else.

It's difficult to describe. I remember being a bit amazed at how clear things became when I made the transition to HD long before I met my wife, but I'm not sure if I personally had issues myself. Therefore I'm a bit limited to what I can say. I'll see if I can get her to describe it at some point.
 
I find a constant 60 is smoother than real life. As someone said, real life doesn't have a framerate. The eye and brain picks up info at what seems like different rates than anything particularly fixed. A pure black movie running at 200 frames per second with a single frame of white cut in is going to register with our eyes. That doesn't mean we see at 200fps constantly even though we saw the white frame. The eye also picks up tons of motion blur.

That said, for games 60 is always a better option than anything less. The awkwardness in movies comes from the ambient things that our eyes don't always get or are used to. Like how a smooth dolly shot in 24fps looks like it now has too many micro bumps in it. Or actors standing still but looking twitchy while doing so. Games can get over these very hand made errors.
 
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