I know, it's more that I wrote two ways to try and explain the same phenomenon. I worded it badly, I admit.
I struggle with the following, which I am going to frame as sensibly as I have seen the argument presented:
"Because 60 FPS looks more real, it makes all the unreality of movie making more obvious, and therefor it makes the film seem less real."
"Because 24 FPS looks less real, it gives the viewer more room to suspend their disbelief and makes the film seem more real."
When I watch The Hobbit in HFR, or a watch a play, or a classic British TV show, I can easily suspend my disbelief and fully engage in them.
When I watch reality TV I can still see how painfully staged most of it is, despite it being shot the same way as sporting events and the news.
I do not believe I have special abilities in either of these cases. For many people 24P is a cue to suspend their disbelief. It's a cue they are used to. They react to the content differently as a result... but it's not the only valid cue.
'The sets look like sets' was one of the weirdest criticisms I heard about The Hobbit in HFR. As if you couldn't clearly tell what was a set and what wasn't in 24 FPS if you were looking for it.
We will all easily suspend our disbelief in fiction without such cues as framerate, and we will enjoy the higher detail, and ultimately be more convinced in the fictional worlds presented too us after we get over the hurdle presented by learning to get used to a new cadence of framerate.
Noone will complain that TLoU PS4 won't be cinematic enough.
Noone will complain that Halo won't be cinematic enough.
Noone will complain that Metal Gear won't be cinematic enough.
You are buying into a bullshit excuse.
People will. And actually, already have, but that's by the by. They are a minority and their numbers will only shrink as people get used to 60 fps content.