everyday math
Banned
Pretty excited for this. We have hardly seen much of Earth. This game is gonna be huge.Yup, multiple planets that are all open world.
Pretty excited for this. We have hardly seen much of Earth. This game is gonna be huge.Yup, multiple planets that are all open world.
Pretty excited for this. We have hardly seen much of Earth. This game is gonna be huge.
We've seen one section of Earth. But I get what your saying. I agree as well.I think the problem is we've seen plenty of earth (like this gameplay and the demos they've shown) and none of the other planets.
Good post. Didn't read through this whole thread, but it's sad to hear if so many people are in favour of ADS as the only way. Personally prefer seeing my peripherals and not as narrow a FoV.I guess it really does have to be in every AAA shooter now. Going by a lot of the responses in favor of ADS in this thread. Game mechanics that have been done in the past and much better without ADS, are now being attributed to ADS, and are somehow not possible without it.
Apparently I need to ADS if I want to move slowly and shoot accurately, I can't just move slowly and shoot accurately like I always have in games like Counter-Strike, Rainbow Six, etc, etc. Movement based inaccuracy has been a thing forever, without the need of ADS, your bullet spread can be all over the place if you try to shoot while running, jumping etc. ADS is just a visual aid to emphasize this core mechanic of "realistic" shooters. It's not actually the result of ADS, just a visualization of a mechanic that's been around for over a decade.
It's just bizarre how ADS is now the only way to achieve realistic shooting models of guns according to a lot of posters in this thread. Go back and play more shooters, pay attention to your accuracy while running around, while standing, crouched, jumping, scoped in, etc. ADS has nothing to do with "realistic" shooting mechanics, it's purely visual.
We've seen one section of Earth. But I get what your saying. I agree as well.
I guess it really does have to be in every AAA shooter now. Going by a lot of the responses in favor of ADS in this thread. Game mechanics that have been done in the past and much better without ADS, are now being attributed to ADS, and are somehow not possible without it.
Apparently I need to ADS if I want to move slowly and shoot accurately, I can't just move slowly and shoot accurately like I always have in games like Counter-Strike, Rainbow Six, etc, etc. Movement based inaccuracy has been a thing forever, without the need of ADS, your bullet spread can be all over the place if you try to shoot while running, jumping etc. ADS is just a visual aid to emphasize this core mechanic of "realistic" shooters. It's not actually the result of ADS, just a visualization of a mechanic that's been around for over a decade.
It's just bizarre how ADS is now the only way to achieve realistic shooting models of guns according to a lot of posters in this thread. Go back and play more shooters, pay attention to your accuracy while running around, while standing, crouched, jumping, scoped in, etc. ADS has nothing to do with "realistic" shooting mechanics, it's purely visual.
I guess it really does have to be in every AAA shooter now. Going by a lot of the responses in favor of ADS in this thread. Game mechanics that have been done in the past and much better without ADS, are now being attributed to ADS, and are somehow not possible without it.
Apparently I need to ADS if I want to move slowly and shoot accurately, I can't just move slowly and shoot accurately like I always have in games like Counter-Strike, Rainbow Six, etc, etc. Movement based inaccuracy has been a thing forever, without the need of ADS, your bullet spread can be all over the place if you try to shoot while running, jumping etc. ADS is just a visual aid to emphasize this core mechanic of "realistic" shooters. It's not actually the result of ADS, just a visualization of a mechanic that's been around for over a decade.
It's just bizarre how ADS is now the only way to achieve realistic shooting models of guns according to a lot of posters in this thread. Go back and play more shooters, pay attention to your accuracy while running around, while standing, crouched, jumping, scoped in, etc. ADS has nothing to do with "realistic" shooting mechanics, it's purely visual.
Chicago is in the game.To be fair, we really don't know how big each zone is. It's starting to look like all of the "Earth" gameplay takes place in Old Russia. And given the scope of the game, I wouldn't be surprised (nor put blame on Bungie) if that happened to be the case.
There are other zones on Earth. We know that for sure. Chicago is in, the Tower is obviously in, and I believe there were one or two others as well.To be fair, we really don't know how big each zone is. It's starting to look like all of the "Earth" gameplay takes place in Old Russia. And given the scope of the game, I wouldn't be surprised (nor put blame on Bungie) if that happened to be the case.
Nobody saved the gameplay and uploaded to Mega or other file sharing site?
http://m.neogaf.com/showthread.php?p=115125565#post115125565Nobody saved the gameplay and uploaded to Mega or other file sharing site?
It's really unfair how some of you are judging this footage of the game being played by a person instead of waiting for a carefully orchestrated stage demo being controlled by Bungie employees.
Destiny runs at 30fps
Destiny on PS4 runs at 1080p 60 FPS? "No word here, but it ran great, a looker on PS4" says Bungie
Bungie's upcoming sci-fi new IP, Destiny is one of the most awaited and highly anticipated title of 2014. Today via official Playstation Blog, SCEAs Senior Social Media Manager Sid Human some interesting new details regarding how the game looks on PS4, its appearance at Sony's E3 2014 press conference and many other factors.
DestinySid Human was asked about Destiny's resolution, frame-rate per second figure and its overall performance on PS4, and to this he replied that there's nothing to share at this time on these parameters but added that the game definitely looks quite good on the system.
"No word here yet, but it looked (and ran) great," and "Definitely a looker"/quote]
When asked whether Destiny will be showcased at E3 2014? Bungie's Community Manager replied: "Youll see us at E3," and
"That happens in Los Angeles rarely stays in Los Angeles."
So basically locked framerate is 30fps for PS4?
Credits to Gamepur
A multi-million FPS project [let us not forget the $500m reference] can't have 60fps for while the "indie" Metro Redux can? And if I am wrong (probably I am to be honest) why would they not tell the whole world about it considering they do know how important frame rate per second is these days?
Please tell me I am wrong and stupid.
So basically locked framerate is 30fps for PS4?
Credits to Gamepur
A multi-million FPS project [let us not forget the $500m reference] can't have 60fps for while the "indie" Metro Redux can? And if I am wrong (probably I am to be honest) why would they not tell the whole world about it considering they do know how important frame rate per second is these days?
Please tell me I am wrong and stupid.
A multi-million FPS project [let us not forget the $500m reference] can't have 60fps for while the "indie" Metro Redux can? And if I am wrong (probably I am to be honest) why would they not tell the whole world about it considering they do know how important frame rate per second is these days?
Please tell me I am wrong and stupid.
It could be 60fps; I'll remove that part until it's confirmed.
However, given Bungie's track record and the apparent inclusion of Motion Blur (something I wouldn't really expect much of in a 60fps shooter), 30fps could be just as likely.
We'll know in a few days I suppose.
Well, Metro was a linear game with smaller branching paths (that end up spitting you back onto the main game's one), from what I saw in this - the game is much larger and more open. Also the multiplayer aspect has to be kept in mind (up to 9 people total + AI I think it was for certain campaign areas). This game probably does run above 30 FPS at times, but Bungie decided to lock it so it was more consistent and less jumpy.
Who is Bob? And why is he so bad at Borderlands?
Hire Juices IMO.
Jealous.I see some fellow Gafers with the Alpha.![]()
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I could be 60fps but they chose 30fps and better graphics.
Speaking of which. If for example I max out everything in a game and lock it at 60fps but it stutters/screen tearing. If I then lock it at 30fps how much smoother will it be? Have we got on average a percentage ratio?
We'll he looted 2 chests and he got some armor. Maybe the Alpha didn't really have much loot?Where's all da loot? I don't think I saw him loot anything in the last 3 videos.
Being able to accurately shoot from a hipfire position like in non-ADS shooters is certainly a part of how ADS is more realistic. You also have to take the time to pull it up to line your shot up, which changes how you play. And once aimed, you are usually limited to very slow movement and your vision is focused, reducing your ability to see elsewhere in your periphery.I guess it really does have to be in every AAA shooter now. Going by a lot of the responses in favor of ADS in this thread. Game mechanics that have been done in the past and much better without ADS, are now being attributed to ADS, and are somehow not possible without it.
Apparently I need to ADS if I want to move slowly and shoot accurately, I can't just move slowly and shoot accurately like I always have in games like Counter-Strike, Rainbow Six, etc, etc. Movement based inaccuracy has been a thing forever, without the need of ADS, your bullet spread can be all over the place if you try to shoot while running, jumping etc. ADS is just a visual aid to emphasize this core mechanic of "realistic" shooters. It's not actually the result of ADS, just a visualization of a mechanic that's been around for over a decade.
It's just bizarre how ADS is now the only way to achieve realistic shooting models of guns according to a lot of posters in this thread. Go back and play more shooters, pay attention to your accuracy while running around, while standing, crouched, jumping, scoped in, etc. ADS has nothing to do with "realistic" shooting mechanics, it's purely visual.
so 1 world, 1 strike, and 1 campaign mission. The game will be huuuuuge when you think about multiple worlds.
People who are having issues with ADS, Bungie said a while back that hip shooting works just fine, I'm guessing it's a but like wolfenstein in that regard.
People used to say that Titanfall was "manufactured". Like there was this gigantic focus group and EA sat down with them and the marketing team and tried to create a "fake" game that will check all the boxes and sell to the largest market possible.
After seeing these videos, for me at least, it seems Destiny is the truest "manufactured" game out there. Activision spend bazillion moolahs on the Bungie contract and basically told them: people like our loot games: Diablo, WoW. People like your shootbangs (Halo). Mix the two. We have the greatest, most complex Excel files and formulas possible. We will give you a 100% proof blueprint for the "next big thing". And this is how the game was born. Not from dat Bungie love but from dat Activision marketing machine.
Prove me wrong, Bungie, when the game ships.
Was thinking about this last night while playing me3 multiplayer. That is, i was marvelling at the variety in the game. So many different abilities and combinations. 60 different characters, each character with multiple builds depending on gear and weapons. I'm not seeing the same variety in Destiny.
edit: ofcourse me3 has two years worth of dlc (free too!, that is the multiplayer dlc was all free).
What's ADS?